2016-08-24 03:41:46 +00:00
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//Animations by Ruppertle
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2016-09-04 19:26:17 +00:00
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class CfgMovesBasic;
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2016-08-24 03:41:46 +00:00
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class CfgMovesMaleSdr: CfgMovesBasic
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{
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class States
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{
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class AmovPercMstpSrasWrflDnon;
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class AmovPercMstpSrasWpstDnon;
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2016-09-04 19:26:17 +00:00
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class AR_01_Idle: AmovPercMstpSrasWrflDnon
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2016-08-24 03:41:46 +00:00
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{
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actions="NoActions";
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file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idle.rtm";
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speed=100000;
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minPlayTime = 0.1;
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aiming="aimingDefault";
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leftHandIKCurve[]={0};
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variantsPlayer[]={};
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variantsAI[]={};
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ConnectTo[]={};
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InterpolateTo[]={};
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2016-09-04 19:26:17 +00:00
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weaponLowered=1;
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2016-08-24 03:41:46 +00:00
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};
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2016-09-04 19:26:17 +00:00
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class AR_01_Idle_Pistol: AmovPercMstpSrasWpstDnon
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2016-08-24 03:41:46 +00:00
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{
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actions="NoActions";
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file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idlepistol.rtm";
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speed=100000;
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aiming="aimingRifleSlingDefault";
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aimingBody="aimingUpRifleSlingDefault";
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variantsPlayer[]={};
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variantsAI[]={};
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ConnectTo[]={};
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InterpolateTo[]={};
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2016-09-04 19:26:17 +00:00
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weaponLowered=1;
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2016-08-24 03:41:46 +00:00
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};
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};
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};
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