11 lines
734 B
Plaintext
11 lines
734 B
Plaintext
Important: For test builds, always update all components of A3XAI used by your server
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- Loot/player/vehicle searching area for infantry AI now confined within patrol radius.
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- Dynamic/Random AI player-pursuing stops if target player is inside a blacklisted area.
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- A3XAI will now attempt to unflip "flipped" vehicles (may not work incredibly well).
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- Infantry AI that stray into an area designated as "no aggro" will be ordered to move towards their spawn area center.
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- Fixed no aggro zones for vehicle AI.
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- Maximum patrol radius set to 300m for infantry AI (no limit previously).
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- Increased no-aggro area radius for trader areas from 600m to 650m.
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- Reduced static/dynamic/random spawn radius for trader areas from 800m to 600m.
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