Added eXpochVectorBldg

This commit is contained in:
Zepheris 2018-03-03 12:32:06 -07:00
parent 4abf8c3934
commit 66fd2d6a0f
11 changed files with 1486 additions and 15 deletions

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@ -6,16 +6,6 @@ ExileClient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanage
//Persistent Tree
ExileServer_object_tree_network_chopTreeRequest="Custom\persistantTree\ExileServer_object_tree_network_chopTreeRequest.sqf";
//Vector Building
ExileClient_object_construction_move = "eXpochVectorBldg\ExileClient_object_construction_move.sqf";
ExileClient_gui_hud_event_onKeyDown = "eXpochVectorBldg\ExileClient_gui_hud_event_onKeyDown.sqf";
ExileClient_gui_hud_event_onKeyUp = "eXpochVectorBldg\ExileClient_gui_hud_event_onKeyUp.sqf";
ExileClient_construction_beginExistingObject = "eXpochVectorBldg\ExileClient_construction_beginExistingObject.sqf";
ExileClient_construction_beginNewObject = "eXpochVectorBldg\ExileClient_construction_beginNewObject.sqf";
ExileClient_construction_thread = "eXpochVectorBldg\ExileClient_construction_thread.sqf";
ExileClient_gui_constructionMode_update = "eXpochVectorBldg\ExileClient_gui_constructionMode_update.sqf";
ExileClient_util_world_canBuildHere = "eXpochVectorBldg\ExileClient_util_world_canBuildHere.sqf";
//Exile Revive
ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; //Happys Revive
ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf"; //Happys Revive AntiDupe ---NEW with v0.65
@ -58,4 +48,14 @@ ExileServer_system_garbageCollector_deleteObject="custom\fixes\ExileServer_syste
ExileServer_system_event_ambientFlyOver_start="custom\fixes\ExileServer_system_event_ambientFlyOver_start.sqf";
//igiload
ExileClient_object_player_event_onEnterSafezone="custom\fixes\ExileClient_object_player_event_onEnterSafezone.sqf";
ExileClient_object_player_event_onEnterSafezone="custom\fixes\ExileClient_object_player_event_onEnterSafezone.sqf";
//Vector Building
ExileClient_object_construction_move = "eXpochVectorBldg\ExileClient_object_construction_move.sqf";
ExileClient_gui_hud_event_onKeyDown = "eXpochVectorBldg\ExileClient_gui_hud_event_onKeyDown.sqf";
ExileClient_gui_hud_event_onKeyUp = "eXpochVectorBldg\ExileClient_gui_hud_event_onKeyUp.sqf";
ExileClient_construction_beginExistingObject = "eXpochVectorBldg\ExileClient_construction_beginExistingObject.sqf";
ExileClient_construction_beginNewObject = "eXpochVectorBldg\ExileClient_construction_beginNewObject.sqf";
ExileClient_construction_thread = "eXpochVectorBldg\ExileClient_construction_thread.sqf";
ExileClient_gui_constructionMode_update = "eXpochVectorBldg\ExileClient_gui_constructionMode_update.sqf";
ExileClient_util_world_canBuildHere = "eXpochVectorBldg\ExileClient_util_world_canBuildHere.sqf";

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@ -0,0 +1,49 @@
/**
* ExileClient_construction_beginExistingObject
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*
eXpochClient_FREE_vectorBuilding
Made for Anarchy, adapted to eXpoch and ported into Altis Life and Operation BlockHead by DirtySanchez
and NOW EXILE WILL FEEL THE FREE VECTOR, go get a job sellers of scripts, this is a modding community.
Sharing is caring and douchebaggery is a bannable offense
http://DonkeyPunch.INFO
*/
private["_previewObjectClassName"];
if (ExileClientPlayerIsInCombat) then
{
["ErrorTitleAndText", ["Construction aborted!", "You cannot build during a combat."]] call ExileClient_gui_toaster_addTemplateToast;
}
else
{
ExileClientConstructionObject = _this;
ExileClientConstructionCanPlaceObject = false;
ExileClientConstructionConfig = ("getText(_x >> 'staticObject') == ExileClientConstructionObject" configClasses(configFile >> "CfgConstruction")) select 0;
_previewObjectClassName = getText(ExileClientConstructionConfig >> "previewObject");
ExileClientConstructionSnapToObjectClassNames = (ExileClientConstructionConfig >> "SnapObjects") call Bis_fnc_getCfgSubClasses;
ExileClientConstructionProcess = 2;
ExileClientConstructionRotation = 0;
ExileClientConstructionObjectDisplayName = getText(configFile >> "CfgVehicles" >> _previewObjectClassName >> "displayName");
ExileClientConstructionOffset = [0,5,0];
DPBEAClientObjAttachedTo = player;
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
ExileClientConstructionMode = 1;
ExileClientConstructionIsInSelectSnapObjectMode = true;
ExileClientConstructionSupportSnapMode = count(ExileClientConstructionSnapToObjectClassNames) > 0;
ExileClientConstructionCurrentSnapToObject = objNull;
{
player reveal _x;
}
forEach (player nearObjects ["Exile_Construction_Abstract_Static", 20]);
["buildConstructionRequest", [_previewObjectClassName,ExileClientConstructionPosition]] call ExileClient_system_network_send;
};
true

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@ -0,0 +1,59 @@
/**
* ExileClient_construction_beginNewObject
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*
eXpochClient_FREE_vectorBuilding
Made for Anarchy, adapted to eXpoch and ported into Altis Life and Operation BlockHead by DirtySanchez
and NOW EXILE WILL FEEL THE FREE VECTOR, go get a job sellers of scripts, this is a modding community.
