86d55ef119
1. Using "_units = blck_liveMissionAI select (_i - 1);" could cause undefined behaviour if removing entries from array inside this loop. So always deleteat 0, but pushback if delete is not wanted / needed 2. Check first, if the AI is dead. If so, skip cleanup, so players can loot the corpse |
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.. | ||
Functions | ||
Groups | ||
HC | ||
Missions | ||
Reinforcements | ||
TimeAccel | ||
Units | ||
Vehicles | ||
blck_functions.sqf | ||
blck_variables.sqf |