150 lines
7.7 KiB
Plaintext
150 lines
7.7 KiB
Plaintext
/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepared for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Missions\privateVars.sqf";
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//diag_log "[blckeagls] Spawning Red Mission with template = default";
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_crateLoot = blck_BoxLoot_Red;
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_lootCounts = blck_lootCountsRed;
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_startMsg = "An Ammunition Factory was sighted in a nearby sector! Check the Red marker on your map for the location!";
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_endMsg = "The Factory at the Red Marker is under survivor control!";
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_markerLabel = "";
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_markerType = ["ELLIPSE",[300,300],"Solid"];
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_markerColor = "ColorRed";
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_markerMissionName = "Factory";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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//////////
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// Past the output of the script here
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_garrisonedBuildings_BuildingPosnSystem = [
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];
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_garrisonedBuilding_ATLsystem = [
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["Land_Cargo_Tower_V3_F",[-18.6987,-51.7905,-0.0014348],91.6296,true,true,[["B_HMG_01_high_F",[3.31396,2.89209,8.57585],359.999],["B_HMG_01_high_F",[13.0347,0.8479,-0.0121226],360],["B_HMG_01_high_F",[-9.4834,13.5967,-0.0121226],0.00158913],["B_HMG_01_high_F",[-0.601074,3.90967,17.8764],359.999],["B_HMG_01_high_F",[-0.877441,-4.83179,17.8764],359.999],["B_HMG_01_high_F",[-9.77783,29.3799,-0.0121226],360]],[]],
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["Land_Cargo_Patrol_V3_F",[-27.1675,-15.407,-0.00143814],91.6296,true,true,[["B_HMG_01_high_F",[-1.15381,1.24658,4.33092],275.276]],[]],
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["Land_Cargo_Patrol_V3_F",[-10.7632,4.77441,-0.00143814],181.63,true,true,[["B_HMG_01_high_F",[-1.32959,1.03662,4.33092],359.999]],[]],
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["Land_Cargo_Patrol_V3_F",[12.9375,3.5835,-0.00143814],181.63,true,true,[["B_HMG_01_high_F",[1.57861,1.04736,4.33093],357.402],["B_HMG_01_high_F",[8.41357,-9.20557,-0.0121202],0.0033673]],[]]
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];
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_missionLandscape = [
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//["babe_helper",[-4335.99,-3525.64,-0.00143862],0,true,true],
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//["Sign_Arrow_Green_F",[-4333.49,-3526.14,-0.00143862],0,true,true],
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//["Sign_Arrow_F",[-4333.49,-3526.14,-0.00143862],0,true,true],
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//["Sign_Arrow_Yellow_F",[-4333.49,-3526.14,-0.00143862],0,true,true],
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["Land_HBarrier_Big_F",[0,0,0],181.63,true,true],
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["Land_HBarrier_Big_F",[13.4092,-3.25757,0],271.63,true,true],
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["Land_HBarrier_Big_F",[8.375,-0.113037,0],181.63,true,true],
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["Land_Cargo_Patrol_V3_F",[1.41602,-4.66895,4.76837e-007],181.63,true,true],
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["Land_HBarrier_Big_F",[13.4199,-11.7607,0],271.63,true,true],
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["Land_HBarrier_Big_F",[18.5933,-23.1626,0],181.63,true,true],
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["Land_HBarrier_Big_F",[13.436,-19.8896,0],271.63,true,true],
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["Land_HBarrier_Big_F",[21.832,-28.0088,0],271.63,true,true],
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["Land_BagFence_Round_F",[26.2334,-38.7039,0],316.63,true,true],
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["Land_BagFence_Round_F",[26.3379,-36.5427,0],226.63,true,true],
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["Land_BagFence_Long_F",[23.7163,-39.2576,0],181.63,true,true],
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["CamoNet_OPFOR_F",[10.2559,-17.4697,0],91.6296,true,true],
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["Land_HBarrier_Big_F",[-3.3916,-4.90503,0],91.6296,true,true],
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["Land_HBarrier_Big_F",[-30.9849,1.00684,0],181.63,true,true],
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["Land_HBarrier_Big_F",[-17.564,-2.00073,0],271.63,true,true],
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["Land_HBarrier_Big_F",[-22.731,1.02173,0],181.63,true,true],
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["Land_Cargo_Patrol_V3_F",[-22.2847,-3.47803,4.76837e-007],181.63,true,true],
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["CamoNet_OPFOR_big_F",[-34.8179,-6.18286,0],1.62962,true,true],
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["Land_HBarrier_Big_F",[-20.0698,-63.729,0],91.6296,true,true],
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["Land_HBarrier_Big_F",[-33.6689,-66.9641,0],181.63,true,true],
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["Land_HBarrier_Big_F",[-25.1631,-66.959,0],181.63,true,true],
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["Land_BagFence_Long_F",[-17.6025,-60.449,0],181.63,true,true],
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["Land_Cargo_Tower_V3_F",[-30.2202,-60.043,3.8147e-006],91.6296,true,true],
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["Land_BagFence_Round_F",[-15.085,-59.8953,0],316.63,true,true],
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["Land_HBarrier_Big_F",[-39.3599,1.11987,0],181.63,true,true],