Sharing is caring and douchebaggery is a bannable offense
http://DonkeyPunch.INFO
*/
private["_kitClassName","_previewObjectClassName"];
_kitClassName = _this select 0;
ExileClientConstructionConfig = ("getText(_x >> 'kitMagazine') == _kitClassName" configClasses(configFile >> "CfgConstruction")) select 0;
_previewObjectClassName = getText(ExileClientConstructionConfig >> "previewObject");
ExileClientConstructionSnapToObjectClassNames = (ExileClientConstructionConfig >> "SnapObjects") call Bis_fnc_getCfgSubClasses;
ExileClientConstructionProcess = 1;
ExileClientConstructionOffset = [0, 5, 0];
ExileClientConstructionPosition = [0, 0, 0];
DPBEAClientObjAttachedTo = player;
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
ExileClientConstructionRotation = 0;
ExileClientConstructionKitClassName = _kitClassName;
ExileClientConstructionObjectDisplayName = getText(configFile >> "CfgVehicles" >> _previewObjectClassName >> "displayName");
if (ExileClientPlayerIsInCombat) then
{
["ErrorTitleAndText", ["Construction aborted!", "You cannot build during a combat."]] call ExileClient_gui_toaster_addTemplateToast;
}
else
{
ExileClientConstructionMode = 1;
ExileClientConstructionIsInSelectSnapObjectMode = true;
ExileClientConstructionSupportSnapMode = count(ExileClientConstructionSnapToObjectClassNames) > 0;
ExileClientConstructionCurrentSnapToObject = objNull;
ExileClientConstructionPosition = [getPosATL player, ExileClientConstructionOffset select 1, getDir player] call ExileClient_util_math_getPositionInDirection;
ExileClientConstructionPosition set[2, ExileClientConstructionOffset select 2];
{
player reveal _x;
}
forEach (player nearObjects ["Exile_Construction_Abstract_Static", 20]);
if((count _this) < 2 )then
{
["buildConstructionRequest", [_previewObjectClassName,ExileClientConstructionPosition]] call ExileClient_system_network_send;
}
else
{
["buildTerritoryRequest", [_previewObjectClassName, (ASLtoAGL (ATLtoASL ExileClientConstructionPosition)),_this select 1,_this select 2]] call ExileClient_system_network_send;
};
};
true

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@ -0,0 +1,279 @@
/**
* ExileClient_construction_thread
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*
eXpochClient_FREE_vectorBuilding
Made for Anarchy, adapted to eXpoch and ported into Altis Life and Operation BlockHead by DirtySanchez
and NOW EXILE WILL FEEL THE FREE VECTOR, go get a job sellers of scripts, this is a modding community.
Sharing is caring and douchebaggery is a bannable offense
http://DonkeyPunch.INFO
*/
private["_boundingBox","_boundingBoxMinimum","_boundingBoxMaximum","_boundingBoxPointsTop","_boundingBoxPointsBottom","_objectColor","_materialColor","_simulatePhysics","_position","_rotation","_vectorDirection","_isFlag","_vectorUp","_potentionalSnapObject","_snapToClassName","_snapToConfig","_snapPosition","_possibleSnapPosition","_contactThreshold","_isBelowTerrain","_worldPosition","_isInAir","_numberOfContactsBottom","_startPosition","_endPosition","_newDirAndUp"];
scriptName 'Exile Construction Thread';
("ExileClientConstructionModeLayer" call BIS_fnc_rscLayer) cutRsc ["RscExileConstructionMode", "PLAIN", 1, false];
ExileClientIsInConstructionMode = true;
ExileClientConstructionResult = 0;
ExileClientConstructionStartPosition = getPosASL player;
_boundingBox = boundingBoxReal ExileClientConstructionObject;
_boundingBoxMinimum = _boundingBox select 0;
_boundingBoxMaximum = _boundingBox select 1;
_boundingBoxPointsTop =
[
[_boundingBoxMinimum select 0, _boundingBoxMinimum select 1, _boundingBoxMaximum select 2],
[_boundingBoxMinimum select 0, _boundingBoxMaximum select 1, _boundingBoxMaximum select 2],
[_boundingBoxMaximum select 0, _boundingBoxMinimum select 1, _boundingBoxMaximum select 2],
[_boundingBoxMaximum select 0, _boundingBoxMaximum select 1, _boundingBoxMaximum select 2]
];
_boundingBoxPointsBottom =
[
[_boundingBoxMinimum select 0, _boundingBoxMinimum select 1, _boundingBoxMinimum select 2],
[_boundingBoxMinimum select 0, _boundingBoxMaximum select 1, _boundingBoxMinimum select 2],
[_boundingBoxMaximum select 0, _boundingBoxMinimum select 1, _boundingBoxMinimum select 2],
[_boundingBoxMaximum select 0, _boundingBoxMaximum select 1, _boundingBoxMinimum select 2],
[0, 0, _boundingBoxMinimum select 2]
];
ExileClientConstructionBoundingRadius = 1 + 0.5 * ([_boundingBoxMaximum select 0, _boundingBoxMaximum select 1, 0] distance [_boundingBoxMinimum select 0, _boundingBoxMinimum select 1, 0]);
ExileClientConstructionOffset set [1, 5 max ExileClientConstructionBoundingRadius];
ExileClientConstructionVectorDirAndUp = [[0,0,0],[0,0,1]];
ExileClientConstructionVectorPosASL = [0,0,0];
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
_objectColor = "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)";
_materialColor = _objectColor;
_simulatePhysics = false;
_position = [0, 0, 0];
_rotation = 0;
_vectorDirection = [0, 0, 0];
_isFlag = ExileClientConstructionKitClassName isEqualTo "Exile_Item_Flag";
if (_isFlag) then
{
ExileClientConstructionModePhysx = false;
};
[] call ExileClient_gui_constructionMode_update;
while {ExileClientConstructionResult isEqualTo 0} do
{
if (ExileClientConstructionProcess isEqualTo 1) then
{
