b89156d7fb
removed all references to GRGserver. Added scope definitions that were missing.
256 lines
14 KiB
Plaintext
256 lines
14 KiB
Plaintext
/*
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Define loot crate configurations for Epoch.
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for ghostridergaming
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By Ghostrider [GRG]
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Copyright 2016
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Last Modified 3-14-17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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//diag_log "Loading Static Loot Container Spawning System for Epoch";
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_lootBoxes =
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[
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// Ferres
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/*
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["altis","Ferres", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type.
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[
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[[21693.887,7731.0264,13.955027],0,true, true], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position
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[[21850.063,7504.3203,14.677059],0,true, true],
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[[21693.674,7431.4141,15.578629],0,true, true],
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[[21631.227,7773.9927,14.149431],0,true, true],
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[[21572.559,7462.2661,17.827536],0,true, true],
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[[21801.348,7631.4448,13.80711],0,true, true],
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[[21508.932,7585.6309,15.844649],0,true, true],
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[[21547.027,7695.6738,15.754698],0,true, true]
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]
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],*/
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// Dump
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["altis","Dump", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type.
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[
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[[5791,20314.5,0],0,false, true,true], // crate position 1, loadout (0-4), false=random placement near position, true = show smoke at position
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[[5902.33,20272.7,0],0,false, true,true],
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[[5955.21,20136.2,0],0,false, true,true],
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[[5908.32,20088.3,0],0,false, true,true],
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[[55843.54,20171.6,0],0,false, true,true],
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[[5775.42,20163.3,0],0,false, true,true],
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[[5979.18,20206.5,0],0,false, true,true],
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[[5943.89,20076.7,0],0,false, false,true]
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]
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],
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// Beach #1
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["altis","Beach", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type.
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[
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[[22769.8,7051.28,0],0,false, true,true], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position
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[[22934.3,6990.53,0],0,false, true,true],
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[[22831.7,7003.24,0],0,false, true,true],
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[[22666.6,7009.22,0],0,false, true,true],
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[[22634.6,6985.3,0],0,false, true,true],
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[[22583.4,6935.63,0],0,false, true,true],
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[[22651.1,7060.75,0],0,false, true,true]
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]
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],
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["altis","Pack-1", 1, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type.
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[
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[[14269.6,13016.2,0],0,false,false], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position
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[[14359.9,13047.7,0],0,false,false],
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[[14293.5,12956.9,0],0,false,false]
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]
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]
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/*,
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["altis","Pack-2", 4, // Number of crates to select from the array of possible possitions below. Note that there can be multiple arrays of this type.
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[
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[[26810,24557.2,0.00140762],0,false,false], // crate position 1, loadout (0-4), true=random placement near position, true = show smoke at position
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[[26746,24652.6,0.520973],0,false,false],
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[[26798.1,24668.3,0.001297],0,false,false],
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[[26873,24635.1,17.4495],0,false,false],
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[[26940.7,24642.2,0.732187],0,false,false],
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[[26955.5,24658.4,0.739138],0,false,false],
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[[26943.8,24666.2,0.722866],0,false,false],
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[[26930.2,24651.9,0.727114],0,false,false],
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[[26965.5,24684.1,7.63653],0,false,false],
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[[26928.3,24714.8,7.63206],0,false,false],
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[[26940.7,24730.5,7.76619],0,false,false],
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[[26952,24750.5,0.602812],0,false,false],
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[[26932.7,24730.8,0.635454],0,false,false],
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[[26931.2,24739,0.724504],0,false,false],
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[[26968.1,24700.1,0.599913],0,false,false],
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[[26847.9,24821.4,0.340788],0,false,false],
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[[26783.4,24788.2,12.5849],0,false,false],
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[[26729.8,24759.1,0.296225],0,false,false]
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]
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]*/
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];
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private["_loot_uniforms","_loot_pistols","_loot_rifles","_loot_snipers","_loot_LMG","_loot_silencers"];
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// Edit these to your liking
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//Uniforms
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_uniforms = ["U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue",
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"U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue",
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"U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform","U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard",
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"Full Ghillie Suit Semi-Arid:","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","Full Ghillie Suit Lush","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh"];
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//Weapons
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_pistols = blck_Pistols;
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_loot_rifles = blck_RifleAsault + blck_apexWeapons;
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_loot_snipers = blck_RifleSniper + blck_DLC_Sniper;
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_loot_LMG = blck_RifleLMG + blck_DLC_MMG;
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_loot_magazines = [ // Ignored 5.56, SMG and pistol ammo as most players seem to have little interest in it when given the choice to use higher caliber amo.
