cfc22d4165
Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players. |
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GMS_EH_AIVehicle_Hit.sqf | ||
GMS_EH_VehicleKilled.sqf | ||
GMS_fnc_applyVehicleDamagePenalty.sqf | ||
GMS_fnc_configureMissionVehicle.sqf | ||
GMS_fnc_deleteAIVehicle.sqf | ||
GMS_fnc_destroyVehicleAndCrew.sqf | ||
GMS_fnc_HandleAIVehicleHit.sqf | ||
GMS_fnc_handleEmptyStaticWeapon.sqf | ||
GMS_fnc_processAIVehicleKill.sqf | ||
GMS_fnc_protectVehicle.sqf | ||
GMS_fnc_releaseVehicleToPlayers.sqf | ||
GMS_fnc_reloadVehicleAmmo.sqf | ||
GMS_fnc_revealNearbyPlayers.sqf | ||
GMS_fnc_revealVehicleToUnits.sqf | ||
GMS_fnc_scanForPlayersNearVehicles.sqf | ||
GMS_fnc_searchForNearbyPlayers.sqf | ||
GMS_fnc_selectPatrolVehicle.sqf | ||
GMS_fnc_sendHeliHome.sqf | ||
GMS_fnc_spawnBoatPatrol.sqf | ||
GMS_fnc_spawnMissionHeli.sqf | ||
GMS_fnc_spawnMissionParatroops.sqf | ||
GMS_fnc_spawnMissionReinforcements.sqf | ||
GMS_fnc_spawnParaCrate.sqf | ||
GMS_fnc_spawnReinforcements.sqf | ||
GMS_fnc_spawnSubPatrol.sqf | ||
GMS_fnc_spawnVehicle.sqf | ||
GMS_fnc_spawnVehiclePatrol.sqf | ||
GMS_fnc_unlockServerVehicle.sqf | ||
GMS_fnc_vehicleMonitor.sqf | ||
GMS_fnc_vehiclePlayerSensingLogic.sqf |