fb9284e3fb
Removed definitions of blacklisted areas from GMS_fnc_findWorld and added this to the mod-specific config. Added Apex weapons, uniforms, helmets/headgear, optics, weapons, etc. Added scripts to automatically pull locations of traders and spawns from the mission.sqm. see changelog.sqf for details.
19 lines
1011 B
Plaintext
19 lines
1011 B
Plaintext
// pull trader cities from config
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_traderCites = allMapMarkers;
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_tc = [];
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{
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if (getMarkerType _x isEqualTo "ExileTraderZone" && blck_blacklistTraderCities) then {
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blck_locationBlackList pushback [(getMarkerPos _x),1000];
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if (blck_debugON) then {diag_log format["[blckeagls] _fnc_getExileLocations :: -- >> Added Exile Trader location at %1", (getMarkerPos _x)];};
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};
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if ((getMarkerType _x isEqualTo "ExileSpawnZone") && blck_blacklistSpawns) then {
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blck_locationBlackList pushback [(getMarkerPos _x),1000];
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if (blck_debugON) then {diag_log format["[blckeagls] _fnc_getExileLocations :: -- >> Added Exile Spawn location at %1", (getMarkerPos _x)];};
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};
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//
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if (getMarkerType _x isEqualTo "ExileConcreteMixerZone" && blcklistConcreteMixerZones) then {
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blck_locationBlackList pushback [(getMarkerPos _x),1000];
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if (blck_debugON) then {diag_log format["[blckeagls] _fnc_getExileLocations :: -- >> Added Exile Concrete Mixer location at %1", (getMarkerPos _x)];};
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};
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}forEach _traderCites; |