blckeagles-revisited-RC/@GMS/addons/custom_server/Compiles/blck_variables.sqf
Ghostrider-GRG- b43d027a16 Added AI Counts to map markers, bug fixes
Rewrote _fnc_vehicleMonitor to improve accuracy when releasing vehicles to players.
2018-02-14 18:38:26 -05:00

49 lines
1.7 KiB
Plaintext

/*
AI Mission for Epoch Mod for Arma 3
For the Mission System originally coded by blckeagls
By Ghostrider
Functions and global variables used by the mission system.
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include"\q\addons\custom_server\Configs\blck_defines.hpp";
blck_debugON = false;
blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
blck_minFPS = 8;
////////////////////////////////////////////////
// Do Not Touch Anything Below This Line
///////////////////////////////////////////////
blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
blck_ActiveMissionCoords = [];
blck_recentMissionCoords = [];
blck_locationBlackList = [];
blck_monitoredVehicles = [];
blck_livemissionai = [];
blck_monitoredMissionAIGroups = []; // Used to track groups in active missions for whatever purpose
blck_oldMissionObjects = [];
blck_pendingMissions = [];
blck_missionsRunning = 0;
blck_activeMissions = [];
blck_deadAI = [];
blck_connectedHCs = [];
blck_missionMarkers = [];
#ifdef useDynamicSimulation
"Group" setDynamicSimulationDistance 1800;
enableDynamicSimulationSystem true;
#endif
// Arrays for use during cleanup of alive AI at some time after the end of a mission
DBD_HeliCrashSites = [];
// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
blck_TriggerDistance = 1000;
blck_mainThreadUpdateInterval = 60;
//blck_missionSpawning = false;
diag_log "[blckeagls] Variables Loaded";
blck_variablesLoaded = true;