blckeagles-revisited-RC/@epochhive/addons/custom_server/Configs/blck_custom_config.sqf
Ghostrider-DbD- 1afdc37b3b Build 15
Fixed issue wherein fnc_missionSpawner would hang if fnc_spawnGroup
returned a NULL-GROUP
This occured when the server had reached the max number of groups.
The fix was to periodically deleted empty groups (see fnc_mainThread).
this is probably a bug on Epoch only as Exile includes a check to delete
empty gorups in the server fsm.

Worked on the code to check for flags/plot poles but this stil needs
more  work.

worked on code to send notifications when a player trips an IED but this
needs more work.

Other minor bug-fixes
2016-11-17 06:54:52 -05:00

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/*
Place any overrides of the default configurations here.
This is a convenient way to specify the configuration you like without worrying about going through the individual config files with each update.
Several Examples are shown below.
*/
diag_log "[blckeagls] Loading Configuration Overides";
switch (toLower (worldName)) do
{
case"tanoa": {blck_maxCrashSites = 2};
case"namalsk": {
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = -1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = -1;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = -1;
// Define the maximum number of crash sites on the map at any one time
blck_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
}
};
if (blck_debugON) then
{
// Used primarily for debugging.
diag_log "[blckeagls] Debug seting is ON, Custom configurations used";
blck_mainThreadUpdateInterval = 10;
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxCrashSites = 3;
blck_enabeUnderwaterMissions = -1;
blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted.
blck_AliveAICleanUpTime = 10; // Time after mission completion at which any remaining live AI are deleted.
blck_bodyCleanUpTimer = 180;
blck_SpawnEmplaced_Orange = 4; // Number of static weapons at Orange Missions
blck_SpawnEmplaced_Green = 3; // Number of static weapons at Green Missions
blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
blck_SpawnEmplaced_Red = 2;
blck_SpawnVeh_Orange = 4; // Number of static weapons at Orange Missions
blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions
blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
blck_SpawnVeh_Red = 2;
//blck_reinforcementsBlue = [0, 0, 0.0, 0]; // Chance of reinforcements, number of reinforcements, Chance of reinforcing heli patrols, chance of dropping supplies for the reinforcements
blck_TMin_Blue = 7;
blck_TMin_Red = 20;
blck_TMin_Green = 23;
blck_TMin_Orange = 20;
blck_TMin_Hunter = 15;
blck_TMin_Scouts = 20;
blck_TMin_Crashes = 5;
//Maximum Spawn time between missions in seconds
blck_TMax_Blue = 12;
blck_TMax_Red = 35;
blck_TMax_Green = 38;
blck_TMax_Orange = 31;
blck_TMax_Hunter = 40;
blck_TMax_Scouts = 45;
blck_TMax_Crashes = 15;
//blck_MissionTimout = 120; // 40 min
blck_SkillsBlue = [
["aimingAccuracy",0.01],
["aimingShake",0.01],
["aimingSpeed",0.01],
["endurance",0.01],
["spotDistance",0.01],
["spotTime",0.01],
["courage",0.01],
["reloadSpeed",0.80],
["commanding",0.8],
["general",1.00]
];
};