195 lines
8.4 KiB
Plaintext
195 lines
8.4 KiB
Plaintext
/*
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By Ghostrider-GRG-
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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diag_log format["[blckeagls] blck_init_server started"];
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// Only run this on a dedicated server
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if ( !(isServer) || hasInterface) exitWith{};
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// Only run this once
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if !(isNil "blck_Initialized") exitWith{};
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// This is just a flag so we know if blckeagls has been started or not.
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blck_Initialized = true;
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// find and set Mod
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blck_modType = if (!isNull (configFile >> "CfgPatches" >> "exile_server")) then {"Exile"} else {if (!isnull (configFile >> "CfgPatches" >> "a3_epoch_server")) then {"Epoch"} else {""}};
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publicVariable "blck_modType";
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// This block waits for the mod to start but is disabled for now
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if ((tolower blck_modType) isEqualto "epoch") then {
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diag_log "[blckeagls] Waiting until EpochMod is ready...";
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//waituntil {!isnil "EPOCH_SERVER_READY"};
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diag_log "[blckeagls] EpochMod is ready...loading blckeagls";
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};
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if ((toLower blck_modType) isEqualTo "exile") then
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{
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diag_log "[blckeagls] Waiting until ExileMod is ready ...";
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//waitUntil {!PublicServerIsLoaded};
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diag_log "[blckeagls] Exilemod is ready...loading blckeagls";
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};
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// Just some housekeeping for ghost.
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private _blck_loadingStartTime = diag_tickTime;
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#include "\q\addons\custom_server\init\build.sqf";
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diag_log format["[blckeagls] build information loaded at %1",diag_tickTime];
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// compile functions
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[] call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_functions.sqf";
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diag_log format["[blckeagls] functions compiled at %1",diag_tickTime];
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[] call compile preprocessfilelinenumbers "\q\addons\custom_server\Configs\blck_configs.sqf";
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diag_log format["[blckeagls] blck_configs.sqf run at %1",diag_tickTime];
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waitUntil{(!isNil "blck_useHC") && (!isNil "blck_simulationManager") && (!isNil "blck_debugOn")};
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uiSleep 10;
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// Load any user-defined specifications or overrides
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[] call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blck_custom_config.sqf";
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diag_log format["[blckeagls] Custom Configurations Loaded at %1",diag_tickTime];
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diag_log format["[blckeagls] debug mode settings:blck_debugON = %1 | blck_debugLevel = %3",blck_debugON,blck_debugLevel];
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// Load vaariables used to store information for the mission system.
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[] call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_variables.sqf";
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diag_log format["[blckeagls] Variables loaded at %1",diag_tickTime];
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// configure dynamic simulation management is this is being used.
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if (blck_simulationManager == 2) then
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{
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"Group" setDynamicSimulationDistance 1800;
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enableDynamicSimulationSystem true;
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};
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// spawn map addons to give the server time to position them before spawning in crates etc.
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if (blck_spawnMapAddons) then
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{
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call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\MapAddons\MapAddons_init.sqf";
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}else{
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diag_log "[blckeagls] Map Addons disabled";
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};
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// find and set Mapcenter and size
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call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\init\GMS_fnc_findWorld.sqf";
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diag_log "[blckeagls] Map-specific information defined";
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// set up the lists of available missions for each mission category
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#include "\q\addons\custom_server\Missions\GMS_missionLists.sqf";
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diag_log "[blckeagls] Mission Lists Loaded Successfully";
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call compile preprocessfilelinenumbers "\q\addons\custom_server\Missions\Static\GMS_StaticMissions_init.sqf";
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call compile preprocessfilelinenumbers "q\addons\custom_server\Missions\UMS\GMS_UMS_init.sqf"; // loads functions and spawns any static missions.
