778697d6ca
offloading to clients still to be done. Needs extensive testing.
39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
v 6.92
|
|
|
|
1. Added code needed to use Claim Vehicle scripts on Exile Servers.
|
|
2. Added simulation management for dead AI when blck_useBlckeaglsSimulationManagement == true;
|
|
3. Deleted unused files.
|
|
4. A monitor to catch wandering units and send them back to the mission was added.
|
|
|
|
|
|
|
|
|
|
|
|
1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
|
|
|
|
// global settings for this parameters
|
|
// Determine the number of crew plus driver per vehicle; excess crew are ignored.
|
|
// This can be a value or array of [_min, _max];
|
|
blck_vehCrew_blue = 3;
|
|
blck_vehCrew_red = 3;
|
|
blck_vehCrew_green = 3;
|
|
blck_vehCrew_orange = 3;
|
|
|
|
You can also define this value in missions by adding the following variable definition to the mission template:
|
|
|
|
_vehicleCrewCount = [3,6]; // min/max number of AI to load including driver. see the missions\blue\template.sqf and blck_configs.sqf for more info.
|
|
|
|
2. Lists of items to be excluded from dynamically generated loadouts has been moved to:
|
|
blck_config.sqf
|
|
blck_config_mil.sqf
|
|
|
|
3. Added a new setting that specifies whether logging of blacklisted items is done (handy for debugging)
|
|
blck_logBlacklistedItems = true; // set to false to disable logging
|
|
|
|
4. Hit and Killed event handlers extensively reworked. Methods for notification of nearby AI and Vehicles of the killers whereabouts were revised to be more inclusive of neighboring AI.
|
|
|
|
5. Issues with AIHit events fixed; AI now deploy smoke and heal.
|
|
|
|
6. Removed some unnecessary logging.
|
|
|
|
7. Other minor coding fixes and optimizations. |