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"100Rnd_65x39_caseless_mag",
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"100Rnd_65x39_caseless_mag_Tracer",
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"10Rnd_127x54_Mag",
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"10Rnd_338_Mag",
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"10Rnd_762x54_Mag",
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"10Rnd_93x64_DMR_05_Mag",
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"130Rnd_338_Mag", // SPMG
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"150Rnd_762x54_Box",
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"150Rnd_762x54_Box_Tracer",
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"150Rnd_93x64_Mag", // NAVID
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"16Rnd_9x21_Mag",
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"200Rnd_65x39_cased_Box",
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"200Rnd_65x39_cased_Box_Tracer",
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"20Rnd_762x51_Mag",
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"30Rnd_65x39_caseless_green",
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"30Rnd_65x39_caseless_green_mag_Tracer",
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"30Rnd_65x39_caseless_mag",
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"30Rnd_65x39_caseless_mag_Tracer",
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// Apex
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"30Rnd_580x42_Mag_F",
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"30Rnd_580x42_Mag_Tracer_F",
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"100Rnd_580x42_Mag_F",
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"100Rnd_580x42_Mag_Tracer_F",
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"20Rnd_650x39_Cased_Mag_F",
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"10Rnd_50BW_Mag_F",
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"150Rnd_556x45_Drum_Mag_F",
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"150Rnd_556x45_Drum_Mag_Tracer_F",
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"30Rnd_762x39_Mag_F",
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"30Rnd_762x39_Mag_Green_F",
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"30Rnd_762x39_Mag_Tracer_F",
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"30Rnd_762x39_Mag_Tracer_Green_F",
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"30Rnd_545x39_Mag_F",
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"30Rnd_545x39_Mag_Green_F",
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"30Rnd_545x39_Mag_Tracer_F",
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"30Rnd_545x39_Mag_Tracer_Green_F",
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"200Rnd_556x45_Box_F",
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"200Rnd_556x45_Box_Red_F",
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"200Rnd_556x45_Box_Tracer_F",
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"200Rnd_556x45_Box_Tracer_Red_F",
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"10Rnd_9x21_Mag"
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];
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//Silencers
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_silencers = ["muzzle_sr25S_epoch","muzzle_snds_H","muzzle_snds_M","muzzle_snds_L","muzzle_snds_B","muzzle_snds_H_MG","muzzle_snds_acp","muzzle_snds_93mmg","muzzle_snds_93mmg_tan",
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"muzzle_snds_338_black","muzzle_snds_338_greenmuzzle_snds_338_sand"];
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private["_loot_optics","_loot_backpacks","_loot_vests","_loot_headgear","_loot_food","_loot_misc","_loot_build"];
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//Optics
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_optics = ["optic_NVS","optic_tws","optic_tws_mg","optic_SOS","optic_LRPS","optic_DMS","optic_Arco","optic_Hamr","Elcan_epoch","Elcan_reflex_epoch","optic_MRCO","optic_Holosight",
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"optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","optic_Yorris","optic_MRD","optic_AMS","optic_AMS_khk","optic_AMS_snd",
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"optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan"];
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//Backpacks
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_backpacks = blck_backpacks;
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//Vests
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_vests = blck_vests;
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//Head Gear
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_headgear = ["H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH"];
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//Food
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_food = blck_ConsumableItems;
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// Tools
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_tools = [["Hatchet",2],["MeleeSledge",2],["ChainSaw",1]];
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//Misc
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_Misc = ["PaintCanClear","PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed","PaintCanTeal","PaintCanYel","ItemDocument","ItemMixOil","emptyjar_epoch","FoodBioMeat","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","ItemSodaRbull","sardines_epoch","meatballs_epoch","scam_epoch","sweetcorn_epoch","Towelette","HeatPack","ColdPack","VehicleRepair","VehicleRepairLg","CircuitParts","ItemCoolerE","ItemScraps","ItemScraps","lighter_epoch","EnergyPack","EnergyPackLg"];