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diag_log "[blckeagls] blck_init_server: ->> Static and UMS systems initialized.";
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switch (blck_simulationManager) do
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{
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case 2: {diag_log "[blckeagls] dynamic simulation manager enabled"};
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case 1: {diag_log "[blckeagls] blckeagls simulation manager enabled"};
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case 0: {diag_log "[blckeagls] simulation management disabled"};
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};
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diag_log format["[blckeagls] version %1 Build %2 Loaded in %3 seconds",blck_versionNumber,blck_buildNumber,diag_tickTime - _blck_loadingStartTime]; //,blck_modType];
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diag_log format["[blckeagls] waiting for players to join ---- >>>>"];
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if ( !(blck_debugON) && (blck_debugLevel isEqualTo 0)) then
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{
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waitUntil{{isPlayer _x}count allPlayers > 0};
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diag_log "[blckeagls] Player Connected, spawning missions";
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} else {
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diag_log "[blckeagls] Debug mode ON, proceding without players";
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};
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if (blck_spawnStaticLootCrates) then
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{
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[] spawn compile preprocessfilelinenumbers "\q\addons\custom_server\SLS\SLS_init.sqf";
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diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner Done";
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}else{
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diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner disabled";
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};
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if (blck_blacklistTraderCities) then
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{
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[] spawn compile preprocessfilelinenumbers "\q\addons\custom_server\init\GMS_fnc_getTraderCites.sqf";
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};
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if (blck_ai_offload_to_client) then
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{
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if (blck_useHC) then
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{
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blck_useHC = false;
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diag_log "[blckeagls] <WARNING> blck_useHC has been diabled to allow offloading to clients";
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};
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// Broadcast some code to clients
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publicVariable "blck_fnc_setNextWaypoint";
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publicVariable "blck_EH_unitWeaponReloaded";
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publicVariable "blck_EH_AIfiredNear";
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publicVariable "blck_fnc_processAIfiredNear";
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publicVariable "blck_EH_vehicleGetOut";
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publicVariable "blck_fnc_handleVehicleGetOut";
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publicVariable "blck_EH_vehicleManGetOut";
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publicVariable "blck_fnc_checkForEmptyVehicle";
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publicVariable "blck_fnc_handleEmptyVehicle";
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publicVariable "blck_fnc_unlockVehicle";
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publicVariable "blck_EH_AIKilled";
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publicVariable "blck_fnc_processAIKill";
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};
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_fn_setupLocationType = {
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params[ "_locationType"];
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private _locations = nearestLocations [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), [_locationType], worldSize];
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_locations
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};
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private _villages = ["NameVillage"] call _fn_setupLocationType;
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private _cites = ["NameCity"] call _fn_setupLocationType;
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private _capitals = ["NameCityCapital"] call _fn_setupLocationType;
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private _marine = ["NameMarine"] call _fn_setupLocationType;
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private _other = ["NameLocal"] call _fn_setupLocationType;
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private _airport = ["Airport"] call _fn_setupLocationType;
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blck_townLocations = _villages + _cites + _capitals + _marine + _other + _airport;
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diag_log format["_init_server: count blck_townLocations = %1 || blck_townLocations = %2",count blck_townLocations, blck_townLocations];
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//Start the mission timers
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if (blck_enableOrangeMissions > 0) then
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{
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//[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange] spawn blck_fnc_missionTimer;//Starts major mission system (Orange Map Markers)
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[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange,blck_enableOrangeMissions] call blck_fnc_addMissionToQue;
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};
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if (blck_enableGreenMissions > 0) then
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{
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//[_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green] spawn blck_fnc_missionTimer;//Starts major mission system 2 (Green Map Markers)
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[_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green,blck_enableGreenMissions] call blck_fnc_addMissionToQue;
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};
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if (blck_enableRedMissions > 0) then
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{
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//[_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red] spawn blck_fnc_missionTimer;//Starts minor mission system (Red Map Markers)//Starts minor mission system 2 (Red Map Markers)
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[_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red,blck_enableRedMissions] call blck_fnc_addMissionToQue;
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};
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if (blck_enableBlueMissions > 0) then
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{
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//[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue] spawn blck_fnc_missionTimer;//Starts minor mission system (Blue Map Markers)
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[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue;
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};
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// Setup a group for AI corpses
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blck_graveyardGroup = createGroup [blck_AI_Side,false];
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blck_graveyardGroup setGroupId ["blck_graveyard"];
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blck_graveyardGroup setVariable ["blck_group",1];
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// start the main thread for the mission system which monitors missions running and stuff to be cleaned up
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[] spawn blck_fnc_mainThread;
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blck_pvs_version = blck_versionNumber;
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publicVariable "blck_pvs_version";
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diag_log format["[blckeagls] version %1 Build %2 Loaded in %3 seconds",blck_versionNumber,blck_buildNumber,diag_tickTime - _blck_loadingStartTime]; //,blck_modType];
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