23b9e46543
Actions now appear only when players are close and asset is alive.
342 lines
12 KiB
Plaintext
342 lines
12 KiB
Plaintext
#define hideOnUse true
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#define showWindow true
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GMS_fnc_nextAnimation = {
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_hostage = _this;
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_hostage switchMove "";
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//uisleep 0.1;
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_animations = _hostage getVariable["GMSAnimations",[""]];
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diag_log format["_fnc_nextAnimation: _hostage = %1 and _animations = %2",_hostage,_animations];
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_hostage switchMove (selectRandom _animations);
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};
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GMS_EH_onAnimationDone = {
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diag_log format["GMS_EH_onAnimationDone: _this = %1",_this];
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private _hostage = _this select 0;
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if (alive _hostage) then
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{
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diag_log format["GMS_EH_onAnimationDone: _animations = %1",_hostage getVariable["GMSAnimations",[""]]];
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_hostage call GMS_fnc_nextAnimation;
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} else {
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_hostage removeAllEventHandlers "AnimDone";
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};
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};
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GMS_fnc_freeHostage = {
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diag_log format["fn_freeHostage: _this = %1",_this];
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private _hostage = _this select 0;
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if (_hostage getVariable["blck_unguarded",0] isEqualTo 1) then
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{
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_hostage setVariable["blck_AIState",1,true];
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private _msg = "Thank you For freeing me. I must return home.";
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systemChat _msg;
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if (blck_modType isEqualTo "Epoch") then
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{
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[_msg,5] call Epoch_message;
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};
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if (blck_modType isEqualTo "Exile") then
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{
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["InfoTitleAndText", ["The Hostage Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
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};
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} else {
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private _msg = "I am afraid, please kill more of the enemy!";
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systemChat _msg;
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if (blck_modType isEqualTo "Epoch") then
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{
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[_msg,5] call Epoch_message;
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};
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if (blck_modType isEqualTo "Exile") then
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{
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["InfoTitleAndText", ["The Hostage Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
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};
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};
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//diag_log _msg;
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};
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GMS_fnc_addHostageActions = {
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private _hostage = _this;
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private _handle = _hostage addAction ["Free Hostage",{_this call GMS_fnc_freeHostage},[],1,showWindow,hideOnUse, "","alive _target", 3];
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};
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GMS_fnc_addAssetAnimations = {
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private _asset = _this;
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_asset addEventHandler ["AnimDone", {_this call GMS_EH_onAnimationDone}];
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_asset call GMS_fnc_nextAnimation;
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diag_log format["_fnc_addAssetAnimations: Animation and event handler added for asset %1",_asset];
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};
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GMS_fnc_initHostage = {
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private _hostage = _this;
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if (blck_modType isEqualTo "Epoch") then {_hostage call GMS_fnc_addHostageActions};
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_hostage call GMS_fnc_addAssetAnimations;
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diag_log format["_fnc_initHostage: hostage %1 initialized",_hostage];
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};
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GMS_fnc_arrestLeader = {
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diag_log format["GMS_fnc_arrestLeader: _this = %1",_this];
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private _leader = _this select 0;
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if (_leader getVariable["blck_unguarded",0] isEqualTo 1) then
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{
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_leader setVariable["blck_AIState",1,true];
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private _msg = "I surrender.";
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systemChat _msg;
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if (blck_modType isEqualTo "Epoch") then
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{
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[_msg,5] call Epoch_message;
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};
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if (blck_modType isEqualTo "Exile") then
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{
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["InfoTitleAndText", ["The Leader Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
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};
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} else {
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private _msg = "I will resist arrest until all of my men are down!";
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systemChat _msg;
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if (blck_modType isEqualTo "Epoch") then
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{
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[_msg,5] call Epoch_message;
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};
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if (blck_modType isEqualTo "Exile") then
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{
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["InfoTitleAndText", ["The Leader Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
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};
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};
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//_leader setVariable["blck_AIState",1,true];
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//private _msg = "_fnc_arrestLeader: <Leader Arrested>";
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//systemChat _msg;
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//hint _msg;
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//diag_log _msg;
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};
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GMS_fnc_addLeaderActions = {
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private _leader = _this;
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private _handle = _leader addAction ["Capture",{_this call GMS_fnc_arrestLeader},[],1,showWindow,hideOnUse, "","alive _target", 3];
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};
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GMS_fnc_initLeader = {
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private _leader = _this;
