blckeagles-revisited-RC/MPMissions/epoch.Altis/debug/blckClient.sqf
2017-03-18 06:47:40 -04:00

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////////////////////////////////////////////
// Start Server-side functions and Create, Display Mission Messages for blckeagls mission system for Arma 3 Epoch
// Last Updated 1/11/17
// by Ghostrider-DbD-
//////////////////////////////////////////
if !(isServer) then
{
//diag_log "[blckeagls] initializing client variables";
blck_MarkerPeristTime = 300;
blck_useHint = false;
blck_useSystemChat = true;
blck_useTitleText = false;
blck_useDynamic = true;
blck_useToast = false; // Exile only
blck_aiKilluseSystemChat = true;
blck_aiKilluseDynamic = false;
blck_aiKilluseTitleText = false;
blck_processingMsg = -1;
blck_processingKill = -1;
blck_message = "";
fn_killScoreNotification = {
params["_bonus","_distanceBonus","_killStreak"];
//diag_log format["fn_killScoreNotification:: -- >> _bonus = %1 | _distanceBonus = %2 | _killStreak = %3",_bonus,_distanceBonus,_killStreak];
_msg2 = format["<t color ='#7CFC00' size = '1.4' align='right'>AI Killed</t><br/>"];
if (typeName _bonus isEqualTo "SCALAR") then // add message for the bonus
{
if (_bonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size ='1.4' align='right'>Bonus <t color = '#ffffff'>+%1<br/>",_bonus];
};
};
if (typeName _distanceBonus isEqualTo "SCALAR") then // Add message for distance bonus
{
if (_distanceBonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Dist Bonus<t color = '#ffffff'> +%1<br/>",_distanceBonus];
};
};
if (typeName _killStreak isEqualTo "SCALAR") then
{
if (_killStreak > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Killstreak <t color = '#ffffff'>%1X<br/>",_killStreak];
};
};
[parseText _msg2,[0.0823437 * safezoneW + safezoneX,0.379 * safezoneH + safezoneY,0.0812109 * safezoneW,0.253 * safezoneH], nil, 7, 0.3, 0] spawn BIS_fnc_textTiles;
};
fn_dynamicNotification = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
waitUntil {blck_processingMsg < 0};
blck_processingMsg = 1;
_screentime = 7;
_text = format[
"<t align='left' size='0.8' color='#4CC417'>%1</t><br/><br/>
<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
_mission,_message
];
_ycoord = [safezoneY + safezoneH - 0.8,0.7];
_xcoord = [safezoneX + safezoneW - 0.5,0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3; // 3 second delay before the next message
blck_processingMsg = -1;
};
//diag_log "[blckeagls] initializing client functions";
fn_missionNotification = {
params["_event","_message","_mission"];
if (blck_useSystemChat) then {systemChat format["%1",_message];};
if (blck_useHint) then {
hint parseText format[
"<t align='center' size='2.0' color='#f29420'>%1</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#ffff00'>%2</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#FFFFFF'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
];
};
if (blck_useDynamic) then {
[_mission,_message] call fn_dynamicNotification;
};
if (blck_useTitleText) then {
[_message] spawn {
params["_msg"];
titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
};
};
if (blck_useToast) then
{
["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
};
//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
};
fn_AI_KilledNotification = {
private["_message","_text","_screentime","_xcoord","_ycoord"];
_message = _this select 0;
//diag_log format["_fn_AI_KilledNotification ====] Paremeters _event %1 _message %2 _mission %3",_message];
if (blck_aiKilluseSystemChat) then {systemChat format["%1",_message];};
if (blck_aiKilluseTitleText) then {titleText [_message, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]};
if (blck_aiKilluseDynamic) then {
//diag_log format["blckClient.sqf:: dynamic messaging called for mission %2 with message of %1",_message];
waitUntil{blck_processingKill < 0};
blck_processingKill = 1;
_text = format["<t align='left' size='0.5' color='#4CC417'>%1</t>",_message];
_xcoord = [safezoneX,0.8];
_ycoord = [safezoneY + safezoneH - 0.5,0.2];
_screentime = 5;
[" "+ _text,_xcoord,_ycoord,_screentime] spawn BIS_fnc_dynamicText;
uiSleep 3;
blck_processingKill = -1;
};
};
fn_handleMessage = {
//private["_event","_msg","_mission"];
diag_log format["blck_Message ====] Paremeters = _this = %1",_this];
params["_event","_message",["_mission",""]];
diag_log format["blck_Message ====] Paremeters _event %1 _message %2 paramter #3 %3",_event,_message,_mission];
diag_log format["blck_Message ====] _message isEqualTo %1",_message];
switch (_event) do
{
case "start":
{
playSound "UAV_05";
diag_log "switch start";
//_mission = _this select 1 select 2;
[_event,_message,_mission] spawn fn_missionNotification;
};
case "end":
{
playSound "UAV_03";
diag_log "switch end";
//_mission = _this select 1 select 2;
[_event,_message,_mission] spawn fn_missionNotification;
};
case "aikilled":
{
//diag_log "switch aikilled";
[_message] spawn fn_AI_KilledNotification;
};
case "DLS":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; hint _message;systemChat _message};
};
case "reinforcements":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; ["Alert",_message] call fn_dynamicNotification;};
diag_log "---->>>> Reinforcements Spotted";
};
case "IED":
{
[1] call BIS_fnc_Earthquake;
//["IED","Bandits targeted your vehicle with an IED"] call fn_dynamicNotification;
["Bandits targeted your vehicle with an IED.", 5] call Epoch_message;
for "_i" from 1 to 3 do {playSound "BattlefieldExplosions3_3D";uiSleep 0.3;};
};
case "showScore":
{
[_message select 0, _message select 1, _message select 2] call fn_killScoreNotification;
};
};
};
diag_log "blck client loaded ver 1/11/17 2.0 8 PM";
diag_log "[blckeagls] starting client loop";
while {true} do
{
waitUntil {!(blck_message isEqualTo "")};
//diag_log format["[blckClient] blck_Message = %1", blck_message];
private["_message"];
_message = blck_message;
_message spawn fn_handleMessage;
blck_Message = "";
};
};