diff --git a/@ExileServer/addons/a3_exile_occupation.pbo b/@ExileServer/addons/a3_exile_occupation.pbo index 4737462..78978d0 100644 Binary files a/@ExileServer/addons/a3_exile_occupation.pbo and b/@ExileServer/addons/a3_exile_occupation.pbo differ diff --git a/@ExileServer/addons/a3_exile_occupation/config.sqf b/@ExileServer/addons/a3_exile_occupation/config.sqf index bedde9f..beed2a4 100644 --- a/@ExileServer/addons/a3_exile_occupation/config.sqf +++ b/@ExileServer/addons/a3_exile_occupation/config.sqf @@ -20,9 +20,9 @@ SC_infiSTAR_log = true; // true Use infiSTAR logging, false logs to ser SC_useApexClasses = true; // true if you want to use the Apex class list over rides, false to use vanilla Arma gear SC_useMapOverrides = true; // set to true to enable over riding options per map (see the bottom of this file for examples) -SC_maxAIcount = 200; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn +SC_maxAIcount = 300; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn SC_mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false -SC_minFPS = 5; // any lower than minFPS on the server and additional AI won't spawn +SC_minFPS = 15; // any lower than minFPS on the server and additional AI won't spawn SC_scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player SC_minDistanceToSpawnZones = 750; // Minimum distance in metres to the nearest spawn zone