Removing rear cargo hitch code

This commit is contained in:
sethduda 2016-03-20 21:43:05 -04:00
parent c223a04cf2
commit b90a1104a6

View File

@ -219,6 +219,7 @@ SA_Attach_Tow_Ropes = {
_towRopes = _vehicle getVariable ["SA_Tow_Ropes",[]];
if(count _towRopes == 1) then {
/*
private ["_cargoHitchPoints","_distanceToFrontHitch","_distanceToRearHitch","_isRearCargoHitch"];
_cargoHitchPoints = [_cargo] call SA_Get_Hitch_Points;
_distanceToFrontHitch = player distance (_cargo modelToWorld (_cargoHitchPoints select 0));
@ -230,6 +231,9 @@ SA_Attach_Tow_Ropes = {
_cargoHitch = _cargoHitchPoints select 1;
_isRearCargoHitch = true;
};
*/
_cargoHitch = ([_cargo] call SA_Get_Hitch_Points) select 0;
_vehicleHitch = ([_vehicle] call SA_Get_Hitch_Points) select 1;
_ropeLength = (ropeLength (_towRopes select 0));
@ -243,7 +247,7 @@ SA_Attach_Tow_Ropes = {
hideObject _helper;
_helper remoteExec ["hideObjectGlobal",2];
[_helper, [0,0,0], [0,0,-1]] ropeAttachTo (_towRopes select 0);
[_vehicle,_vehicleHitch,_cargo,_cargoHitch,_ropeLength,_isRearCargoHitch] spawn SA_Simulate_Towing;
[_vehicle,_vehicleHitch,_cargo,_cargoHitch,_ropeLength] spawn SA_Simulate_Towing;
};
};
} else {
@ -441,13 +445,9 @@ SA_TOW_RULES = [
["Tank","CAN_TOW","Car"],
["Tank","CAN_TOW","Ship"],
["Tank","CAN_TOW","Air"],
["Tank","CAN_TOW","Cargo_base_F"],
["Tank","CAN_TOW","StaticCannon"],
["Car","CAN_TOW","Car"],
["Car","CAN_TOW","Ship"],
["Car","CAN_TOW","Air"],
["Car","CAN_TOW","StaticCannon"],
["Truck_F","CAN_TOW","Cargo_base_F"],
["Ship","CAN_TOW","Ship"]
];