/* /////////////////////////////////////////////////////////////////////////////// // Class Names /////////////////////////////////////////////////////////////////////////////// Remember that item class names, group names and loot table names cannot contain spaces. Also be 100% sure to have the exact same name as in Arma, as they are *case sensive*. /////////////////////////////////////////////////////////////////////////////// // Item Groups /////////////////////////////////////////////////////////////////////////////// You can link one group of items to loot tables. One item should only be in one group. Syntax: = , /////////////////////////////////////////////////////////////////////////////// // Propability /////////////////////////////////////////////////////////////////////////////// , 10, Banana 20, Tomato 30, Cherry Sum of chances: 10 + 20 + 30 = 60 = 100% Spawn chances: Banana 10 : 60 = 10 * 100 / 60 = 16.67% Tomato 20 : 60 = 20 * 100 / 60 = 33.33% Cherry 30 : 60 = 30 * 100 / 60 = 50% In words: If Exile should spawn an item of the above group, it has a 33.33% chance to spawn a Banana. /////////////////////////////////////////////////////////////////////////////// // Loot Tables /////////////////////////////////////////////////////////////////////////////// Defines which item group spawns in which building type. The loot table itself is linked with a building in exile_server_config.pbo/config/CfgBuildings. Spawn chances work like for items. Syntax: > , */ /* Loot Tables */ /////////////////////////////////////////////////////////////////////////////// // Slums/Ghetto, Farms, Village Houses, Castle etc. // Spawn Guerilla things :) /////////////////////////////////////////////////////////////////////////////// > CivillianLowerClass 30, Trash 28, Food 10, Drinks 8, Pistols 5, PistolAmmo 3, PistolAttachments 4, Shotguns 3, ShotgunAmmo 4, SMG 3, SMGAmmo 3, SMGAttachments 20, CivilianClothing 11, CivilianBackpacks 5, CivilianVests 20, CivilianHeadgear 10, CivilianItems 1, Restraints 10, Chemlights 10, RoadFlares /////////////////////////////////////////////////////////////////////////////// // Apartments, Offices etc. /////////////////////////////////////////////////////////////////////////////// > CivillianUpperClass 30, Trash 28, Food 10, Drinks 8, Pistols 5, PistolAmmo 3, PistolAttachments 4, Shotguns 3, ShotgunAmmo 4, SMG 3, SMGAmmo 3, SMGAttachments 3, Rifles 3, RifleAmmo 3, RifleAttachments 20, CivilianClothing 11, CivilianBackpacks 5, CivilianVests 20, CivilianHeadgear 10, CivilianItems 10, Chemlights 10, RoadFlares 1, Restraints /////////////////////////////////////////////////////////////////////////////// // Kiosks, Supermarkets etc. /////////////////////////////////////////////////////////////////////////////// > Shop 30, Trash 15, Food 15, Drinks 10, Pistols 2, PistolAmmo 1, PistolAttachments 4, Shotguns 1, ShotgunAmmo 5, SMG 1, SMGAmmo 1, SMGAttachments 5, CivilianBackpacks 1, CivilianClothing 3, CivilianHeadgear 1, CivilianVests 7, CivilianItems 5, Chemlights 5, RoadFlares 4, SmokeGrenades 3, IndustrialItems 3, Restraints 3, MedicalItems /////////////////////////////////////////////////////////////////////////////// // Construction Sites, Warehouses, Research etc. /////////////////////////////////////////////////////////////////////////////// > Industrial 30, Trash 40, IndustrialItems 25, Vehicle 15, RoadFlares 5, Restraints /////////////////////////////////////////////////////////////////////////////// // Factories /////////////////////////////////////////////////////////////////////////////// > Factories 