56 lines
3.0 KiB
Plaintext
56 lines
3.0 KiB
Plaintext
/*
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Mission Compositions by Bill prepared for DBD Clan
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*/
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private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape",
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"_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons",
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"_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"];
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diag_log "[blckeagls] Spawning Orange Mission with template = resupplyCamp";
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_crateLoot = blck_BoxLoot_Orange;
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_lootCounts = blck_lootCountsOrange;
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_startMsg = "A Bandit resupply camp has been spotted. Check the Orange marker on your map for its location";
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_endMsg = "The Bandit resupply camp at the Orange Marker is under player control";
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_markerLabel = "";
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_markerType = ["ELIPSE",[250,250],"GRID"];
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_markerColor = "ColorOrange";
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_markerMissionName = "Resupply Camp";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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_missionLandscape = [
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["Flag_AAF_F",[3,3,0],0,1,0,[],"","",true,false],
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["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,1,0,[],"","",true,false],
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["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,0,0.848867,[],"","",true,false],
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["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,1,0,[],"","",true,false],
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["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,1,0,[],"","",true,false],
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["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,1,0,[],"","",true,false],
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["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,1,0,[],"","",true,false],
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["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,1,0,[],"","",true,false],
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["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,1,0,[],"","",true,false]
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]; // list of objects to spawn as landscape
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_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
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_minNoAI = blck_MinAI_Orange;
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_maxNoAI = blck_MaxAI_Orange;
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_noAIGroups = blck_AIGrps_Orange;
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_noVehiclePatrols = blck_SpawnVeh_Orange;
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_noEmplacedWeapons = blck_SpawnEmplaced_Orange;
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_uniforms = blck_SkinList;
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_headgear = blck_headgear;
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_chanceReinforcements = 0;
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_noPara = 5;
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_chanceHeliPatrol = 0;
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_chanceLoot = 0.33;
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private["_weap","_mags","_backpacks","_optics","_loadout"];
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_weap = 4 + floor(random(4));
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_mags = 12 + floor(random(6));
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_backpacks = 1 + floor(random(2));
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_optics = 5 + floor(random(6));
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_reinforcementLootCounts = [_weap,_mags,_optics,0,0,_backpacks];
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_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear"
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_timeout = -1;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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