if !(ExileClientConstructionKitClassName in (magazines player)) then
{
ExileClientConstructionResult = 2;
};
};
if !(ExileClientConstructionLock) then
{
_vectorUp = [0, 0, 1];
ExileClientConstructionCanPlaceObject = false;
switch (ExileClientConstructionMode) do
{
case 1:
{
if!(_isFlag)then{
_position = ASLtoATL (AGLtoASL (player modelToWorld ExileClientConstructionOffset));
_newDirAndUp = [[sin ((BuildVecYaw + (getDir player) + 360) % 360) * cos BuildVecPitch, cos ((BuildVecYaw + (getDir player) + 360) % 360) * cos BuildVecPitch, sin BuildVecPitch],[[ sin BuildVecRoll,-sin BuildVecPitch,cos BuildVecRoll * cos BuildVecPitch],-((BuildVecYaw + (getDir player) + 360) % 360)] call BIS_fnc_rotateVector2D];
_vectorDirection = _newDirAndUp select 0;
_vectorUp = _newDirAndUp select 1;
}else{
_position = ASLtoATL (AGLtoASL (player modelToWorld ExileClientConstructionOffset));
_rotation = (ExileClientConstructionRotation + (getDir player) + 360) % 360;
_vectorDirection = [sin(_rotation), cos(_rotation), 0];
};
};
case 2:
{
_newDirAndUp = [[sin ((BuildVecYaw + (getDir player) + 360) % 360) * cos BuildVecPitch, cos ((BuildVecYaw + (getDir player) + 360) % 360) * cos BuildVecPitch, sin BuildVecPitch],[[ sin BuildVecRoll,-sin BuildVecPitch,cos BuildVecRoll * cos BuildVecPitch],-((BuildVecYaw + (getDir player) + 360) % 360)] call BIS_fnc_rotateVector2D];
_vectorDirection = _newDirAndUp select 0;
_vectorUp = _newDirAndUp select 1;
_position = ASLtoATL (AGLtoASL (player modelToWorld ExileClientConstructionOffset));
_position =
[
(_position select 0) - ((_position select 0) % (ExileClientConstructionGrid select 0)),
(_position select 1) - ((_position select 1) % (ExileClientConstructionGrid select 1)),
(_position select 2) - ((_position select 2) % (ExileClientConstructionGrid select 2))
];
};
case 3:
{
ExileClientConstructionIsSnapped = false;
if (ExileClientConstructionIsInSelectSnapObjectMode) then
{
ExileClientConstructionPossibleSnapPositions = [];
ExileClientConstructionCurrentSnapToObject = objNull;
_position = getPosATL player;
_position set [2, -500];
_rotation = (ExileClientConstructionRotation + (getDir player) + 360) % 360;
_vectorDirection = [sin(_rotation), cos(_rotation), 0];
_potentionalSnapObject = cursorTarget;
if !(isNull _potentionalSnapObject) then
{
if (_potentionalSnapObject distance player < 12) then
{
_snapToClassName = typeOf _potentionalSnapObject;
if (_snapToClassName in ExileClientConstructionSnapToObjectClassNames) then
{
ExileClientConstructionCurrentSnapToObject = _potentionalSnapObject;
_snapToConfig = ("getText(_x >> 'staticObject') == _snapToClassName" configClasses(configFile >> "CfgConstruction")) select 0;
{
_snapPosition = getArray (_snapToConfig >> "SnapPositions" >> _x);
_possibleSnapPosition = ASLtoATL (AGLtoASL (_potentionalSnapObject modelToWorld _snapPosition));
ExileClientConstructionPossibleSnapPositions pushBack _possibleSnapPosition;
}
forEach getArray (ExileClientConstructionConfig >> "SnapObjects" >> _snapToClassName >> "positions");
};
};
};
}
else
{
_position = ASLtoATL (AGLtoASL (player modelToWorld ExileClientConstructionOffset));
_rotation = (ExileClientConstructionRotation + (getDir player) + 360) % 360;
_vectorDirection = [sin(_rotation), cos(_rotation), 0];
{
if (_x distance _position < 1) exitWith
{
_position = _x;
_rotation = (ExileClientConstructionRotation + (getDir ExileClientConstructionCurrentSnapToObject) + 360) % 360;
_vectorDirection = [sin(_rotation), cos(_rotation), 0];
_vectorUp = vectorUp ExileClientConstructionCurrentSnapToObject;
ExileClientConstructionIsSnapped = true;
};
}
forEach ExileClientConstructionPossibleSnapPositions;
};
};
case 4:
{
_position = ASLtoATL (AGLtoASL (DPBEAClientObjAttachedTo modelToWorld ExileClientConstructionOffset));
_newDirAndUp = [[sin BuildVecYaw * cos BuildVecPitch, cos BuildVecYaw * cos BuildVecPitch, sin BuildVecPitch],[[ sin BuildVecRoll,-sin BuildVecPitch,cos BuildVecRoll * cos BuildVecPitch],-BuildVecYaw] call BIS_fnc_rotateVector2D];
_vectorDirection = _newDirAndUp select 0;
_vectorUp = _newDirAndUp select 1;
};
};
ExileClientConstructionObject setVectorDirAndUp [_vectorDirection,_vectorUp];
ExileClientConstructionObject setPosATL _position;
};
_contactThreshold = 0.1;
_isBelowTerrain = true;
{
_worldPosition = ASLtoATL (AGLtoASL (ExileClientConstructionObject modelToWorld _x));
if ((_worldPosition select 2) > _contactThreshold) exitWith {_isBelowTerrain = false};
}
forEach _boundingBoxPointsTop;
_isInAir = true;
_numberOfContactsBottom = 0;
{
_worldPosition = ASLtoATL (AGLtoASL (ExileClientConstructionObject modelToWorld _x));
if ((_worldPosition select 2) < _contactThreshold) then
{
_isInAir = false;
};
_startPosition = ATLtoASL[_worldPosition select 0, _worldPosition select 1, (_worldPosition select 2) + _contactThreshold];
_endPosition = ATLtoASL [_worldPosition select 0, _worldPosition select 1, (_worldPosition select 2) - _contactThreshold];
if (count lineIntersectsObjs[_startPosition, _endPosition, ExileClientConstructionObject, objNull, false, 2] > 0) then
{
_numberOfContactsBottom = _numberOfContactsBottom + 1;
};
}
forEach _boundingBoxPointsBottom;
if (_isBelowTerrain) then
{
ExileClientConstructionCanPlaceObject = false;