10, Electronics 40, Trash 50, IndustrialItems /////////////////////////////////////////////////////////////////////////////// // Fuel Stations, Garages, Workshops etc. /////////////////////////////////////////////////////////////////////////////// > VehicleService 30, Trash 25, IndustrialItems 40, Vehicle 15, RoadFlares 5, Restraints /////////////////////////////////////////////////////////////////////////////// // Towers, Barracks, Hangars etc. /////////////////////////////////////////////////////////////////////////////// > Military 100, Trash 4, CivilianItems 4, GuerillaItems 3, HEGrenades 3, UGLFlares 3, UGLSmokes 3, HandGrenades 3, SmokeGrenades 2, Restraints 2, MedicalItems 5, GuerillaClothing 5, MilitaryClothing 4, GuerillaBackpacks 3, MilitaryBackpacks 3, GuerillaVests 3, MilitaryVests 3, DLCVests 3, GuerillaHeadgear 3, MilitaryHeadgear 1, Ghillies 1, DLCGhillies 1, Rebreathers 5, Rifles 3, RifleAmmo 3, RifleAttachments 4, LMG 2, LMGAmmo 3, Snipers 2, SniperAmmo 2, SniperAttachments 3, DLCRifles 2, DLCAmmo 2, DLCOptics 2, DLCSupressor 2, Bipods 5, Explosives /////////////////////////////////////////////////////////////////////////////// // Hospital, Medevac etc. (Does not spawn on Altis!) /////////////////////////////////////////////////////////////////////////////// > Medical 30, Trash 70, MedicalItems /////////////////////////////////////////////////////////////////////////////// // Light Houses + Life Guard Towers + Castles /////////////////////////////////////////////////////////////////////////////// > Tourist 10, MilitaryBackpacks 10, MilitaryHeadgear 5, Ghillies 5, DLCGhillies 20, Snipers 2, SniperAmmo 2, SniperAttachments 20, DLCRifles 2, DLCAmmo 2, DLCOptics 2, DLCSupressor 4, CivilianItems 4, HandGrenades 4, Restraints 4, MedicalItems 4, Explosives /////////////////////////////////////////////////////////////////////////////// // Ghost Hotel Buildings /////////////////////////////////////////////////////////////////////////////// > Radiation 10, MilitaryBackpacks 10, MilitaryHeadgear 5, Ghillies 5, DLCGhillies 30, Snipers 2, SniperAmmo 2, SniperAttachments 30, DLCRifles 2, DLCAmmo 2, DLCOptics 2, DLCSupressor 4, HandGrenades 4, Restraints 4, MedicalItems 10, Explosives 4, EpicWeapons /* Item Groups */ /////////////////////////////////////////////////////////////////////////////// // Food & Drinks /////////////////////////////////////////////////////////////////////////////// > Food 3, Exile_Item_CookingPot 5, Exile_Item_CanOpener 5, Exile_Item_Matches 3, Exile_Item_EMRE // 75% Hunger 6, Exile_Item_GloriousKnakworst // 60% Hunger 7, Exile_Item_Surstromming // 55% Hunger 7, Exile_Item_SausageGravy // 50% Hunger 7, Exile_Item_ChristmasTinner // 40% Hunger 7, Exile_Item_MacasCheese // 40% Hunger 7, Exile_Item_BBQSandwich // 40% Hunger 7, Exile_Item_CatFood // 40% Hunger 7, Exile_Item_Dogfood // 30% Hunger 7, Exile_Item_BeefParts // 30% Hunger 7, Exile_Item_Cheathas // 30% Hunger 7, Exile_Item_DsNuts // 30% Hunger 7, Exile_Item_Noodles // 25% Hunger 8, Exile_Item_CockONut // 20% Hunger 8, Exile_Item_SeedAstics // 20% Hunger 9, Exile_Item_Raisins // 15% Hunger 9, Exile_Item_Moobar // 10% Hunger 11, Exile_Item_InstantCoffee // 5% Hunger > Drinks 7, Exile_Item_PowerDrink // +95% Thirst 12, Exile_Item_PlasticBottleFreshWater // +80% Thirst 14, Exile_Item_Beer // +75% Thirst 17, Exile_Item_EnergyDrink // +75% Thirst 20, Exile_Item_MountainDupe // +50% Thirst, spawns always twice! 