blckeagles-revisited-RC/@epochhive/addons/custom_server/Missions/Blue/resupplyCamp.sqf
2016-10-22 17:15:11 -04:00

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/*
Mission Compositions by Bill prepared for DBD Clan
*/
private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape",
"_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons",
"_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"];
diag_log "[blckeagls] Spawning Blue Mission with template = resupplyCamp";
_crateLoot = blck_BoxLoot_Blue;
_lootCounts = blck_lootCountsBlue;
_startMsg = "A Bandit resupply camp has been spotted. Check the Blue marker on your map for its location";
_endMsg = "The Bandit resupply camp at the Blue Marker is under player control";
_markerLabel = "";
_markerType = ["ELIPSE",[175,175],"GRID"];
_markerColor = "ColorBlue";
_markerMissionName = "Resupply Camp";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_missionLandscape = [
["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,1,0,[],"","",true,false],
["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,0,0.848867,[],"","",true,false],
["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,1,0,[],"","",true,false],
["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,1,0,[],"","",true,false],
["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,1,0,[],"","",true,false],
["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,1,0,[],"","",true,false],
["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,1,0,[],"","",true,false],
["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,1,0,[],"","",true,false]
]; // list of objects to spawn as landscape
_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
_minNoAI = blck_MinAI_Blue;
_maxNoAI = blck_MaxAI_Blue;
_noAIGroups = blck_AIGrps_Blue;
_noVehiclePatrols = blck_SpawnVeh_Blue;
_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
_uniforms = blck_SkinList;
_headgear = blck_headgear;
_chanceReinforcements = blck_reinforcementsBlue select 0;
_noPara = blck_reinforcementsBlue select 1;
_chanceHeliPatrol = blck_reinforcementsBlue select 2;
_chanceLoot = blck_reinforcementsBlue select 3;
_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear"
_timeout = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";