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//Construction
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_build = blck_epochBuildingSupplies;
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// Explosives
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//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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_loot_explosives = [["HandGrenade",3],["MiniGrenade",3],["SatchelCharge_Remote_Mag",3],["DemoCharge_Remote_Mag",3],["ClaymoreDirectionalMine_Remote_Mag",3]];
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_loot_launchers = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_Titan_short_F"];
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// Loot Configuration 1: Heavy Weapons and explosives
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_box1_Pistols = 3;
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_box1_Rifles = 5;
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_box1_LMG = 4;
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_box1_Snipers = 3;
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_box1_Mags = [2,6];
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_box1_Optics = 6;
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_box1_Silencers = 5;
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_box1_Explosives = 6;
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_box1_FoodDrink = 6;
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_box1_Misc = 3;
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_box1_Backpacks = 3;
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_box1_BuildingSupplies = 3;
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_box1_Tools = 0;
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_box1_launchers = 0;
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// Note that the bonus items are listed in a nexted array within the _box1_cbonus array. It was more difficult to ocde otherwise and would have needed indexing to make it work.
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_box1_bonus_items = [["SatchelCharge_Remote_Mag",3],["DemoCharge_Remote_Mag",3],["ClaymoreDirectionalMine_Remote_Mag",3]];
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_box1_bonus = 1;
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// Loot Configuration 2: Sniper Weapons and sniper scopes
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_box2_Pistols = 3;
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_box2_Rifles = 5;
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_box2_LMG = 4;
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_box2_Snipers = 3;
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_box2_Mags = [2,6]; // [number of times to select a mag, min # of that mag to add, max # of that mag to add]
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_box2_Optics = 6;
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_box2_Silencers = 5;
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_box2_Explosives = 6;
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_box2_FoodDrink = 6;
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_box2_Misc = 3;
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_box2_Backpacks = 3;
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_box2_BuildingSupplies = 3;
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_box2_Tools = 0;
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_box2_Misc = 0;
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_box2_launchers = 0;
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_box2_bonus_items = [["NVG_EPOCH",2],["ItemGPS",1],["Rangefinder",1],["Hatchet",2],["MeleeSledge",2],["ChainSaw",1],["water_epoch",10]];
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_box2_bonus = 1;
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// Loot Configuration 3: building materials and tools
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_box3_Pistols = 2;
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_box3_Rifles = 2;
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_box3_LMG = 1;
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_box3_Snipers = 1;
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_box3_Mags = [4,2,6];
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_box3_Optics = 1;
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_box3_Silencers = 1;
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_box3_Explosives = 2;
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_box3_FoodDrink = 3;
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_box3_Misc = 3;
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_box3_Backpacks = 1;
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_box3_BuildingSupplies = [8,15]; // [Number of items, min for item, max for item]
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_box3_Tools = 4;
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_box3_Misc = 6;
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_box3_launchers = 0;
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_box3_bonus_items = [["MultiGun",3],["EnergyPack",5],["EnergyPackLg",3],["ItemLockBox",2],["jerrycan_epoch",2],["ItemGoldBar10oz",2],["ItemSilverBar",4],["ItemKiloHemp",4],["Hatchet",2],["MeleeSledge",2],["ChainSaw",1],["water_epoch",10]];
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_box3_bonus = 1;
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////////////////////////////
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// End of configurations
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