_simulatePhysics = false;
_objectColor = "#(argb,2,2,1)color(0.91,0,0,0.6,ca)";
}
else
{
ExileClientConstructionCanPlaceObject = true;
if !(ExileClientConstructionModePhysx) then
{
_objectColor = "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)";
_simulatePhysics = false;
}
else
{
if (_isInAir) then
{
if (_numberOfContactsBottom >= 3) then
{
_objectColor = "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)";
_simulatePhysics = false;
}
else
{
_objectColor = "#(argb,2,2,1)color(1,0.79,0.07,0.6,ca)";
_simulatePhysics = true;
};
}
else
{
_objectColor = "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)";
_simulatePhysics = false;
};
};
};
if (ExileClientConstructionMode isEqualTo 3) then
{
if (!ExileClientConstructionIsSnapped) then
{
ExileClientConstructionCanPlaceObject = false;
_simulatePhysics = false;
_objectColor = "#(argb,2,2,1)color(0.91,0,0,0.6,ca)";
};
};
if !(([configName ExileClientConstructionConfig, ASLtoAGL (getPosASL ExileClientConstructionObject), getPlayerUID player] call ExileClient_util_world_canBuildHere) isEqualTo 0) then
{
ExileClientConstructionCanPlaceObject = false;
_simulatePhysics = false;
_objectColor = "#(argb,2,2,1)color(0.91,0,0,0.6,ca)";
};
if (_isFlag) then
{
if (((getPos ExileClientConstructionObject) select 2) > 0.2) then
{
ExileClientConstructionCanPlaceObject = false;
_simulatePhysics = false;
_objectColor = "#(argb,2,2,1)color(0.91,0,0,0.6,ca)";
};
};
if (_objectColor != _materialColor) then
{
ExileClientConstructionObject setObjectTextureGlobal[0, _objectColor];
ExileClientConstructionObject setObjectTextureGlobal[1, _objectColor];
ExileClientConstructionObject setObjectTextureGlobal[2, _objectColor];
ExileClientConstructionObject setObjectTextureGlobal[3, _objectColor];
_materialColor = _objectColor;
};
if (ExileClientConstructionStartPosition distance (getPosASL player) > 20) then
{
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionResult = 3;
};
};
if (ExileClientPlayerIsInCombat) then
{
ExileClientConstructionModePhysx = true;
ExileClientConstructionResult = 2;
};
uiSleep 0.001;
};
if !(ExileClientConstructionModePhysx) then
{
_simulatePhysics = false;
};
_simulatePhysics call ExileClient_construction_handleAbort;
ExileClientConstructionObject = objNull;
ExileClientIsInConstructionMode = false;
ExileClientConstructionResult = 0;
ExileClientConstructionProcess = 0;
ExileClientConstructionLock = false;
("ExileClientConstructionModeLayer" call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
true

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@ -0,0 +1,40 @@
/**
* ExileClient_gui_constructionMode_update
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
private["_display","_title","_titleControl","_description","_descriptionBackground"];
disableSerialization;
_display = uiNamespace getVariable "RscExileConstructionMode";
if (!isNull _display) then
{
_title = "";
switch (ExileClientConstructionMode) do
{
case 1: { _title = "FREE VECTOR MODE"; };
case 2: { _title = "GRID MODE"; };
case 3: { _title = "SNAP MODE"; };
case 4: { _title = "OBJECT SNAP MODE"; };
};
if (ExileClientConstructionModePhysx) then
{
_title = _title + " + PHYSICS";
};
_titleControl = _display displayCtrl 1000;
_titleControl ctrlSetText _title;
_description = _display displayCtrl 1001;
_description ctrlShow ExileClientConstructionShowHint;
_descriptionBackground = _display displayCtrl 1002;
_descriptionBackground ctrlShow ExileClientConstructionShowHint;
_pos = ctrlPosition _descriptionBackground;
_descriptionBackground ctrlSetPosition [_pos select 0,_pos select 1,_pos select 2,450 * pixelH];
_descriptionBackground ctrlCommit 0;
_description ctrlSetStructuredText parseText Format["<t align='left'>Free Vector Mode</t><t align='right' color='#3fd4fc'>1</t><br/> <t align='left'>Grid Mode</t><t align='right' color='#3fd4fc'>2</t><br/><t align='left'>Snap Mode</t><t align='right' color='#3fd4fc'>3</t><br/><t align='left'>Toggle Physics</t><t align='right' color='#3fd4fc'>4</t><br/><t color='#3fd4fc' align='center'>ORIGINAL</t><br/><t align='left'>Rotation</t><t align='right' color='#3fd4fc'>Q/E</t><br/><t align='left'>Elevation</t><t align='right' color='#3fd4fc'>PAGE UP/DOWN</t><br/><t align='left'>Distance</t><t align='right' color='#3fd4fc'>HOME/END</t><br/><t color='#33FF11' align='center'>DP CUSTOM</t><br/><t align='left'>Tilt and Pitch</t><t align='right' color='#3fd4fc'>Arrow Keys</t><br/><t align='left'>Rotate/Yaw</t><t align='right' color='#3fd4fc'>NUM7/NUM9</t><br/><t align='left'>Move Away/Back</t><t align='right' color='#3fd4fc'>NUM8/NUM2</t><br/><t align='left'>Move Left/Right</t><t align='right' color='#3fd4fc'>NUM4/NUM6</t><br/><t align='left'>Reset Object</t><t align='right' color='#3fd4fc'>NUM5</t><br/><t align='left'>Object Snapping</t><t align='right' color='#3fd4fc'>NUM0</t><br/><t color='#33FF11' align='center'>CUSTOM STEPPING</t><br/><t align='left'>Larger</t><t align='right' color='#3fd4fc'>SHIFT</t><br/><t align='left'>Smaller</t><t align='right' color='#3fd4fc'>CONTROL</t><br/><t align='left'>Precision</t><t align='right' color='#3fd4fc'>ALT</t><br/><t color='#33FF11' align='center'>FINISH UP</t><br/><t align='left'>Place</t><t align='right' color='#3fd4fc'>SPACE</t><br/><t align='left'>Abort</t><t align='right' color='#3fd4fc'>ESCAPE</t>"];
