A3XAI/5. Changelogs/Test Build Changelogs/Test Build 004.txt
2018-09-17 20:01:20 +01:00

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Important: For test builds, always update all components of A3XAI used by your server
- Loot/player/vehicle searching area for infantry AI now confined within patrol radius.
- Dynamic/Random AI player-pursuing stops if target player is inside a blacklisted area.
- A3XAI will now attempt to unflip "flipped" vehicles (may not work incredibly well).
- Infantry AI that stray into an area designated as "no aggro" will be ordered to move towards their spawn area center.
- Fixed no aggro zones for vehicle AI.
- Maximum patrol radius set to 300m for infantry AI (no limit previously).
- Increased no-aggro area radius for trader areas from 600m to 650m.
- Reduced static/dynamic/random spawn radius for trader areas from 800m to 600m.