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Detach helper object before deletion
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@ -409,6 +409,7 @@ SA_Pickup_Tow_Ropes = {
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{
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_attachedObj ropeDetach _x;
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} forEach (_vehicle getVariable ["SA_Tow_Ropes",[]]);
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detach _attachedObj;
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deleteVehicle _attachedObj;
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} forEach ropeAttachedObjects _vehicle;
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_helper = "Land_Can_V2_F" createVehicle position _player;
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