157dcfad5d
Also updated debugging info to give more flexibility as to the level of info logged and remove some unnecessary logging.
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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For the Mission System originally coded by blckeagls
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By Ghostrider
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Functions and global variables used by the mission system.
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Last modified 10/25/16
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*/
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//blck_variablesLoaded = false;
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blck_debugON = false;
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blck_debugLevel = 0; // Reserved for certain testing modes.
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blck_minFPS = 10;
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////////////////////////////////////////////////
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// Do Not Touch Anything Below This Line
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///////////////////////////////////////////////
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blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
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blck_ActiveMissionCoords = [];
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blck_recentMissionCoords = [];
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blck_locationBlackList = [];
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blck_monitoredVehicles = [];
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blck_liveMissionAI = [];
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blck_oldMissionObjects = [];
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blck_pendingMissions = [];
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blck_activeMissions = [];
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blck_deadAI = [];
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blck_missionVehicles = [];
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// Arrays for use during cleanup of alive AI at some time after the end of a mission
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DBD_HeliCrashSites = [];
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// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
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blck_TriggerDistance = 1000;
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blck_mainThreadUpdateInterval = 60;
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blck_missionSpawning = false;
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diag_log "[blckeagls] Variables Loaded";
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blck_variablesLoaded = true;
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