blckeagles-revisited-RC/@GMS/addons/custom_server/Missions/Blue/default2.sqf
Ghostrider-DbD- a55111c871 See Changelog
2017-10-18 22:31:53 -04:00

76 lines
4.7 KiB
Plaintext

/*
Mission Template by Ghostrider-DbD-
Mission Compositions by Bill prepared for DBD Clan
Copyright 2016
Last modified 3/20/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape",
"_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons",
"_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition","_markerColor","_markerType","_useMines"];
//diag_log "[blckeagls] Spawning Blue Mission with template = default2";
_crateLoot = blck_BoxLoot_Blue;
_lootCounts = blck_lootCountsBlue;
_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!";
_endMsg = "The Sector at the Blue Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELIPSE",[175,175],"GRID"];
_markerColor = "ColorBlue";
_markerMissionName = "Bandit Patrol";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_missionLandscape = [
["Flag_AAF_F",[0,0,0],0,[false,false]],
["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,1,0,[],"","",true,false],
["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,0.00819469,0.830999,[],"","",true,false],
["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,1,0,[],"","",true,false],
["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false],
["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,1,0,[],"","",true,false],
["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,1,0,[],"","",true,false],
["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,1,0,[],"","",true,false],
["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,1,0,[],"","",true,false],
["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,1,0,[],"","",true,false],
["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,1,0,[],"","",true,false],
["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,1,0,[],"","",true,false],
["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,1,0,[],"","",true,false],
["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,1,0,[],"","",true,false],
["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,1,0,[],"","",true,false],
["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,1,0,[],"","",true,false],
["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,1,0,[],"","",true,false]
]; // list of objects to spawn as landscape; // list of objects to spawn as landscape
_missionLootBoxes = [
["Box_NATO_Wps_F",[3,-3,0],_crateLoot,[4,10,2,5,5,1]], // Standard loot crate with standard loadout
["Land_PaperBox_C_EPOCH",[-4,-3,0],_crateLoot,[0,0,0,10,10,3]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks
["Land_CargoBox_V1_F",[3,4,0],_crateLoot,[0,10,2,5,5,1]]
]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
// blck_lootCountsBlue= [4,12,3,6,6,1];
_missionLootVehicles = [
["I_G_Offroad_01_armed_F",[-8,8,0],_crateLoot,[0,10,2,5,5,1]],
["I_G_Offroad_01_armed_F",[8,17,0],_crateLoot,[0,10,2,5,5,1]]
]; // Parameters are "vehiclel type", offset relative to mission center, loot array, items to load from each category of the loot array.
// ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/];
_missionEmplacedWeapons = [["B_HMG_01_high_F",[-10,-15,0]],["B_GMG_01_high_F",[10,12,0]],["O_static_AT_F",[-10,10,0]]]; // can be used to define the type and precise placement of static weapons [["wep",[1,2,3]] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines;
_minNoAI = blck_MinAI_Blue;
_maxNoAI = blck_MaxAI_Blue;
_noAIGroups = blck_AIGrps_Blue;
_noVehiclePatrols = blck_SpawnVeh_Blue;
_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
_uniforms = blck_SkinList;
_headgear = blck_headgear;
// _chanceReinforcements = blck_reinforcementsBlue select 0;
//_noPara = blck_reinforcementsBlue select 1;
//_helipatrol = blck_reinforcementsBlue select 2;
_endCondition = "allUnitsKilled"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
//_timeOut = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";