54 lines
2.5 KiB
Plaintext
54 lines
2.5 KiB
Plaintext
/*
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Mission Compositions by Bill prepared for DBD Clan
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*/
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_crateLoot =
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[
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[// Weapons
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],
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[//Magazines
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],
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[ // Optics
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],
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[// Materials and supplies
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],
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[//Items
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],
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[ // Backpacks
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]
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];
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private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape",
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"_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons",
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"_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"];
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diag_log "[blckeagls] Spawning Orange Mission with template = default2";
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_crateLoot = blck_BoxLoot_Orange;
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_lootCounts = blck_lootCountsOrange;
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_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Orange marker on your map for the location!";
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_endMsg = "The Sector at the Orange Marker is under survivor control!";
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_markerLabel = "";
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_markerType = ["ELIPSE",[250,250],"GRID"];
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_markerColor = "ColorOrange";
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_markerMissionName = "Bandit Patrol";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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_missionLandscape = []; // list of objects to spawn as landscape
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_missionLootBoxes = [
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["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout
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["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks
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["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
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_minNoAI = blck_MinAI_Orange;
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_maxNoAI = blck_MaxAI_Orange;
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_noAIGroups = blck_AIGrps_Orange;
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_noVehiclePatrols = blck_SpawnVeh_Orange;
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_noEmplacedWeapons = blck_SpawnEmplaced_Orange;
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_uniforms = blck_SkinList;
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_headgear = blck_headgear;
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_chanceReinforcements = blck_reinforcementsOrange select 0;
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_noPara = blck_reinforcementsOrange select 1;
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_helipatrol = blck_reinforcementsOrange select 2;
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_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear"
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_timeout = -1;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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