Update cfgAnimations.hpp

This commit is contained in:
sethduda 2017-07-10 15:47:39 -04:00 committed by GitHub
parent 478b492f73
commit 414c0b2346

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@ -230,22 +230,22 @@ class CfgMovesMaleSdr: CfgMovesBasic
class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end;
class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon;
class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end;
class cargo_marksman: AmovPercMstpSrasWrflDnon
class ar_cargo_marksman: AmovPercMstpSrasWrflDnon
{
};
class cargo_base: cargo_marksman
class ar_cargo_base: ar_cargo_marksman
{
variantsPlayer[]={};
variantsAI[]={};
enableMissile = 0;
enableBinocular = 0;
};
class cargo_base_Rope: cargo_base
class ar_cargo_base_Rope: ar_cargo_base
{
ignoreMinPlayTime[] = {"Unconscious"};
leaning = "AR_aimingDefault_Rope";
};
class cargo_base_idle: cargo_base
class ar_cargo_base_idle: ar_cargo_base
{
weaponLowered=1;
enableOptics=0;
@ -254,21 +254,21 @@ class CfgMovesMaleSdr: CfgMovesBasic
variantsPlayer[]={};
variantsAI[]={};
};
class cargo_basepistol: AmovPercMstpSrasWpstDnon
class ar_cargo_basepistol: AmovPercMstpSrasWpstDnon
{
variantsPlayer[]={};
variantsAI[]={};
enableMissile = 0;
enableBinocular = 0;
};
class cargo_base_idle_pistol: cargo_basepistol
class ar_cargo_base_idle_pistol: ar_cargo_basepistol
{
weaponLowered=1;
enableOptics=0;
disableWeapons=1;
disableWeaponsLong=1;
};
class AR_01_Aim: cargo_base_Rope
class AR_01_Aim: ar_cargo_base_Rope
{
actions="AR_01_Actions";
leftHandIKCurve[]={1};
@ -317,7 +317,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
0.1
};
};
class AR_01_Idle: cargo_base_idle
class AR_01_Idle: ar_cargo_base_idle
{
actions="AR_01_IdleActions";
file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idle.rtm";
@ -366,7 +366,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
0.1
};
};
class AR_01_Aim_Pistol: cargo_basepistol
class AR_01_Aim_Pistol: ar_cargo_basepistol
{
actions="AR_01_PistolActions";
file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_aimpistol.rtm";
@ -415,7 +415,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
0.1
};
};
class AR_01_Idle_Pistol: cargo_base_idle_pistol
class AR_01_Idle_Pistol: ar_cargo_base_idle_pistol
{
actions="AR_01_IdlePistolActions";
file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idlepistol.rtm";