};
true

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/**
* ExileClient_gui_hud_event_onKeyDown
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
private["_stopPropagation","_caller","_keyCode","_shiftState","_controlState","_altState","_grenadeName"];
_stopPropagation = false;
_caller = _this select 0;
_keyCode = _this select 1;
_shiftState = _this select 2;
_controlState = _this select 3;
_altState = _this select 4;
if ((_keyCode in (actionKeys "nightVision")) && ExileClientGasMaskVisible) exitWith {true};
if (_keyCode in (actionKeys "TacticalView")) exitWith {true};
if (!(_controlState) && (_keyCode in (actionKeys "Throw"))) exitWith
{
_stopPropagation = false;
_grenadeName = (currentThrowable player) select 0;
if (_grenadeName isEqualTo "Exile_Item_ZipTie") then
{
call ExileClient_object_handcuffs_use;
_stopPropagation = true;
};
_stopPropagation
};
switch (_keyCode) do
{
case 0x29: { _stopPropagation = true; };
case 0x0B: { _stopPropagation = true; };
case 0x06: { _stopPropagation = true; };
case 0x07: { _stopPropagation = true; };
case 0x08: { _stopPropagation = true; };
case 0x09: { _stopPropagation = true; };
case 0x0A: { _stopPropagation = true; };
case 0x3B: { _stopPropagation = true; };
case 0x3C: { _stopPropagation = true; };
case 0x3D: { _stopPropagation = true; };
case 0x3E: { _stopPropagation = true; };
case 0x3F: { _stopPropagation = true; };
case 0x40: { _stopPropagation = true; };
case 0x41: { _stopPropagation = true; };
case 0x42: { _stopPropagation = true; };
case 0x43: { _stopPropagation = true; };
case 0x44: { _stopPropagation = true; };
case 0x57: { _stopPropagation = true; };
case 0x58: { _stopPropagation = true; };
case 0x0E: { _stopPropagation = true; };
case 0x02:
{
_stopPropagation = true;
};
case 0x03:
{
_stopPropagation = true;
};
case 0x04:
{
_stopPropagation = true;
};
case 0x05:
{
_stopPropagation = true;
};
case 0xD2:
{
_stopPropagation = true;
};
case 0x10:
{
if (ExileClientIsInConstructionMode) then
{
if!(ExileClientConstructionMode isEqualTo 3)then
{
_step = 1;
if(_shiftState)then{_step = 3;};
if(_controlState)then{_step = 0.5;};
if(_altState)then{ _step = 0.25;};
BuildVecYaw = (((BuildVecYaw - _step)min 360) max -360);
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
}
else
{
_step = 45;
if (_shiftState) then
{
_step = 90;
}
else
{
if (_controlState) then
{
_step = 22.5;
};
};
ExileClientConstructionRotation = (ExileClientConstructionRotation - _step + 360) % 360;
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
};
case 0x12:
{
if (ExileClientIsInConstructionMode) then
{
if!(ExileClientConstructionMode isEqualTo 3)then
{
_step = 1;
if(_shiftState)then{_step = 3;};
if(_controlState)then{_step = 0.5;};
if(_altState)then{ _step = 0.25;};
BuildVecYaw = (((BuildVecYaw + _step)min 360) max -360);
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
}
else
{
_step = 45;
if (_shiftState) then
{
_step = 90;
}
else
{
if (_controlState) then
{
_step = 22.5;
};
};
ExileClientConstructionRotation = (ExileClientConstructionRotation + _step + 360) % 360;
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
};
case 0x47:
{
if (ExileClientIsInConstructionMode) then
{
_step = 1;
if(_shiftState)then{_step = 3;};
if(_controlState)then{_step = 0.5;};
if(_altState)then{ _step = 0.25;};
BuildVecYaw = (((BuildVecYaw - _step)min 360) max -360);
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0x49:
{
if (ExileClientIsInConstructionMode) then
{
_step = 1;
if(_shiftState)then{_step = 3;};
if(_controlState)then{_step = 0.5;};
if(_altState)then{ _step = 0.25;};
BuildVecYaw = (((BuildVecYaw + _step)min 360) max -360);
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0xC9:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xD1:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x39:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xCF:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x48:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x50:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x4B:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x4D:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x4C:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x52:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xC7:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xCB:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
BuildVecRoll = (((BuildVecRoll - _step)min 360) max -360);
_stopPropagation = true;
};
};
case 0xCD:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
BuildVecRoll = (((BuildVecRoll + _step)min 360) max -360);
_stopPropagation = true;
};
};
case 0xC8:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
BuildVecPitch =(((BuildVecPitch - _step)min 360) max -360);
_stopPropagation = true;
};
};
case 0xD0:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
BuildVecPitch = (((BuildVecPitch + _step)min 360) max -360);
_stopPropagation = true;
};
};
case 0x01:
{
if (ExileClientIsInConstructionMode) then
{
ExileClientConstructionResult = 2;
_stopPropagation = true;
};
if (ExileIsPlayingRussianRoulette) then
{
if (ExileRussianRouletteCanEscape) then
{
