diff --git a/@A3XAI/addons/a3xai_config.pbo b/@A3XAI/addons/a3xai_config.pbo index fd6b30b..1fa04d4 100644 Binary files a/@A3XAI/addons/a3xai_config.pbo and b/@A3XAI/addons/a3xai_config.pbo differ diff --git a/@A3XAI/addons/a3xai_config/config.cpp b/@A3XAI/addons/a3xai_config/config.cpp index fc16694..fd3e072 100644 --- a/@A3XAI/addons/a3xai_config/config.cpp +++ b/@A3XAI/addons/a3xai_config/config.cpp @@ -170,7 +170,7 @@ class CfgA3XAISettings { levelRequiredLauncher = -1; //List of launcher-type weapons that AI can use. - launcherTypes[] = {/*"launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"*/}; + launcherTypes[] = {"launch_RPG7_F","launch_NLAW_F","launch_RPG32_F","launch_B_Titan_short_F"}; //Maximum number of launcher weapons allowed per group (Default: 1) launchersPerGroup = 0; @@ -665,10 +665,10 @@ class CfgA3XAISettings { respectChute = 600; //Respect bonus for collision kills with air vehicle - respectBigBird = 600; + respectBigBird = 100; //Respect bonus for collision kills by vehicle driver - respectRoadkill = 500; + respectRoadkill = 50; //Respect bonus for kills with vehicle weapons respectLetItRain = 150; diff --git a/@ExileServer/addons/a3_exile_occupation.pbo b/@ExileServer/addons/a3_exile_occupation.pbo index f1d6bfd..4737462 100644 Binary files a/@ExileServer/addons/a3_exile_occupation.pbo and b/@ExileServer/addons/a3_exile_occupation.pbo differ diff --git a/@ExileServer/addons/a3_exile_occupation/config.sqf b/@ExileServer/addons/a3_exile_occupation/config.sqf index 5f6c511..bedde9f 100644 --- a/@ExileServer/addons/a3_exile_occupation/config.sqf +++ b/@ExileServer/addons/a3_exile_occupation/config.sqf @@ -791,7 +791,7 @@ SC_BanditMagazines = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Ex SC_BanditPistol = ["hgun_ACPC2_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Rook40_F"]; SC_BanditPistolAttachments = []; SC_BanditAssignedItems = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added -SC_BanditLauncher = []; +SC_BanditLauncher = [ "launch_RPG7_F","launch_NLAW_F","launch_RPG32_F","launch_B_Titan_short_F"]; SC_BanditBackpack = ["B_HuntingBackpack","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_sgg","B_OutdoorPack_blk","B_OutdoorPack_blu","B_OutdoorPack_tan","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr"]; // Possible equipment for random ai to spawn with @@ -805,7 +805,7 @@ SC_RandomMagazines = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Ex SC_RandomPistol = ["hgun_Rook40_F"]; SC_RandomPistolAttachments = ["muzzle_snds_L"]; SC_RandomAssignedItems = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added -SC_RandomLauncher = []; +SC_RandomLauncher = [ "launch_RPG7_F","launch_NLAW_F","launch_RPG32_F","launch_B_Titan_short_F"]; SC_RandomBackpack = ["B_AssaultPack_blk"]; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////