47e7a780de
first part of a fix for the reward player bug when player is in a vehicle. Optiimized a bunch of code - small tweaks only.
50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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For the Mission System originally coded by blckeagls
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By Ghostrider
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Functions and global variables used by the mission system.
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include"\q\addons\custom_server\Configs\blck_defines.hpp";
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diag_log "[blckeagls] loading variables";
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blck_minFPS = 8;
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// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
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#ifdef blck_milServer
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blck_TriggerDistance = 1500;
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#else
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blck_TriggerDistance = 1500;
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#endif
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////////////////////////////////////////////////
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// Do Not Touch Anything Below This Line
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///////////////////////////////////////////////
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blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
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blck_ActiveMissionCoords = [];
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blck_recentMissionCoords = [];
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blck_monitoredVehicles = [];
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blck_livemissionai = [];
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blck_monitoredMissionAIGroups = []; // Used to track groups in active missions for whatever purpose
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blck_oldMissionObjects = [];
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blck_pendingMissions = [];
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blck_missionsRunning = 0;
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blck_missionsRun = 0;
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blck_activeMissions = [];
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blck_deadAI = [];
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blck_connectedHCs = [];
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blck_missionMarkers = [];
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blck_heliCrashSites = [];
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blck_temporaryMarkers = [];
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blck_illuminatedCrates = []; // [crate,duration,freq of replacement]
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blck_mainThreadUpdateInterval = 60;
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blck_revealMode = "detailed"; //""basic" /*group or vehicle level reveals*/,detailed /*unit by unit reveals*/";
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diag_log "[blckeagls] Variables Loaded";
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