//Animations by Ruppertle class CfgMovesBasic; class CfgMovesMaleSdr: CfgMovesBasic { class States { class AmovPercMstpSrasWrflDnon; class AmovPercMstpSrasWpstDnon; class AR_01_Idle: AmovPercMstpSrasWrflDnon { actions="NoActions"; file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idle.rtm"; speed=100000; minPlayTime = 0.1; aiming="aimingDefault"; leftHandIKCurve[]={0}; variantsPlayer[]={}; variantsAI[]={}; ConnectTo[]={}; InterpolateTo[]={}; weaponLowered=1; }; class AR_01_Idle_Pistol: AmovPercMstpSrasWpstDnon { actions="NoActions"; file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idlepistol.rtm"; speed=100000; aiming="aimingRifleSlingDefault"; aimingBody="aimingUpRifleSlingDefault"; variantsPlayer[]={}; variantsAI[]={}; ConnectTo[]={}; InterpolateTo[]={}; weaponLowered=1; }; }; };