b69aad6bbf
See the changelog for info
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
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7-29-19
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NOTE: you do not need to run @GMS on your HC. Any code needed is broadcast to the HC from the server.
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With implementation of the ability to offload AI to clients, the need for HC is probably diminished. Still, should you wish to use them, HC are supported.
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The major issues in implementing HC are to assure your HC can connect to the server, which requires adding a few lines to your server.cfg and adding at least once slot for the HC.
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See the link to the right for information on updating your server.cfg. https://community.bistudio.com/wiki/Arma_3_Headless_Client
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The simplest way to create a slot for the HC is to modify your mission.sqm to convert one currently used for players.
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Epoch add or merge the info below (thanks He-Man for this code)
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class Item105
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{
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dataType="Logic";
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class PositionInfo
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{
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position[]={1444.047,-0.17100525,29465.613};
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};
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name="HC1";
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id=5;
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type="HeadlessClient_F";
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atlOffset=185.799;
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};
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Exile: Edit the class for the last player slot as follows:
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class Item37_HC // Make sure this is something unique
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{
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dataType="Logic";
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class PositionInfo
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{
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position[]={1940.665,12.955395,3410.7729};
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angles[]={6.2805324,0,0};
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};
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name="HC";
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isPlayable=1;
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id=151;
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type="HeadlessClient_F";
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atlOffset=198.9254;
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};
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Start your headless client through a bat file or scheduler. Be sure to restart it periodically in some way. The command line for startup from a batch file would look something like this.
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@echo off
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start "arma3" "arma3server_x64.exe" -client -port=2302 -connect 127.0.0.1 -profiles="HC1_Logs" "-mod=@Exile;@Extended_Base_Mod;"
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