["leaveRussianRouletteRequest", []] call ExileClient_system_network_send;
ExileRussianRouletteCanEscape = false;
};
_stopPropagation = true;
};
};
};
_stopPropagation

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/**
* ExileClient_gui_hud_event_onKeyUp
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
private["_stopPropagation","_caller","_keyCode","_shiftState","_controlState","_altState","_posObject","_step"];
_stopPropagation = false;
_caller = _this select 0;
_keyCode = _this select 1;
_shiftState = _this select 2;
_controlState = _this select 3;
_altState = _this select 4;
if (_keyCode in (actionKeys "TacticalView")) exitWith {true};
if (_keyCode in (actionKeys "User1") && !(_keyCode isEqualTo 0x02)) exitWith
{
if !(ExileClientIsHandcuffed) then
{
call ExileClient_object_vehicle_interaction_keyLock;
};
true
};
if (_keyCode in (actionKeys "User2")) exitWith
{
if (ExileClientAllowPartyMarkers) then
{
if !(ExileClientPartyID isEqualTo -1) then
{
if !(ExileClientIsHandcuffed) then
{
call ExileClient_system_party_updateMyMarker;
};
};
};
true
};
switch (_keyCode) do
{
case 0x29:
{
call ExileClient_gui_hud_toggleStatsBar;
_stopPropagation = true;
};
case 0x11,
case 0x1E,
case 0x1F,
case 0x20:
{
if (ExileClientIsAutoRunning) then
{
call ExileClient_system_autoRun_stop;
_stopPropagation = true;
};
};
case 0x0B:
{
if !(ExileClientIsHandcuffed) then
{
call ExileClient_system_autoRun_toggle;
};
_stopPropagation = true;
};
case 0x08: { _stopPropagation = true; };
case 0x09: { _stopPropagation = true; };
case 0x0A: { _stopPropagation = true; };
case 0x3B: { _stopPropagation = true; };
case 0x3C: { _stopPropagation = true; };
case 0x3D: { _stopPropagation = true; };
case 0x3E: { _stopPropagation = true; };
case 0x41: { _stopPropagation = true; };
case 0x42: { _stopPropagation = true; };
case 0x43: { _stopPropagation = true; };
case 0x44: { _stopPropagation = true; };
case 0x57: { _stopPropagation = true; };
case 0x58: { _stopPropagation = true; };
case 0x0E: { _stopPropagation = true; };
case 0x02:
{
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
{
if (ExileClientIsInConstructionMode) then
{
ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
ExileClientConstructionCurrentSnapToObject = objNull;
ExileClientConstructionIsInSelectSnapObjectMode = false;
ExileClientConstructionPossibleSnapPositions = [];
ExileClientConstructionMode = 1;
[] call ExileClient_gui_constructionMode_update;
}
else
{
if (primaryWeapon player != "") then
{
if (primaryWeapon player != currentWeapon player) then
{
player selectWeapon (primaryWeapon player);
};
};
};
};
_stopPropagation = true;
};
case 0x03:
{
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
{
if (ExileClientIsInConstructionMode) then
{
ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
ExileClientConstructionCurrentSnapToObject = objNull;
ExileClientConstructionIsInSelectSnapObjectMode = false;
ExileClientConstructionPossibleSnapPositions = [];
ExileClientConstructionMode = 2;
[] call ExileClient_gui_constructionMode_update;
}
else
{
if (handgunWeapon player != "") then
{
if (handgunWeapon player != currentWeapon player) then
{
player selectWeapon (handgunWeapon player);
};
};
};
};
_stopPropagation = true;
};
case 0x04:
{
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
{
if (ExileClientIsInConstructionMode) then
{
if (ExileClientConstructionSupportSnapMode) then
{
if (ExileClientConstructionMode != 3) then
{
ExileClientConstructionCurrentSnapToObject = objNull;
ExileClientConstructionPossibleSnapPositions = [];
["InfoTitleAndText", ["Snap Mode", "Look at the object you want to snap to, press SPACE to lock on it and then move your object next to a snap point. Press SPACE again to place the object."]] call ExileClient_gui_toaster_addTemplateToast;
};
ExileClientConstructionMode = 3;
ExileClientConstructionIsInSelectSnapObjectMode = true;
[] call ExileClient_gui_constructionMode_update;
};
}
else
{
if (secondaryWeapon player != "") then
{
if (secondaryWeapon player != currentWeapon player) then
{
player selectWeapon (secondaryWeapon player);
};
};
};
};
_stopPropagation = true;
};
case 0x05:
{
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
{
if (ExileClientIsInConstructionMode) then
{
if !(ExileClientConstructionKitClassName isEqualTo "Exile_Item_Flag") then
{
ExileClientConstructionModePhysx = !ExileClientConstructionModePhysx;
[] call ExileClient_gui_constructionMode_update;
};
}
else
{
if (currentWeapon player != "") then
{
ExileClientPlayerHolsteredWeapon = currentWeapon player;
player action["switchWeapon", player, player, 100];
}
else
{
if (ExileClientPlayerHolsteredWeapon != "") then
{
player selectWeapon ExileClientPlayerHolsteredWeapon;
};
};
};
};
_stopPropagation = true;
};
case 0x06:
{
if (ExileClientIsInConstructionMode) then
{
ExileClientConstructionShowHint = !ExileClientConstructionShowHint;
[] call ExileClient_gui_constructionMode_update;
}
else
{
call ExileClient_system_music_earplugs_toggle;
};
_stopPropagation = true;
};
case 0x07:
{
if (ExileClientIsInConstructionMode) then
{
if(ExileClientConstructionLock)then
{
ExileClientConstructionLock = false;
_posObject = position ExileClientConstructionObject;
ExileClientConstructionOffset = player worldToModel _posObject;
