66 lines
3.6 KiB
Plaintext
66 lines
3.6 KiB
Plaintext
/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepared for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Missions\privateVars.sqf";
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//diag_log "[blckeagls] Spawning Orange Mission with template = resupplyCamp";
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_crateLoot = blck_BoxLoot_Orange;
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_lootCounts = blck_lootCountsOrange;
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_startMsg = "A Bandit resupply camp has been spotted. Check the Orange marker on your map for its location";
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_endMsg = "The Bandit resupply camp at the Orange Marker is under player control";
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_markerLabel = "";
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_markerType = ["ellipse",[250,250],"GRID"];
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_markerColor = "ColorOrange";
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_markerMissionName = "Resupply Camp";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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_missionLandscape = [
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["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]],
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["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]],
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["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,true]],
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["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,true]],
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["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,true]],
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["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,true]],
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["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,true]],
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["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,true]]
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]; // list of objects to spawn as landscape
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_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
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// Change _useMines to true/false below to enable mission-specific settings.
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_useMines = blck_useMines;
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_minNoAI = blck_MinAI_Orange;
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_maxNoAI = blck_MaxAI_Orange;
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_noAIGroups = blck_AIGrps_Orange;
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_noVehiclePatrols = blck_SpawnVeh_Orange;
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_noEmplacedWeapons = blck_SpawnEmplaced_Orange;
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//_uniforms = blck_SkinList;
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//_headgear = blck_headgear;
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_chancePara = 0.75; // Setting this in the mission file overrides the defaults
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_noPara = 5; // Setting this in the mission file overrides the defaults
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_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
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_paraSkill = "orange"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
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_chanceLoot = 0.7;
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private _lootIndex = selectRandom[1,2,3,4];
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private _paralootChoices = [blck_contructionLoot,blck_contructionLoot,blck_highPoweredLoot,blck_supportLoot];
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private _paralootCountsChoices = [[0,0,0,10,10,0],[0,0,0,10,10,0],[10,10,0,0,0,0],[0,0,0,0,15,0]];
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_paraLoot = _paralootChoices select _lootIndex;
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_paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission.
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//_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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//_timeOut = -1;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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