46 lines
1.9 KiB
Plaintext
46 lines
1.9 KiB
Plaintext
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This update includes an 3DEN plugin to make it easy to export static missions.
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This can be done by laying out everything for your static mission in the 3DEN editor,
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then using the @blckeagls_3DEN editor plugin.
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My approach to doing this as follows:
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1) Start Arma with the following mods:
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@epoch;@exile;@blckeagls_3DEN.
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(adjust to meet your specific needs; obviously any additional mods such as those from CUP can be included).
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2) Start the Eden Editor.
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3) Lay out your static mission. You should:
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place a marker indicating where it will spawn (save your work)
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Set the icon/shape, color and any text for your marker
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Place all buldings, sandbags, etc (save your work)
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Place any vehicle or air patrols -
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Note that they will patrol using the postion at which you place them as the centerpoint of their patrol.
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(save your work).
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Place any static weapons.
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Note: these can be inside or on top of buildings.
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(save your work).
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Place a unit at each location you wish to have a group patrol.
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Note: The mission spawner will attempt to spawn an entire group at these locations using the weapons, uniforms,
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etc defined in blck_config.sqf or its derivatives.
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Note: groups can be spawned inside or on top of buildings; just place on unit whereever you want a groupl
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Place some sort of ammo box, cardboard box, or other loot container.
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Save your work.
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Note the postion of your marker.
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Set Difficulty level as desired using the dropdown menu at the right of the toolbar.
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Select Export Static Mission from the blckeagls dropdown menu.
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Select Copy, then paste the text into a text editor.
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Change any settings including numbers of AI, AI respawn times, or patrol radii.
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Save the file to the custom_server\Missions\Static\missions directory then
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add filename for your new static mission to custom_server\Missions\Static\GMS_StaticMissionLists.sqf
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in order to specify additional options. Use the information provided in the example static missions to guide you.
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