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Update cfgAnimations.hpp
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@ -230,22 +230,22 @@ class CfgMovesMaleSdr: CfgMovesBasic
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class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end;
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class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon;
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class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end;
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class cargo_marksman: AmovPercMstpSrasWrflDnon
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class ar_cargo_marksman: AmovPercMstpSrasWrflDnon
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{
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};
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class cargo_base: cargo_marksman
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class ar_cargo_base: ar_cargo_marksman
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{
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variantsPlayer[]={};
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variantsAI[]={};
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enableMissile = 0;
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enableBinocular = 0;
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};
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class cargo_base_Rope: cargo_base
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class ar_cargo_base_Rope: ar_cargo_base
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{
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ignoreMinPlayTime[] = {"Unconscious"};
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leaning = "AR_aimingDefault_Rope";
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};
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class cargo_base_idle: cargo_base
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class ar_cargo_base_idle: ar_cargo_base
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{
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weaponLowered=1;
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enableOptics=0;
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@ -254,21 +254,21 @@ class CfgMovesMaleSdr: CfgMovesBasic
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variantsPlayer[]={};
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variantsAI[]={};
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};
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class cargo_basepistol: AmovPercMstpSrasWpstDnon
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class ar_cargo_basepistol: AmovPercMstpSrasWpstDnon
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{
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variantsPlayer[]={};
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variantsAI[]={};
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enableMissile = 0;
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enableBinocular = 0;
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};
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class cargo_base_idle_pistol: cargo_basepistol
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class ar_cargo_base_idle_pistol: ar_cargo_basepistol
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{
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weaponLowered=1;
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enableOptics=0;
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disableWeapons=1;
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disableWeaponsLong=1;
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};
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class AR_01_Aim: cargo_base_Rope
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class AR_01_Aim: ar_cargo_base_Rope
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{
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actions="AR_01_Actions";
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leftHandIKCurve[]={1};
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@ -317,7 +317,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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0.1
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};
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};
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class AR_01_Idle: cargo_base_idle
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class AR_01_Idle: ar_cargo_base_idle
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{
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actions="AR_01_IdleActions";
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file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idle.rtm";
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@ -366,7 +366,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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0.1
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};
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};
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class AR_01_Aim_Pistol: cargo_basepistol
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class AR_01_Aim_Pistol: ar_cargo_basepistol
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{
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actions="AR_01_PistolActions";
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file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_aimpistol.rtm";
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@ -415,7 +415,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
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0.1
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};
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};
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class AR_01_Idle_Pistol: cargo_base_idle_pistol
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class AR_01_Idle_Pistol: ar_cargo_base_idle_pistol
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{
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actions="AR_01_IdlePistolActions";
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file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idlepistol.rtm";
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