f646fd9159
Reverted to old allPlayers logic. Do NOT use arrays to give a range for numbers of vehicles, aircraft or static weps. This functionality is bugged. Several minor bugs were corrected.
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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For the Mission System originally coded by blckeagls
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By Ghostrider
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Functions and global variables used by the mission system.
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include"\q\addons\custom_server\Configs\blck_defines.hpp";
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blck_debugON = false;
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blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
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blck_minFPS = 10;
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////////////////////////////////////////////////
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// Do Not Touch Anything Below This Line
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///////////////////////////////////////////////
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blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
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blck_ActiveMissionCoords = [];
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blck_recentMissionCoords = [];
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blck_locationBlackList = [];
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blck_monitoredVehicles = [];
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blck_livemissionai = [];
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blck_monitoredMissionAIGroups = []; // Used to track groups in active missions for whatever purpose
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blck_oldMissionObjects = [];
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blck_pendingMissions = [];
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blck_missionsRunning = 0;
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blck_activeMissions = [];
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blck_deadAI = [];
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#ifdef useDynamicSimulation
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"Group" setDynamicSimulationDistance 1800;
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enableDynamicSimulationSystem true;
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#endif
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// Arrays for use during cleanup of alive AI at some time after the end of a mission
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DBD_HeliCrashSites = [];
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// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
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blck_TriggerDistance = 1000;
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blck_mainThreadUpdateInterval = 60;
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//blck_missionSpawning = false;
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diag_log "[blckeagls] Variables Loaded";
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blck_variablesLoaded = true;
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