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README.md
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README.md
@ -10,7 +10,7 @@ Also check out my Advanced Sling Loading addon for more rope features!
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- The size of the vehicle impacts it's towing capability
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- Other players (including AI) can tow other players
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- Supports towing damaged / destroyed vehicles
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- Supports towing "trains" of vehicles (disabled by default - see below)
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- Supports towing "trains" of vehicles (limited to 2 by default - see below)
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**Installation:**
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@ -25,11 +25,11 @@ Also check out my Advanced Sling Loading addon for more rope features!
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- Trucks can tow cars, ships and air
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- Ships can only tow ships
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- You can't tow locked vehicles (see settings below)
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- You can only tow one vehicle at a time (see settings below)
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- You can only tow up to two vehicles at a time (see settings below)
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**Notes for Mission Makers:**
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You can enable "trains" of vehicles by defining the SA_MAX_TOWED_CARGO varible in your init.sqf file. By default, this is set to 1. When set, vehicles can tow up to the max number of specified vehicles. If you try to tow more, your vehicle won't be able to move. Note, however, mass of all vehicles will be taken into account. It's going to be slower to two vehicles vs one.
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You can enable "trains" of vehicles by defining the SA_MAX_TOWED_CARGO varible in your init.sqf file. By default, this is set to 2. When set, vehicles can tow up to the max number of specified vehicles. If you try to tow more, your vehicle won't be able to move. Note, however, mass of all vehicles will be taken into account. It's going to be slower to two vehicles vs one.
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```SA_MAX_TOWED_CARGO = 3; ```
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@ -74,7 +74,7 @@ If you're towing a vehicle that another player is driving, it's slower to transm
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Also, when using this in MP, all other players watching someone tow something will also notice the towed vehicle isn't moving as smoothly. This is also due to network delay. Usually this isn't too noticeable unless moving very fast.
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**Battleye kicks me when I try to do xyz. What do I do?**
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*Battleye kicks me when I try to do xyz. What do I do?*
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You need to configure Battleye rules on your server. Below are the files you need to configure:
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@ -90,7 +90,7 @@ If you have any lines starting with 4, 5, 6, or 7 and they contain "" (meaning a
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Also, it's possible there are other battleye filter files that can cause issues. If you check your battleye logs you can figure out which file is causing a problem.
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**The tow actions appear when looking at a vehicle, but do nothing when I select them. How do I fix that?**
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*The tow actions appear when looking at a vehicle, but do nothing when I select them. How do I fix that?*
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Most likely your server is setup with a white list for remote executions. In order to fix this, you need to modify your mission's description.ext file, adding the following CfgRemoteExec rules. If using InfiStar you should edit your cfgremoteexec.hpp instead of the description.ext file. See https://community.bistudio.com/wiki/Arma_3_Remote_Execution for more details on CfgRemoteExec.
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