ExileClientConstructionRotation = (getDir ExileClientConstructionObject) - (getDir player);
}
else
{
ExileClientConstructionLock = true;
};
}
else
{
if (!ExileClientXM8IsVisible) then
{
if ("Exile_Item_XM8" in (assignedItems player)) then
{
if (alive player) then
{
[] call ExileClient_gui_xm8_show;
};
};
};
};
_stopPropagation = true;
};
case 0x39:
{
if (ExileIsPlayingRussianRoulette) then
{
if (ExileRussianRouletteCanFire) then
{
[] spawn ExileClient_system_russianRoulette_fire;
};
}
else
{
if (ExileClientIsInConstructionMode) then
{
if (ExileClientConstructionMode == 3) then
{
if (ExileClientConstructionIsInSelectSnapObjectMode) then
{
if !(isNull ExileClientConstructionCurrentSnapToObject) then
{
ExileClientConstructionIsInSelectSnapObjectMode = false;
[] call ExileClient_gui_constructionMode_update;
};
}
else
{
if (ExileClientConstructionCanPlaceObject) then
{
ExileClientConstructionResult = 1;
};
};
}
else
{
if (ExileClientConstructionCanPlaceObject) then
{
ExileClientConstructionResult = 1;
};
};
_stopPropagation = true;
};
};
};
case 0x01:
{
if (ExileIsPlayingRussianRoulette) then
{
_stopPropagation = true;
}
else
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
};
case 0x10:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x12:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x47:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x49:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0x19:
{
if (ExileClientIsInBush) then
{
call ExileClient_object_bush_detach;
_stopPropagation = true;
};
};
case 0x31:
{
if!(isNull ExileClientCameraParentObject)then
{
if(ExileClientCameraNVG)then
{
camUseNVG false;
}
else
{
camUseNVG true;
};
ExileClientCameraNVG = !ExileClientCameraNVG;
_stopPropagation = true;
};
};
case 0xC9:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) + _step) min 6) max -3) ];
}else{
ExileClientConstructionOffset set [2,((ExileClientConstructionOffset select 2) + _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0xD1:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) - _step) min 6) max -3) ];
}else{
ExileClientConstructionOffset set [2,((ExileClientConstructionOffset select 2) - _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0xC7:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ];
}else{
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) + _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0xCF:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ];
}else{
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) - _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0x48:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ];
}else{
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) + _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0x50:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ];
}else{
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) - _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0x4B:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [0,((((ExileClientConstructionOffset select 0) - _step)min 10) max -10)];
}else{
ExileClientConstructionOffset set [0,((ExileClientConstructionOffset select 0) - _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0x4D:
{
if (ExileClientIsInConstructionMode) then
{
_step = 0.5;
if(_shiftState)then{_step = 1.5;};
if(_controlState)then{_step = 0.1;};
if(_altState)then{_step = 0.01;};
if!(ExileClientConstructionMode isEqualTo 4)then
{
ExileClientConstructionOffset set [0,((((ExileClientConstructionOffset select 0) + _step)min 10) max -10)];
}else{
ExileClientConstructionOffset set [0,((ExileClientConstructionOffset select 0) + _step)];
};
[] call ExileClient_gui_constructionMode_update;
_stopPropagation = true;
};
};
case 0x4C:
{
if (ExileClientIsInConstructionMode) then
{
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
ExileClientConstructionOffset = [0,5,0];
_stopPropagation = true;
};
};
case 0x52:
{
if (ExileClientIsInConstructionMode) then
{
if(DPBEAClientObjAttachedTo isEqualTo player)then
{
private _isClass = isClass(configFile >> "CfgVehicles" >> (typeOf ExileClientInteractionObject));
private _returnItem = isText(configFile >> "CfgVehicles" >> (typeOf ExileClientInteractionObject) >> "returnItem");
private _exileBuildable = (ExileClientInteractionObject isKindOf "Exile_Construction_Abstract_Static");
if((_returnItem)||(_exileBuildable))then
{
[]spawn
{
disableSerialization;
private _result = ["Do you really want to snap to this object?", "Confirm", "Yes", "Nah"] call BIS_fnc_guiMessage;
waitUntil { !isNil "_result" };
if (_result) then
{
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
DPBEAClientObjAttachedTo = ExileClientInteractionObject;
ExileClientConstructionMode = 4;
};
};
};
}else{
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
DPBEAClientObjAttachedTo = player;
ExileClientConstructionMode = 1;
};
_stopPropagation = true;
};
};
case 0xCB:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xCD:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xC8:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xD0:
{
if (ExileClientIsInConstructionMode) then
{
_stopPropagation = true;
};
};
case 0xDB:
{
switch (ExilePartyEspMode) do
{
case 0: { ExilePartyEspMode = 1; };
