94 lines
5.9 KiB
Plaintext
94 lines
5.9 KiB
Plaintext
/*
|
|
Mission Template by Ghostrider [GRG]
|
|
Mission Compositions by Bill prepared for ghostridergaming
|
|
Copyright 2016
|
|
Last modified 3/20/17
|
|
|
|
--------------------------
|
|
License
|
|
--------------------------
|
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
|
|
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
|
*/
|
|
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
|
#include "\q\addons\custom_server\Missions\privateVars.sqf";
|
|
|
|
//diag_log "[blckeagls] Spawning Red Mission with template = medicalCamp";
|
|
_crateLoot = blck_BoxLoot_Red;
|
|
_lootCounts = blck_lootCountsRed;
|
|
_startMsg = "A Bandit Medical camp has been spotted. Check the Red marker on your map for its location";
|
|
_endMsg = "The Bandit Medical camp at the Red Marker is under survivor control!";
|
|
_markerLabel = "";
|
|
_markerType = ["ELIPSE",[200,200],"GRID"];
|
|
_markerColor = "ColorRed";
|
|
_markerMissionName = "Medical Camp";
|
|
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
|
|
_missionLandscape = [
|
|
["Flag_AAF_F",[6,5,0],0,[false,true]],
|
|
["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,true]],
|
|
["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,true]],
|
|
["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,true]],
|
|
["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,[true,false]],
|
|
["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,true]],
|
|
["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,true]],
|
|
["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[false,true]],
|
|
["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[false,true]],
|
|
["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[false,false,true]],
|
|
["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[false,false,true]],
|
|
["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[false,true]],
|
|
["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[false,true]],
|
|
["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[false,true]],
|
|
["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[false,true]],
|
|
["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[false,true]],
|
|
["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[false,true]]
|
|
]; // list of objects to spawn as landscape
|
|
_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
|
|
_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
|
|
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
|
|
_minNoAI = blck_MinAI_Red;
|
|
_maxNoAI = blck_MaxAI_Red;
|
|
_noAIGroups = blck_AIGrps_Red;
|
|
_noVehiclePatrols = blck_SpawnVeh_Red;
|
|
_noEmplacedWeapons = blck_SpawnEmplaced_Red;
|
|
// Change _useMines to true/false below to enable mission-specific settings.
|
|
//_useMines = blck_useMines;
|
|
//_uniforms = blck_SkinList; // Setting this in the mission file overrides the defaults
|
|
//_headgear = blck_headgear; // Setting this in the mission file overrides the defaults
|
|
//_vests = blck_vests;
|
|
//_backpacks = blck_backpacks;
|
|
//_weaponList = ["blue"] call blck_fnc_selectAILoadout;
|
|
//_sideArms = blck_Pistols;
|
|
//_chanceHeliPatrol = blck_chanceHeliPatrolRed; // Setting this in the mission file overrides the defaults
|
|
//_noChoppers = blck_noPatrolHelisRed;
|
|
//_missionHelis = blck_patrolHelisRed;
|
|
|
|
//_chancePara = 0.0; // Setting this in the mission file overrides the defaults
|
|
//_noPara = 3; // Setting this in the mission file overrides the defaults
|
|
//_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
|
|
//_paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
|
|
|
|
//_chanceLoot = 0.999999990;
|
|
//_paraLoot = blck_BoxLoot_Red;
|
|
//_paraLootCounts = blck_lootCountsRed; // Throw in something more exotic than found at a normal blue mission.
|
|
|
|
//_spawnCratesTiming = blck_spawnCratesTiming; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
|
|
// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
|
|
// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
|
|
//_loadCratesTiming = blck_loadCratesTiming; // valid choices are "atMissionCompletion" and "atMissionSpawn";
|
|
// Pertains only to crates spawned at mission spawn.
|
|
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
|
|
|
|
// Examples:
|
|
// To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn"
|
|
// To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion"
|
|
// To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
|
|
// To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.
|
|
//_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
|
|
// Setting this in the mission file overrides the defaults
|
|
|
|
//_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
|
|
//_timeOut = -1;
|
|
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
|
|
|