blckeagles-revisited-RC/Tools/dynaicMissionTemplate.sqf
2018-08-01 14:07:36 -04:00

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/*
Mission Template by Ghostrider [GRG]
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#include "\q\addons\custom_server\Missions\privateVars.sqf";
//diag_log "[blckeagls] Spawning Blue Mission with template = default2";
_crateLoot = blck_BoxLoot_Blue;
/*
You can use a customized loot array if you like. The format is as follows. note that for each category you can give a number or a range.
_crateLoot = [
[// Weapons
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"]
],
[//Magazines
["10Rnd_93x64_DMR_05_Mag" ,1,4]
],
[ // Optics
["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_CamoTentKit",1,6]
],
[//Items
["Exile_Item_MountainDupe",1,3]
],
[ // Backpacks
["B_OutdoorPack_tan",1,2]
]
];
*/
_lootCounts = blck_lootCountsBlue;
/*
You can use a customized array here if you like; note that you can give a value or a range.
// values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively.
blck_lootCountsOrange = [
[6,8], // Weapons
[24,32], // Magazines
[5,10], // Optics
[25,35], // materials(cinder etc)
16, // items (food etc)
1 // backpacks
]; // Orange
*/
_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!";
_endMsg = "The Sector at the Blue Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELIPSE",[175,175],"GRID"];
_markerColor = "ColorBlue";
_markerMissionName = "Bandit Patrol";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_missionLandscape = [
["Flag_AAF_F",[3,3,0],0,[false,false]],
["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,false]],
["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,false]],
["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,false]],
["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false]],
["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,false]],
["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,false]],
["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[true,false]],
["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[true,false]],
["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[true,false]],
["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[true,false]],
["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[true,false]],
["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[true,false]],
["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[true,false]],
["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[true,false]],
["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[true,false]],
["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[true,false]]
]; // list of objects to spawn as landscape; // list of objects to spawn as landscape
_missionLootBoxes = [
["Box_NATO_Wps_F",[3,-3,0],_crateLoot,[4,10,2,5,5,1]], // Standard loot crate with standard loadout
["Land_PaperBox_C_EPOCH",[-4,-3,0],_crateLoot,[0,0,0,10,10,3]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks
["Land_CargoBox_V1_F",[3,4,0],_crateLoot,[0,10,2,5,5,1]]
]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
// blck_lootCountsBlue= [4,12,3,6,6,1];
_missionLootVehicles = [
["I_G_Offroad_01_armed_F",[-8,8,0],_crateLoot,[0,10,2,5,5,1]],
["I_G_Offroad_01_armed_F",[8,17,0],_crateLoot,[0,10,2,5,5,1]]
]; // Parameters are "vehiclel type", offset relative to mission center, loot array, items to load from each category of the loot array.
// ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/];
_missionGroups =
[
//_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"];
[[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12],
[[-10.2305,10.0215,-0.941586],5,7,"Green",5,12],
[[10.5605,-10.4043,-0.00143886],5,7,"Green",5,12],
[[10.61133,10.5918,-0.001438863],5,7,"Green",5,12]
]; // Can be used to define spawn positions of AI patrols
_missionEmplacedWeapons = [
["B_HMG_01_high_F",[-10,-15,0]],
["B_GMG_01_high_F",[10,12,0]],
["O_static_AT_F",[-10,10,0]]
]; // can be used to define the type and precise placement of static weapons [["wep",[1,2,3]] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
_missionPatrolVehicles = [
["B_MRAP_01_hmg_F",[27.8945,100.275,0],0,[true,false]],
["B_MRAP_01_hmg_F",[-84.7793,72.2617,9.53674e-007],0,[true,false]],
["B_MRAP_01_gmg_F",[-87.8457,-109.947,7.15256e-007],0,[true,false]]
];
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines;
_minNoAI = blck_MinAI_Blue;
_maxNoAI = blck_MaxAI_Blue;
_noAIGroups = blck_AIGrps_Blue;
_noVehiclePatrols = blck_SpawnVeh_Blue;
_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
//_uniforms = blck_SkinList;
_uniforms = ["U_OrestesBody","U_NikosAgedBody","U_NikosBody"];
_headgear = ["H_StrawHat_dark","H_StrawHat","H_Hat_brown","H_Hat_grey"];
_weaponList = ["blue"] call blck_fnc_selectAILoadout;
/*
_weaponList = [
"arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F",
"LMG_Mk200_F","LMG_Zafir_F"
];
*/
_sideArms = blck_Pistols;
_vests = blck_vests;
/*
_vests = [
"V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierIAGL_oli"
};
*/
_backpacks = blck_backpacks;
/*
_backpacks =
{
};
*/
//_chancePara = blck_chanceParaBlue; // Setting this in the mission file overrides the defaults
_noPara = blck_noParaBlue; // Setting this in the mission file overrides the defaults
//_chanceHeliPatrol = blck_chanceHeliPatrolBlue; // Setting this in the mission file overrides the defaults
_noChoppers = blck_noPatrolHelisBlue;
_missionHelis = blck_patrolHelisBlue;
_endCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
//_timeOut = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";