blckeagles-revisited-RC/Tools/Dynamic Missions/pullDynamicMission.VR/template.sqf
Chris Cardozo de1c065f5e Build 153
2018-10-14 13:21:56 -04:00

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/*
Mission Template by Ghostrider [GRG]
Mission Compositions by Bill prepared for ghostridergaming
Copyright 2016
Last modified 3/20/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#include "\q\addons\custom_server\Missions\privateVars.sqf";
//diag_log "[blckeagls] Spawning Green Mission with template = default";
_crateLoot = blck_BoxLoot_Green;
_lootCounts = blck_lootCountsGreen;
_startMsg = "An enemy research center was sighted in a nearby sector! Check the Green marker on your map for the location!";
_endMsg = "The Sector at the Green Marker is under survivor control!";
_markerMissionName = "Research Center";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
//////////
// Past the output of the script here
//////////
// The lines below define additional variables you may wish to configure.
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines;
_minNoAI = blck_MinAI_Green;
_maxNoAI = blck_MaxAI_Green;
_noAIGroups = blck_AIGrps_Green;
_noVehiclePatrols = blck_SpawnVeh_Green;
_noEmplacedWeapons = blck_SpawnEmplaced_Green;
_minNoAI = blck_MinAI_Blue; // Setting this in the mission file overrides the defaults such as blck_MinAI_Blue
_maxNoAI = blck_MaxAI_Blue; // Setting this in the mission file overrides the defaults
_noAIGroups = blck_AIGrps_Blue; // Setting this in the mission file overrides the defaults
_noVehiclePatrols = blck_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults
_noEmplacedWeapons = blck_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines; // Setting this in the mission file overrides the defaults
_uniforms = blck_SkinList; // Setting this in the mission file overrides the defaults
_headgear = blck_headgear; // Setting this in the mission file overrides the defaults
_vests = blck_vests;
_backpacks = blck_backpacks;
_weaponList = ["blue"] call blck_fnc_selectAILoadout;
_sideArms = blck_Pistols;
_chanceHeliPatrol = blck_chanceHeliPatrolBlue; // Setting this in the mission file overrides the defaults
_noChoppers = blck_noPatrolHelisBlue;
_missionHelis = blck_patrolHelisBlue;
_chancePara = blck_chanceParaBlue; // Setting this in the mission file overrides the defaults
_noPara = blck_noParaBlue; // Setting this in the mission file overrides the defaults
_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
_paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
_chanceLoot = 0.0;
_paraLoot = blck_BoxLoot_Blue;
_paraLootCounts = blck_lootCountsRed; // Throw in something more exotic than found at a normal blue mission.
_spawnCratesTiming = blck_spawnCratesTiming; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
_loadCratesTiming = blck_loadCratesTiming; // valid choices are "atMissionCompletion" and "atMissionSpawn";
// Pertains only to crates spawned at mission spawn.
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
// Examples:
// To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn"
// To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion"
// To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
// To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.
_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
// Setting this in the mission file overrides the defaults
//_timeOut = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";