From 1d6ebe85b999deebbe7035616edaeac52e1e14d8 Mon Sep 17 00:00:00 2001 From: sethduda Date: Wed, 29 Jun 2016 21:32:00 -0400 Subject: [PATCH] Update README.md --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/README.md b/README.md index cd05333..552718a 100644 --- a/README.md +++ b/README.md @@ -29,6 +29,17 @@ You can customize which classes of vehicles support rappelling by setting the AR The example above will only allow rappelling from vehicles of class CUP_CH47F_base and RHS_CH_47F. +You can define custom rappel points instead of using the default 6 rappel points. You can either specify [x,y,z] model positions or memory point names. Here's an example mixing both memory point names and [x,y,z] model positions: + +``` +AP_CUSTOM_RAPPEL_POINTS = [ + ["CUP_CH47F_base",["slingload0",[1.2,1.0,0.5],"fastrope0"]], + ["RHS_CH_47F", ["slingload0","slingload1","fastrope0"]] +]; +``` + +In the example above, all vehicles of class type CUP_CH47F_base will use the rappel points defined by memory point slingload0, model position [1.2,1.0,0.5] and memory point fastrope0. All vehicles of class RHS_CH_47F will use rappel points slingload0, slingload1, and fastrope0. All other vehicles will use the default 6 rappel points. + **Not working on your server?** Make sure you have the mod listed in the -mod or -serverMod command line option. Only -serverMod is required for this addon. If still not working, check your server log to make sure the addon is found.