case 1: { ExilePartyEspMode = 2; };
case 2: { ExilePartyEspMode = 0; };
};
_stopPropagation = true;
};
};
_stopPropagation

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/**
* ExileClient_object_construction_move
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
private["_object","_result"];
disableSerialization;
_object = _this select 0;
setMousePosition [0.5,0.5];
_result = ["Do you really want to move this object?", "Move?", "Yes", "Nah"] call BIS_fnc_guiMessage;
waitUntil {uiSleep 0.05; !isNil "_result" };
if (_result) then
{
if (ExileClientPlayerIsInCombat) then
{
["ErrorTitleAndText", ["Construction aborted!", "You cannot build during a combat."]] call ExileClient_gui_toaster_addTemplateToast;
}
else
{
if (_object isKindOf "Exile_Construction_Flag_Static") then
{
["ErrorTitleAndText", ["Construction aborted!", "You cannot move a Flag."]] call ExileClient_gui_toaster_addTemplateToast;
}
else
{
ExileClientConstructionPosition = getPosATL _object;
["moveConstructionRequest", [netId _object]] call ExileClient_system_network_send;
};
};
};
true

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/**
* ExileClient_util_world_canBuildHere
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
private["_constructionConfigName","_position","_playerUID","_result","_requiresTerritory","_canBePlacedOnRoad","_allowDuplicateSnap","_minimumDistanceToTraderZones","_minimumDistanceToSpawnZones","_minimumDistanceToOtherTerritories","_maximumTerritoryRadius","_positionObject","_nearestFlags","_radius","_buildRights","_territoryLevelConfigs","_territoryLevelConfig","_numberOfConstructionsAllowed","_numberOfObjects"];
_constructionConfigName = _this select 0;
_position = _this select 1;
_playerUID = _this select 2;
_result = 0;
_requiresTerritory = getNumber (configFile >> "CfgConstruction" >> _constructionConfigName >> "requiresTerritory") isEqualTo 1;
_canBePlacedOnRoad = getNumber (configFile >> "CfgConstruction" >> _constructionConfigName >> "canBePlacedOnRoad") isEqualTo 1;
_allowDuplicateSnap = getNumber (configFile >> "CfgConstruction" >> _constructionConfigName >> "allowDuplicateSnap") isEqualTo 1;
_minimumDistanceToTraderZones = getNumber (missionConfigFile >> "CfgTerritories" >> "minimumDistanceToTraderZones");
_minimumDistanceToSpawnZones = getNumber (missionConfigFile >> "CfgTerritories" >> "minimumDistanceToSpawnZones");
_minimumDistanceToOtherTerritories = getNumber (missionConfigFile >> "CfgTerritories" >> "minimumDistanceToOtherTerritories");
_maximumTerritoryRadius = getNumber (missionConfigFile >> "CfgTerritories" >> "maximumRadius");
try
{
if ([_position, _minimumDistanceToTraderZones] call ExileClient_util_world_isTraderZoneInRange) then
{
throw 4;
};
if ([_position, _minimumDistanceToSpawnZones] call ExileClient_util_world_isSpawnZoneInRange) then
{
throw 5;
};
if ((AGLtoASL _position) call ExileClient_util_world_isInConcreteMixerZone) then
{
throw 11;
};
if ((AGLtoASL _position) call ExileClient_util_world_isInNonConstructionZone) then
{
throw 10;
};
if ((AGLtoASL _position) call ExileClient_util_world_isInRadiatedZone) then
{
throw 8;
};
if !(_canBePlacedOnRoad) then
{
if (isOnRoad [_position select 0, _position select 1, 0]) then
{
throw 3;
};
};
_numberOfObjects = 0;
if !(_allowDuplicateSnap) then
{
{
_positionObject = (ASLtoAGL (getPosASL _x));
if (_position isEqualTo _positionObject) then
{
_numberOfObjects = _numberOfObjects + 1;
if(_numberOfObjects >= 2)then{throw 7;};
};
}
forEach (_position nearObjects ["Exile_Construction_Abstract_Static", 3]);
};
if (_constructionConfigName isEqualTo "Flag") then
{
if ([_position, _minimumDistanceToOtherTerritories] call ExileClient_util_world_isTerritoryInRange) then
{
throw 2;
};
}
else
{
_nearestFlags = (nearestObjects [_position, ["Exile_Construction_Flag_Static"], _maximumTerritoryRadius]);
if !(_nearestFlags isEqualTo []) then
{
{
_radius = _x getVariable ["ExileTerritorySize", -1];
if (((AGLtoASL _position) distance (getPosASL _x)) < _radius) then
{
_buildRights = _x getVariable ["ExileTerritoryBuildRights", []];
if (_playerUID in _buildRights) then
{
_territoryLevelConfigs = getArray (missionConfigFile >> "CfgTerritories" >> "prices");
_territoryLevelConfig = _territoryLevelConfigs select ((_x getVariable ["ExileTerritoryLevel", 0]) - 1);
_numberOfConstructionsAllowed = _territoryLevelConfig select 2;
if ((_x getVariable ["ExileFlagStolen", 0]) isEqualTo 1) then
{
throw 9;
};
if ((_x getVariable ["ExileTerritoryNumberOfConstructions", 0]) >= _numberOfConstructionsAllowed) then
{
throw 6;
};
throw 0;
};
};
throw 2;
}
forEach _nearestFlags;
};
if (_requiresTerritory) then
{
throw 1;
};
};
}
catch
{
_result = _exception;
};
_result

View File

@ -1,9 +1,20 @@
//A3XAI Client
#include "A3XAI_Client\A3XAI_initclient.sqf";
if (hasInterface) then {
//A3XAI Client
#include "A3XAI_Client\A3XAI_initclient.sqf";
};
//R3F Logistics
[] execVM "R3F_LOG\init.sqf";
//igiload
[] execVM "IgiLoad\IgiLoadInit.sqf";
[] execVM "IgiLoad\IgiLoadInit.sqf";
//ST Map Gestures Server
if (isServer) then {
call compile preProcessFileLineNumbers "Custom\st_map_gestures\serverInit.sqf";
};
if (hasInterface) then {
call compile preprocessFileLineNumbers "Custom\st_map_gestures\clientInit.sqf";
};