63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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for ghostridergaming
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#define useAPEX
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//#define blck_milServer
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//#define blck_useCUP
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//#define blck_useRHS
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//#define blck_useLAGO
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//#define blck_useNIA
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//#define blck_milServer
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////////////////////////////
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// Do not touch anything below this line
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///////////////////////////
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//#define blck_debugMode
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//#define blck_addCarParts
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#define blck_triggerLoopCompleteTime 40*60
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#define max_distance_crate_moved_uncompleted_mission 120
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#define onFoot 1
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#define inVehicle 2
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// defines for static group spawners
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#define staticPatrolTriggerRange 2000
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#define groupParameters 0
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#define patrolGroup 1
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#define groupSpawned 2
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#define timesSpawned 3
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#define respawnAt 4
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#define blck_playerDetectionRangeAir 800
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#define blck_playerDetectionRangeGroundVehicle 400
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#define blck_vehiclePlayerDetectionOdds 0.6
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#define blck_playerDetectionRangeSubs 100
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#define blck_playerDetectionRangeSurfaceVehicle 150
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#define blck_simulationEnabledDistance 2500
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#define blck_simulationManagementOff 0
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#define blck_useBlckeaglsSimulationManager 1
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#define blck_useDynamicSimulationManagement 2
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#define blck_simulationManagementOff 0
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#define blck_useBlckeaglsSimulationManagement 1
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#define blck_useDynamicSimulationManagement 2
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#define blck_maxPatrolRadiusHelisBlue 300
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#define blck_maxPatrolRadiusHelisRed 400
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#define blck_maxPatrolRadiusHelisGreen 500
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#define blck_maxPatrolRadiusHelisOrange 650
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#define blck_turnBackRadiusInfantry 800
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#define blck_turnBackRadiusVehicles 1000
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#define blck_turnBackRadiusHelis 1000
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#define blck_turnBackRadiusJets 1500
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