94 lines
5.2 KiB
Plaintext
94 lines
5.2 KiB
Plaintext
/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepared for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape",
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"_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons",
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"_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition","_markerColor","_markerType","_useMines"];
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//diag_log "[blckeagls] Spawning Blue Mission with template = default2";
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_crateLoot = blck_BoxLoot_Blue;
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_lootCounts = blck_lootCountsBlue;
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_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!";
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_endMsg = "The Sector at the Blue Marker is under survivor control!";
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_markerLabel = "";
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_markerType = ["ELIPSE",[175,175],"GRID"];
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_markerColor = "ColorBlue";
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_markerMissionName = "Bandit Patrol";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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_missionLandscape = [
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["Flag_AAF_F",[0,0,0],0,[false,false]],
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["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,1,0,[],"","",true,false],
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["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,0.00819469,0.830999,[],"","",true,false],
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["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,1,0,[],"","",true,false],
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["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false],
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["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,1,0,[],"","",true,false],
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["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,1,0,[],"","",true,false],
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["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,1,0,[],"","",true,false],
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["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,1,0,[],"","",true,false],
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["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,1,0,[],"","",true,false],
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["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,1,0,[],"","",true,false],
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["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,1,0,[],"","",true,false],
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["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,1,0,[],"","",true,false],
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["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,1,0,[],"","",true,false],
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["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,1,0,[],"","",true,false],
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["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,1,0,[],"","",true,false],
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["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,1,0,[],"","",true,false]
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]; // list of objects to spawn as landscape; // list of objects to spawn as landscape
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_missionLootBoxes = [
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["Box_NATO_Wps_F",[3,-3,0],_crateLoot,[4,10,2,5,5,1]], // Standard loot crate with standard loadout
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["Land_PaperBox_C_EPOCH",[-4,-3,0],_crateLoot,[0,0,0,10,10,3]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks
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["Land_CargoBox_V1_F",[3,4,0],_crateLoot,[0,10,2,5,5,1]]
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]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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// blck_lootCountsBlue= [4,12,3,6,6,1];
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_missionLootVehicles = [
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//["I_G_Offroad_01_armed_F",[-8,8,0],_crateLoot,[0,10,2,5,5,1]],
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//["I_G_Offroad_01_armed_F",[8,17,0],_crateLoot,[0,10,2,5,5,1]]
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]; // Parameters are "vehiclel type", offset relative to mission center, loot array, items to load from each category of the loot array.
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// ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/];
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_missionGroups =
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[
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//_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"];
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[[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12],
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[[-10.2305,10.0215,-0.941586],5,7,"Green",5,12],
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[[10.5605,-10.4043,-0.00143886],5,7,"Green",5,12],
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[[10.61133,10.5918,-0.001438863],5,7,"Green",5,12]
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]; // Can be used to define spawn positions of AI patrols
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_missionEmplacedWeapons = [
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//["B_HMG_01_high_F",[-10,-15,0]],
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//["B_GMG_01_high_F",[10,12,0]],
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//["O_static_AT_F",[-10,10,0]]
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]; // can be used to define the type and precise placement of static weapons [["wep",[1,2,3]] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
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_missionPatrolVehicles = [
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["B_MRAP_01_hmg_F",[27.8945,100.275,0],0,[true,false]],
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["B_MRAP_01_hmg_F",[-84.7793,72.2617,9.53674e-007],0,[true,false]],
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["B_MRAP_01_gmg_F",[-87.8457,-109.947,7.15256e-007],0,[true,false]],
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];
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// Change _useMines to true/false below to enable mission-specific settings.
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_useMines = blck_useMines;
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_minNoAI = blck_MinAI_Blue;
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_maxNoAI = blck_MaxAI_Blue;
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_noAIGroups = blck_AIGrps_Blue;
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_noVehiclePatrols = blck_SpawnVeh_Blue;
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_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
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_uniforms = blck_SkinList;
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_headgear = blck_headgear;
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_chanceReinforcements = blck_chanceParaBlue;
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_noPara = blck_noParaBlue;
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_chanceHeliPatrol = blck_chanceHeliPatrolBlue;
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_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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//_timeOut = -1;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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