blckeagles-revisited-RC/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf
2018-04-21 06:46:46 -04:00

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/*
Mission Template by Ghostrider [GRG]
Mission Compositions by Bill prepared for ghostridergaming
Copyright 2016
Last modified 3/20/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#include "\q\addons\custom_server\Missions\privateVars.sqf";
//diag_log "[blckeagls] Spawning Red Mission with template = resupplyCamp";
_crateLoot = blck_BoxLoot_Red;
_lootCounts = blck_lootCountsRed;
_startMsg = "A Bandit resupply camp has been spotted. Check the Red marker on your map for its location";
_endMsg = "The Bandit resupply camp at the Red Marker is under player control";
_markerLabel = "";
_markerType = ["ELIPSE",[200,200],"GRID"];
_markerColor = "ColorRed";
_markerMissionName = "Resupply Camp";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_missionLandscape = [
["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]],
["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]],
["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,false]],
["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,false]],
["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,false]],
["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,false]],
["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,false]],
["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,false]]
]; // list of objects to spawn as landscape
_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
_minNoAI = blck_MinAI_Red;
_maxNoAI = blck_MaxAI_Red;
_noAIGroups = blck_AIGrps_Red;
_noVehiclePatrols = blck_SpawnVeh_Red;
_noEmplacedWeapons = blck_SpawnEmplaced_Red;
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines;
_uniforms = blck_SkinList; // Setting this in the mission file overrides the defaults
_headgear = blck_headgear; // Setting this in the mission file overrides the defaults
_vests = blck_vests;
_backpacks = blck_backpacks;
_weaponList = ["blue"] call blck_fnc_selectAILoadout;
_sideArms = blck_Pistols;
_chanceHeliPatrol = blck_chanceHeliPatrolRed; // Setting this in the mission file overrides the defaults
_noChoppers = blck_noPatrolHelisRed;
_missionHelis = blck_patrolHelisRed;
//_chancePara = 0.0; // Setting this in the mission file overrides the defaults
_noPara = 3; // Setting this in the mission file overrides the defaults
_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
_paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
//_chanceLoot = 0.999999990;
_paraLoot = blck_BoxLoot_Red;
_paraLootCounts = blck_lootCountsRed; // Throw in something more exotic than found at a normal blue mission.
_spawnCratesTiming = blck_spawnCratesTiming; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
_loadCratesTiming = blck_loadCratesTiming; // valid choices are "atMissionCompletion" and "atMissionSpawn";
// Pertains only to crates spawned at mission spawn.
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
// Examples:
// To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn"
// To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion"
// To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
// To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.
_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
// Setting this in the mission file overrides the defaults
_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
//_timeOut = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";