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["Land_HBarrier_Big_F",[-42.751,-3.7854,0],91.6296,true,true],
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["Land_HBarrier_Big_F",[-42.8638,-12.1604,0],91.6296,true,true],
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["Land_HBarrier_Big_F",[-37.8037,-27.686,0],181.63,true,true],
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["Land_HBarrier_Big_F",[-42.8486,-20.4146,0],91.6296,true,true],
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["Land_HBarrier_Big_F",[-42.9619,-28.7896,0],91.6296,true,true],
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["Land_Cargo_Patrol_V3_F",[-38.689,-23.6594,4.76837e-007],91.6296,true,true],
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["CamoNet_OPFOR_F",[-37.1313,-30.3784,0],1.62962,true,true],
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["Land_HBarrier_Big_F",[-36.8999,-61.8621,0],91.6296,true,true],
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["Land_HBarrier_Big_F",[-36.792,-53.6099,0],91.6296,true,true],
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["Land_BagFence_Corner_F",[-37.04,-49.1382,0],1.62962,true,true],
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["Land_BagFence_Corner_F",[-40.8984,-48.5288,0],181.63,true,true],
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["Land_BagFence_Long_F",[-39.0317,-48.8325,0],181.63,true,true],
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["Land_BagFence_Long_F",[-39.1577,-44.4534,0],1.62962,true,true],
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["Land_BagFence_Long_F",[-41.2227,-46.7695,0],91.6296,true,true],
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["Land_BagFence_Corner_F",[-40.916,-44.7759,0],271.63,true,true],
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["Land_HBarrier_Big_F",[0.214844,-63.1599,0],181.63,true,true],
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["Land_HBarrier_Big_F",[8.46875,-63.145,0],181.63,true,true],
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["Land_HBarrier_Big_F",[-8.16016,-63.0469,0],181.63,true,true],
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["Land_HBarrier_Big_F",[21.3247,-43.1565,0],271.63,true,true],
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["Land_HBarrier_Big_F",[21.3354,-51.6597,0],271.63,true,true],
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["Land_HBarrier_Big_F",[21.3516,-59.7886,0],271.63,true,true],
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["Land_HBarrier_Big_F",[16.6245,-63.0515,0],181.63,true,true],
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["Land_Dome_Small_F",[0.337891,-44.8254,-4.76837e-007],0.223401,true,true],
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["Land_dp_smallTank_F",[18.314,-70.0537,0],0,true,true],
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["Land_dp_smallTank_F",[9.81934,-69.9482,0],0,true,true]
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];
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_missionLootBoxes = [
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[selectRandom blck_crateTypes,[0.337891,-44.,0],_crateLoot,_lootCounts,0.000320471]
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_G_Offroad_01_armed_F",[-53.8027,-29.7834,0.00867844],0.00103655],
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["B_G_Offroad_01_armed_F",[51.0596,-25.7876,0.00815535],0.00104356]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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];
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_missionEmplacedWeapons = []; //
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//////////
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// The lines below define additional variables you may wish to configure.
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// Change _useMines to true/false below to enable mission-specific settings.
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_useMines = blck_useMines;
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_minNoAI = blck_MinAI_Red;
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_maxNoAI = blck_MaxAI_Red;
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_noAIGroups = blck_AIGrps_Red;
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_noVehiclePatrols = blck_SpawnVeh_Red;
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_noEmplacedWeapons = blck_SpawnEmplaced_Red;
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//_uniforms = blck_SkinList;
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//_headgear = blck_headgear;
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_chancePara = 0.75; // Setting this in the mission file overrides the defaults
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_noPara = 5; // Setting this in the mission file overrides the defaults
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_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
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_paraSkill = "Red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
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_chanceLoot = 0.7;
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private _lootIndex = selectRandom[1,2,3,4];
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private _paralootChoices = [blck_contructionLoot,blck_contructionLoot,blck_highPoweredLoot,blck_supportLoot];
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private _paralootCountsChoices = [[0,0,0,10,10,0],[0,0,0,10,10,0],[10,10,0,0,0,0],[0,0,0,0,15,0]];
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_paraLoot = _paralootChoices select _lootIndex;
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_paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission.
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_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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//_timeOut = -1;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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