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removing allowdamage
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@ -210,11 +210,9 @@ SA_Simulate_Towing = {
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_newCargoPosition = _newCargoPosition vectorAdd ( _cargoModelCenterGroundPosition vectorMultiply -1 );
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_newCargoPosition = _newCargoPosition vectorAdd ( _cargoModelCenterGroundPosition vectorMultiply -1 );
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_cargo allowDamage false;
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_cargo setVectorDir _newCargoDir;
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_cargo setVectorDir _newCargoDir;
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_cargo setVectorUp _surfaceNormal;
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_cargo setVectorUp _surfaceNormal;
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_cargo setPosWorld _newCargoPosition;
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_cargo setPosWorld _newCargoPosition;
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_cargo allowDamage true;
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_lastCargoHitchPosition = _newCargoHitchPosition;
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_lastCargoHitchPosition = _newCargoHitchPosition;
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_maxDistanceToCargo = _vehicleHitchPosition distance _newCargoHitchPosition;
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_maxDistanceToCargo = _vehicleHitchPosition distance _newCargoHitchPosition;
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