AdvancedRappelling/addons/AR_AdvancedRappelling/cfgAnimations.hpp

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//Animations by Ruppertle
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class CfgMovesBasic;
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class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
class AmovPercMstpSrasWrflDnon;
class AmovPercMstpSrasWpstDnon;
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class AR_01_Idle: AmovPercMstpSrasWrflDnon
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{
actions="NoActions";
file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idle.rtm";
speed=100000;
minPlayTime = 0.1;
aiming="aimingDefault";
leftHandIKCurve[]={0};
variantsPlayer[]={};
variantsAI[]={};
ConnectTo[]={};
InterpolateTo[]={};
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weaponLowered=1;
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};
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class AR_01_Idle_Pistol: AmovPercMstpSrasWpstDnon
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{
actions="NoActions";
file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idlepistol.rtm";
speed=100000;
aiming="aimingRifleSlingDefault";
aimingBody="aimingUpRifleSlingDefault";
variantsPlayer[]={};
variantsAI[]={};
ConnectTo[]={};
InterpolateTo[]={};
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weaponLowered=1;
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};
};
};