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if (blck_modType isEqualTo "Epoch") then {_leader call GMS_fnc_addLeaderActions};
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_leader call GMS_fnc_addAssetAnimations;
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diag_log format["_fnc_initLeader: Leader %1 initialized",_leader];
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};
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GMS_fnc_clearAllActions = {
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removeAllActions (_this select 0);
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};
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if !(isServer) then
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{
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//diag_log "[blckeagls] initializing client variables";
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blck_MarkerPeristTime = 300;
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blck_useHint = false;
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blck_useSystemChat = true;
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blck_useTitleText = false;
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blck_useDynamic = true;
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blck_useToast = false; // Exile only
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blck_aiKilluseSystemChat = true;
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blck_aiKilluseDynamic = false;
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blck_aiKilluseTitleText = false;
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blck_processingMsg = -1;
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blck_processingKill = -1;
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blck_message = "";
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fn_killScoreNotification = {
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params["_bonus","_distanceBonus","_killStreak"];
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//diag_log format["fn_killScoreNotification:: -- >> _bonus = %1 | _distanceBonus = %2 | _killStreak = %3",_bonus,_distanceBonus,_killStreak];
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_msg2 = format["<t color ='#7CFC00' size = '1.4' align='right'>AI Killed</t><br/>"];
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if (typeName _bonus isEqualTo "SCALAR") then // add message for the bonus
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{
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if (_bonus > 0) then
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{
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_msg2 = _msg2 + format["<t color = '#7CFC00' size ='1.4' align='right'>Bonus <t color = '#ffffff'>+%1<br/>",_bonus];
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};
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};
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if (typeName _distanceBonus isEqualTo "SCALAR") then // Add message for distance bonus
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{
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if (_distanceBonus > 0) then
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{
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_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Dist Bonus<t color = '#ffffff'> +%1<br/>",_distanceBonus];
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};
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};
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if (typeName _killStreak isEqualTo "SCALAR") then
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{
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if (_killStreak > 0) then
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{
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_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Killstreak <t color = '#ffffff'>%1X<br/>",_killStreak];
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};
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};
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[parseText _msg2,[0.0823437 * safezoneW + safezoneX,0.379 * safezoneH + safezoneY,0.0812109 * safezoneW,0.253 * safezoneH], nil, 7, 0.3, 0] spawn BIS_fnc_textTiles;
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};
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fn_dynamicWarning = {
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private["_text","_screentime","_xcoord","_ycoord"];
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params["_mission","_message"];
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waitUntil {blck_processingMsg < 0};
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blck_processingMsg = 1;
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_screentime = 7;
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_text = format[
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"<t align='left' size='1.0' color='#B22222'>%1</t><br/><br/>
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<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
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_mission,_message
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];
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_ycoord = [safezoneY + safezoneH - 0.8,0.7];
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_xcoord = [safezoneX + safezoneW - 0.5,0.35];
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[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
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uiSleep 3; // 3 second delay before the next message
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blck_processingMsg = -1;
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};
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fn_missionWarning = {
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params["_event","_message","_mission"];
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if (blck_useSystemChat) then {systemChat format["%1",_message];};
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if (blck_useHint) then {
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hint parseText format[
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"<t align='center' size='2.0' color='#B22222'>%1</t><br/>
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<t size='1.5' color='#B22222'>______________</t><br/><br/>
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<t size='1.5' color='#ffff00'>%2</t><br/>
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<t size='1.5' color='#F0F0F0'>______________</t><br/><br/>
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<t size='1.5' color='#F0F0F0'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
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];
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};
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if (blck_useDynamic) then {
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[_mission,_message] call fn_dynamicWarning;
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};
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if (blck_useTitleText) then {
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[_message] spawn {
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params["_msg"];
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titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
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};
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};
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if (blck_useToast) then
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{
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["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
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};
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//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
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};
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fn_dynamicNotification = {
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private["_text","_screentime","_xcoord","_ycoord"];
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params["_mission","_message"];
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waitUntil {blck_processingMsg < 0};
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blck_processingMsg = 1;
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_screentime = 7;
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_text = format[
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"<t align='left' size='0.8' color='#4CC417'>%1</t><br/><br/>
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<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
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_mission,_message
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];
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_ycoord = [safezoneY + safezoneH - 0.8,0.7];
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_xcoord = [safezoneX + safezoneW - 0.5,0.35];
