1c4fb03321
Total re-write of spawner for emplaced weapons and vehicle patrols. The trigger loops that detect when to start or timeout a mission and when a mission is complete were totally redone. Some functions are now done using copies of the parrent arrays. |
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GMS_fnc_configureMissionVehicle.sqf | ||
GMS_fnc_decomissionAIVehicle.sqf | ||
GMS_fnc_deleteVehicle.sqf | ||
GMS_fnc_protectVehicle.sqf | ||
GMS_fnc_protectVehicle.sqf.bak | ||
GMS_fnc_spawnEmplaced.sqf | ||
GMS_fnc_spawnEmplacedWeapon.sqf | ||
GMS_fnc_spawnheli_para.sqf | ||
GMS_fnc_spawnVehicle.sqf | ||
GMS_fnc_spawnVehicle.sqf.bak | ||
GMS_fnc_spawnVehiclePatrol.sqf | ||
GMS_fnc_vehicleMonitor.sqf | ||
GMS_fnc_vehicleMonitorLoop.sqf |