91 lines
2.1 KiB
Plaintext
91 lines
2.1 KiB
Plaintext
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#define true 1
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#define false 0
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///////////////////////////////////////////////////////////////////////////////
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// Server Settings - Modify at will
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///////////////////////////////////////////////////////////////////////////////
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author = "Exile Mod Team";
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onLoadName = "Exile Mod";
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onLoadMission= "www.exilemod.com";
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loadScreen = "exile_assets\texture\mod\logo.paa";
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disableChannels[] = {0, 2};
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OnLoadIntro = "";
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OnLoadIntroTime = false;
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OnLoadMissionTime = false;
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class Header
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{
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gameType = Survive; // Do NOT change this
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minPlayers = 1;
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maxPlayers = 100;
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};
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///////////////////////////////////////////////////////////////////////////////
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// Exile Settings - Do not change these!
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///////////////////////////////////////////////////////////////////////////////
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forceRotorLibSimulation = 2;
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skipLobby = 1;
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joinUnassigned = 1;
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respawn = "BASE";
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respawnDelay = 120;
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respawnDialog = 0;
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respawnOnStart = 0;
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respawnButton = 1;
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respawnTemplates[] = {"Exile"};
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corpseManagerMode = 0;
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corpseLimit = 20;
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corpseRemovalMinTime = 1800;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 0;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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scriptedPlayer = 1;
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disabledAI = 1;
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enableItemsDropping = 0;
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briefing = 0;
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debriefing = 0;
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allowFunctionsLog = 1;
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enableDebugConsole = 0;
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allowFunctionsRecompile = 0;
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showSquadRadar = 0;
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showUAVFeed = 0;
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reviveDelay = 6;
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reviveForceRespawnDelay = 3;
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reviveBleedOutDelay = 120;
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showHUD[] =
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{
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true, // Scripted HUD (same as showHUD command)
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true, // Vehicle + soldier info
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true, // Vehicle radar
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true, // Vehicle compass
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true, // Tank direction indicator
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false, // Commanding menu
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false, // Group Bar
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true, // HUD Weapon Cursors
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false // Squad Radar
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};
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#include "config.cpp"
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 1;
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jip = 0;
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class ExileServer_system_network_dispatchIncomingMessage
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{
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allowedTargets = 2;
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};
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};
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class Commands
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{
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mode = 0;
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jip = 0;
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};
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};
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