blckeagles-revisited-RC/@epochhive/addons/custom_server/Missions/Red/default2.sqf
2016-10-22 17:15:11 -04:00

42 lines
2.3 KiB
Plaintext

/*
Mission Compositions by Bill prepared for DBD Clan
*/
private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape",
"_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons",
"_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"];
diag_log "[blckeagls] Spawning Red Mission with template = default2";
_crateLoot = blck_BoxLoot_Red;
_lootCounts = blck_lootCountsRed;
_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!";
_endMsg = "The Sector at the Blue Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELIPSE",[200,200],"GRID"];
_markerColor = "ColorRed";
_markerMissionName = "Bandit Patrol";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_missionLandscape = []; // list of objects to spawn as landscape
_missionLootBoxes = [
["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout
["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks
["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
_minNoAI = blck_MinAI_Red;
_maxNoAI = blck_MaxAI_Red;
_noAIGroups = blck_AIGrps_Red;
_noVehiclePatrols = blck_SpawnVeh_Red;
_noEmplacedWeapons = blck_SpawnEmplaced_Red;
_uniforms = blck_SkinList;
_headgear = blck_headgear;
_chanceReinforcements = blck_reinforcementsRed select 0;
_noPara = blck_reinforcementsRed select 1;
_helipatrol = blck_reinforcementsRed select 2;
_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear"
_timeout = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";