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Removing surface height adjustment - not working as expected
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@ -126,7 +126,6 @@ SA_Simulate_Towing = {
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private ["_vehicleHitchPosition","_cargoHitchPosition","_newCargoHitchPosition","_cargoVector","_movedCargoVector","_attachedObjects","_currentCargo"];
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private ["_newCargoDir","_lastCargoVectorDir","_newCargoPosition","_doExit","_cargoPosition","_vehiclePosition","_maxVehicleSpeed","_vehicleMass","_cargoMass","_cargoCanFloat"];
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private ["_cargoCorner1AGL","_cargoCorner1ASL","_cargoCorner2AGL","_cargoCorner2ASL","_cargoCorner3AGL","_cargoCorner3ASL","_cargoCorner4AGL","_cargoCorner4ASL","_surfaceNormal1","_surfaceNormal2","_surfaceNormal"];
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private ["_maxSurfaceMidpointASLHeight","_surfaceMidpoint1","_surfaceMidpoint2","_surfaceMidpointASLGL"];
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_maxVehicleSpeed = getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "maxSpeed");
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_cargoCanFloat = if( getNumber (configFile >> "CfgVehicles" >> typeOf _cargo >> "canFloat") == 1 ) then { true } else { false };
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@ -209,13 +208,6 @@ SA_Simulate_Towing = {
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_surfaceNormal2 = (_cargoCorner4ASL vectorFromTo _cargoCorner2ASL) vectorCrossProduct (_cargoCorner4ASL vectorFromTo _cargoCorner3ASL);
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_surfaceNormal = _surfaceNormal1 vectorAdd _surfaceNormal2;
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// Calculate adjusted surface height (prevents vehicle from clipping into ground)
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_surfaceMidpoint1 = (_cargoCorner1ASL vectorAdd _cargoCorner4ASL) vectorMultiply 0.5;
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_surfaceMidpoint2 = (_cargoCorner2ASL vectorAdd _cargoCorner3ASL) vectorMultiply 0.5;
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_surfaceMidpointASLGL = AGLToASL [_surfaceMidpoint2 select 0, _surfaceMidpoint2 select 1, 0];
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_maxSurfaceMidpointASLHeight = (_surfaceMidpoint1 select 2) max (_surfaceMidpoint2 select 2) max (_surfaceMidpointASLGL select 2);
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_newCargoPosition set [2, _maxSurfaceMidpointASLHeight ];
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_newCargoPosition = _newCargoPosition vectorAdd ( _cargoModelCenterGroundPosition vectorMultiply -1 );
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_cargo setVectorDir _newCargoDir;
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