fb9284e3fb
Removed definitions of blacklisted areas from GMS_fnc_findWorld and added this to the mod-specific config. Added Apex weapons, uniforms, helmets/headgear, optics, weapons, etc. Added scripts to automatically pull locations of traders and spawns from the mission.sqm. see changelog.sqf for details.
102 lines
3.0 KiB
Plaintext
102 lines
3.0 KiB
Plaintext
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/*
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Place any overrides of the default configurations here.
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This is a convenient way to specify the configuration you like without worrying about going through the individual config files with each update.
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Several Examples are shown below.
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*/
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diag_log "[blckeagls] Loading Configuration Overides";
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switch (toLower (worldName)) do
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{
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case"tanoa": {blck_maxCrashSites = 2};
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case"namalsk": {
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blck_enableOrangeMissions = 1;
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blck_enableGreenMissions = -1;
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blck_enableRedMissions = 1;
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blck_enableBlueMissions = -1;
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blck_enableHunterMissions = 1;
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blck_enableScoutsMissions = -1;
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// Define the maximum number of crash sites on the map at any one time
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blck_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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}
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};
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if (blck_debugON) then
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{
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// Used primarily for debugging.
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diag_log "[blckeagls] Debug seting is ON, Custom configurations used";
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blck_mainThreadUpdateInterval = 10;
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blck_enableOrangeMissions = 1;
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blck_enableGreenMissions = 1;
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blck_enableRedMissions = 1;
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blck_enableBlueMissions = 1;
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blck_enableHunterMissions = 1;
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blck_enableScoutsMissions = 1;
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blck_maxCrashSites = 3;
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blck_enabeUnderwaterMissions = -1;
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blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted.
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blck_AliveAICleanUpTime = 10; // Time after mission completion at which any remaining live AI are deleted.
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blck_bodyCleanUpTimer = 20;
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blck_SpawnEmplaced_Orange = 4; // Number of static weapons at Orange Missions
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blck_SpawnEmplaced_Green = 3; // Number of static weapons at Green Missions
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blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
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blck_SpawnEmplaced_Red = 2;
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blck_SpawnVeh_Orange = 4; // Number of static weapons at Orange Missions
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blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions
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blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
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blck_SpawnVeh_Red = 2;
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//blck_reinforcementsBlue = [0, 0, 0.0, 0]; // Chance of reinforcements, number of reinforcements, Chance of reinforcing heli patrols, chance of dropping supplies for the reinforcements
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//blck_AIGrps_Blue = 1;
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//blck_AIGrps_Red = 2;
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//blck_AIGrps_Green = 3;
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//blck_TMin_Major = 5;
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//blck_TMin_Major2 = 6;
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blck_TMin_Blue = 7;
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blck_TMin_Red = 20;
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blck_TMin_Green = 23;
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blck_TMin_Orange = 20;
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blck_TMin_Hunter = 15;
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blck_TMin_Scouts = 20;
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blck_TMin_Crashes = 5;
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//Maximum Spawn time between missions in seconds
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//blck_TMax_Major = 10;
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//blck_TMax_Major2 = 11;
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blck_TMax_Blue = 12;
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blck_TMax_Red = 35;
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blck_TMax_Green = 38;
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blck_TMax_Orange = 31;
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blck_TMax_Hunter = 40;
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blck_TMax_Scouts = 45;
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blck_TMax_Crashes = 15;
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//blck_MissionTimout = 120; // 40 min
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blck_SkillsBlue = [
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["aimingAccuracy",0.01],
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["aimingShake",0.01],
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["aimingSpeed",0.01],
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["endurance",0.01],
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["spotDistance",0.01],
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["spotTime",0.01],
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["courage",0.01],
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["reloadSpeed",0.80],
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["commanding",0.8],
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["general",1.00]
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];
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};
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