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Updating sling loading code to follow towing code patterns, adding exile support
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@ -8,53 +8,22 @@ class CfgPatches
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};
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};
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/*
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class CfgVehicles
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class CfgNetworkMessages
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{
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class Logic;
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class Module_F: Logic
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class AdvancedSlingLoadingRemoteExecClient
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{
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class ArgumentsBaseUnits
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{
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class Anything;
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};
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class ModuleDescription
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{
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class Anything;
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};
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module = "AdvancedSlingLoading";
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parameters[] = {"ARRAY","STRING","OBJECT","BOOL"};
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};
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class SA_AdvancedSlingLoadingModule: Module_F
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class AdvancedSlingLoadingRemoteExecServer
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{
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// Standard object definitions
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scope = 2; // Editor visibility; 2 will show it in the menu, 1 will hide it.
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displayName = "Advanced Sling Loading"; // Name displayed in the menu
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category = "NO_CATEGORY";
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// Name of function triggered once conditions are met
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function = "SA_fnc_advancedSlingLoadingInit";
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// Execution priority, modules with lower number are executed first. 0 is used when the attribute is undefined
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functionPriority = 1;
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// 0 for server only execution, 1 for global execution, 2 for persistent global execution
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isGlobal = 0;
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// 1 for module waiting until all synced triggers are activated
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isTriggerActivated = 0;
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// 1 if modules is to be disabled once it's activated (i.e., repeated trigger activation won't work)
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isDisposable = 0;
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// // 1 to run init function in Eden Editor as well
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is3DEN = 0;
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// Menu displayed when the module is placed or double-clicked on by Zeus
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//curatorInfoType = "RscDisplayAttributeModuleNuke";
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// Module description. Must inherit from base class, otherwise pre-defined entities won't be available
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class ModuleDescription: ModuleDescription
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{
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description = "Enables advanced sling loading"; // Short description, will be formatted as structured text
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sync[] = {}; // Array of synced entities (can contain base classes)
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};
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module = "AdvancedSlingLoading";
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parameters[] = {"ARRAY","STRING","BOOL"};
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};
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};
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*/
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class CfgFunctions
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{
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