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[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
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uiSleep 3; // 3 second delay before the next message
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blck_processingMsg = -1;
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};
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//diag_log "[blckeagls] initializing client functions";
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fn_missionNotification = {
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params["_event","_message","_mission"];
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if (blck_useSystemChat) then {systemChat format["%1",_message];};
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if (blck_useHint) then {
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hint parseText format[
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"<t align='center' size='2.0' color='#f29420'>%1</t><br/>
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<t size='1.5' color='#01DF01'>______________</t><br/><br/>
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<t size='1.5' color='#ffff00'>%2</t><br/>
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<t size='1.5' color='#01DF01'>______________</t><br/><br/>
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<t size='1.5' color='#FFFFFF'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
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];
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};
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if (blck_useDynamic) then {
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[_mission,_message] call fn_dynamicNotification;
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};
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if (blck_useTitleText) then {
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[_message] spawn {
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params["_msg"];
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titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
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};
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};
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if (blck_useToast) then
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{
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["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
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};
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//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
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};
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fn_AI_KilledNotification = {
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private["_message","_text","_screentime","_xcoord","_ycoord"];
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_message = _this select 0;
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//diag_log format["_fn_AI_KilledNotification ====] Paremeters _event %1 _message %2 _mission %3",_message];
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if (blck_aiKilluseSystemChat) then {systemChat format["%1",_message];};
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if (blck_aiKilluseTitleText) then {titleText [_message, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]};
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if (blck_aiKilluseDynamic) then {
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//diag_log format["blckClient.sqf:: dynamic messaging called for mission %2 with message of %1",_message];
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waitUntil{blck_processingKill < 0};
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blck_processingKill = 1;
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_text = format["<t align='left' size='0.5' color='#4CC417'>%1</t>",_message];
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_xcoord = [safezoneX,0.8];
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_ycoord = [safezoneY + safezoneH - 0.5,0.2];
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_screentime = 5;
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[" "+ _text,_xcoord,_ycoord,_screentime] spawn BIS_fnc_dynamicText;
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uiSleep 3;
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blck_processingKill = -1;
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};
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};
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fn_handleMessage = {
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//private["_event","_msg","_mission"];
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diag_log format["fn_handleMessage ====] Paremeters = _this = %1",_this];
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params["_event","_message",["_mission",""]];
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//diag_log format["blck_Message ====] Paremeters _event %1 _message %2 paramter #3 %3",_event,_message,_mission];
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//diag_log format["blck_Message ====] _message isEqualTo %1",_message];
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switch (_event) do
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{
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case "start":
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{
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playSound "UAV_05";
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//diag_log "switch start";
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//_mission = _this select 1 select 2;
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[_event,_message,_mission] spawn fn_missionNotification;
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};
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case "end":
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{
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playSound "UAV_03";
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//diag_log "switch end";
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//_mission = _this select 1 select 2;
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[_event,_message,_mission] spawn fn_missionNotification;
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};
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case "aikilled":
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{
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//diag_log "switch aikilled";
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[_message] spawn fn_AI_KilledNotification;
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};
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case "DLS":
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{
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if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; hint _message;systemChat _message};
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};
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case "reinforcements":
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{
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if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; ["Alert",_message] call fn_dynamicNotification;};
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//diag_log "---->>>> Reinforcements Spotted";
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};
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case "IED":
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{
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[1] call BIS_fnc_Earthquake;
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//["IED","Bandits targeted your vehicle with an IED"] call fn_dynamicNotification;
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["Bandits targeted your vehicle with an IED.", 5] call Epoch_message;
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for "_i" from 1 to 3 do {playSound "BattlefieldExplosions3_3D";uiSleep 0.3;};
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};
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case "showScore":
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{
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[_message select 0, _message select 1, _message select 2] call fn_killScoreNotification;
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};
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case "warning":
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{
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[_event,_message,_mission] spawn fn_missionWarning;
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};
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};
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};
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diag_log "blck client loaded ver 7/29/18 for Version 6.84 8 PM";
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}; |