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Update README.md
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README.md
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README.md
@ -4,7 +4,7 @@ Adds support for towing vehicles using ropes. Works in both SP and MP. Supports
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Also check out my Advanced Sling Loading addon for more rope features!
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Features:
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**Features: **
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- Tow other vehicles behind Ships, Cars, Trucks and Tanks
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- The size of the vehicle impacts it's towing capability
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@ -12,14 +12,14 @@ Features:
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- Supports towing damaged / destroyed vehicles
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- Supports towing "trains" of vehicles (disabled by default - see below)
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Default Towing Rules:
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**Default Towing Rules: **
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- Tanks can tow tanks, cars, ships and air
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- Cars can tow cars, ships and air
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- Trucks can tow cars, ships and air
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- Ships can only tow ships
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Notes for Mission Makers:
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**Notes for Mission Makers: **
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Note: The addon only needs to be installed on the server. It's optional for clients.
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@ -44,21 +44,21 @@ SA_TOW_RULES_OVERRIDE =
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In this example, all objects of class Air can tow Ships and Air. However, Ships can only tow ships.
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Not working on your server?
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**Not working on your server? **
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Make sure you have the mod listed in the -mod or -serverMod command line option. Only -serverMod is required for this addon. If still not working, check your server log to make sure the addon is found.
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Trying to run this on Exile?
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**Trying to run this on Exile? **
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You can either install this like any other addon (using -serverMod command line option), or you can drop the pbo downloaded via steam into your @ExileServer/addon directory. Either approach will work. No changes needed to your mission file / description.ext / CfgRemoteExec. This addon has been built to use Exile's built in networking code.
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Issues & Feature Requests
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**Issues & Feature Requests **
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https://github.com/sethduda/AdvancedTowing/issues
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If anyone wants to help fix any of these, please let me know. You can fork the repo and create a pull request.
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Special Thanks for Testing:
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**Special Thanks for Testing: **
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- Stay Alive Tactical Team (http://sa.clanservers.com)
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- BI forum community: diesel tech jc, TeTeT, belbo
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