6b3a295a2a
Support for new settings for pirate missions.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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blckeagls 3EDEN Editor Plugin
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by Ghostrider-GRG-
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Parts of config.cpp were derived from the Exile_3EDEN editor plugin
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* and is licensed as follows:
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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*/
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#include "defines.h"
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class CfgBlck3DEN
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{
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class configs
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{
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objectAtMissionCenter = "RoadCone_L_F";
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minAI = 3;
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maxAI = 6;
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minPatroRadius = 30;
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maxPatrolRadius = 45;
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maxVehiclePatrolRadius = 75;
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aircraftPatrolRadius = 1000;
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oddsOfGarison = 0.67;
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maxGarrisonStatics = 3;
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typesGarrisonStatics = [];
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defaultMissionDifficulty = "Blue";
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defaultLootcrateSpawnTiming = "atMissionSpawnGround";
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defaultLootcrateLoadTiming = "atMissionSpawn";
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defaultMissionEndState = "allKilledOrPlayerNear";
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// Enter the string shown here under Atributes\Variable Name
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// to demarcate this vehicle as a loot vehicle
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lootVehicleVariableName = "lootVehicle";
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// Enter the string shown here under Atributes\Variable Name
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// To indicate that a garrison should be placed at standard Arma
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// building positions
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buildingPosGarrisonVariableName = "pos";
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// Enter the string shown here under Atributes\Variable Name
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// To indicate that a garrison should be placed using setPosATL
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// relative to the spawn position of the building
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buildingATLGarrisionVariableName = "atl";
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aiRespawnTime = 600; // respawn time for infantry
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vehicleRespawnTime = 900; // respawn time for vehicle patrols
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aircraftRespawnTime = 1200; // respawn time for aircraft patrols
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};
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/****************************************
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DO NOT TOUCH ANYTHING BELOW THIS LINE
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*****************************************/
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class CfgVersion
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{
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version = 1.0;
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build = 8;
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date = "10/05/20";
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};
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};
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