25, Exile_Item_ChocolateMilk // +35% Thirst 30, Exile_Item_PlasticBottleDirtyWater // +10% Thirst /////////////////////////////////////////////////////////////////////////////// // Weapons & Attachments /////////////////////////////////////////////////////////////////////////////// > Pistols 20, hgun_ACPC2_F // ACP-C2 .45 21, hgun_P07_F // P07 9 mm 20, hgun_Rook40_F // Rook-40 9 mm 13, hgun_Pistol_heavy_01_F // 4-five .45 13, hgun_Pistol_heavy_02_F // Zubr .45 13, hgun_Pistol_Signal_F // Starter Pistol 13, Exile_Weapon_Colt1911 // Colt 1911 13, Exile_Weapon_Makarov // Makarov 13, Exile_Weapon_Taurus // Taurus 13, Exile_Weapon_TaurusGold // Taurus (Gold) 13, hgun_Pistol_01_F // PM 9 mm 13, hgun_P07_khk_F // P07 9 mm (Khaki) > PistolAmmo 20, 11Rnd_45ACP_Mag // 4-five 10, 16Rnd_9x21_Mag // PDW2000, P07, ROOK-40 20, 30Rnd_9x21_Mag // Sting, PDW2000, P07, ROOK-40 16, 6Rnd_45ACP_Cylinder // Zubr 7, 6Rnd_GreenSignal_F // Starter Pistol 7, 6Rnd_RedSignal_F // Starter Pistol 20, 9Rnd_45ACP_Mag // ACP-C2 20, Exile_Magazine_7Rnd_45ACP // Colt 1911 20, Exile_Magazine_8Rnd_9x18 // Makarov 20, Exile_Magazine_6Rnd_45ACP // Taurus 20, 10Rnd_9x21_Mag // PM 9 mm > PistolAttachments 36, muzzle_snds_L 36, muzzle_snds_acp 14, optic_Yorris // No one needs this crap 14, optic_MRD > Shotguns 1, Exile_Weapon_M1014 //M1014 > ShotgunAmmo 1, Exile_Magazine_8Rnd_74Slug //M1014 > SMG 34, SMG_01_F // Vermin SMG .45 ACP 33, SMG_02_F // Sting 9 mm 33, SMG_05_F // Protector 9mm 33, hgun_PDW2000_F // PDW2000 9 mm > SMGAmmo 50, 30Rnd_45ACP_Mag_SMG_01 // Vermin SMG 50, 30Rnd_45ACP_Mag_SMG_01_Tracer_Green // Vermin SMG 50, 30Rnd_9x21_Mag_SMG_02 // Sting, Protector 50, 30Rnd_9x21_Mag_SMG_02_Tracer_Red // Sting, Protector 50, 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow // Sting, Protector 50, 30Rnd_9x21_Mag_SMG_02_Tracer_Green // Sting, Protector > SMGAttachments 20, optic_Holosight_smg 20, optic_Holosight_smg_blk_F 20, optic_ACO_grn_smg 20, optic_Aco_smg 20, optic_ACO_grn 20, optic_Aco > Rifles 10, arifle_Katiba_F // Katiba 6.5 mm 8, arifle_Katiba_GL_F // Katiba GL 6.5 mm 8, arifle_MXC_F // MXC 6.5 mm 8, arifle_MX_F // MX 6.5 mm 4, arifle_MX_GL_F // MX 3GL 6.5 mm 6, arifle_MXM_F // MXM 6.5 mm 3, arifle_MXM_Black_F // MXM 6.5 mm (Black) 6, arifle_SDAR_F // SDAR 5.56 mm 8, arifle_TRG21_F // TRG-21 5.56 mm 8, arifle_TRG20_F // TRG-20 5.56 mm 4, arifle_TRG21_GL_F // TRG-21 EGLM 5.56 mm 7, arifle_Mk20_F // Mk20 5.56 mm 7, arifle_Mk20C_F // Mk20C 5.56 mm 4, arifle_Mk20_GL_F // Mk20 EGLM 5.56 mm 3, arifle_MXC_Black_F // MXC 6.5 mm (Black) 3, arifle_MX_Black_F // MX 6.5 mm (Black) 3, arifle_MX_GL_Black_F // MX 3GL 6.5 mm (Black) 10, Exile_Weapon_AK107 10, Exile_Weapon_AK107_GL 10, Exile_Weapon_AK74_GL 10, Exile_Weapon_AK74 10, Exile_Weapon_AK47 10, Exile_Weapon_AKS_Gold 10, Exile_Weapon_DMR 10, Exile_Weapon_LeeEnfield 10, Exile_Weapon_CZ550 10, Exile_Weapon_SVD 10, Exile_Weapon_SVDCamo 10, Exile_Weapon_VSSVintorez 8, arifle_MX_khk_F // MX 6.5 mm (Khaki) 4, arifle_MX_GL_khk_F // MX 3GL 6.5 mm (Khaki) 8, arifle_MXC_khk_F // MXC 6.5 mm (Khaki) 3, arifle_MXM_khk_F // MXM 6.5 mm (Khaki) 5, arifle_AK12_F // AK-12 7.62 mm 5, arifle_AK12_GL_F // AK-12 GL 7.62 mm 5, arifle_AKM_F // AKM 7.62 mm 5, arifle_AKM_FL_F // AKM 7.62 mm 5, arifle_AKS_F // AKS 5, arifle_ARX_blk_F // Type 115 6.5 mm (Black) 5, arifle_ARX_ghex_F // Type 115 6.5 mm (Green Hex) 5, arifle_ARX_hex_F // Type 115 6.5 mm (Hex) 5, arifle_CTAR_blk_F // CAR-95 5.8 mm (Black) 5, arifle_CTAR_hex_F // CAR-95 5.8 mm (Hex) 5, arifle_CTAR_ghex_F // CAR-95 5.8 mm (Green Hex) 5, arifle_CTAR_GL_blk_F // CAR-95 GL 5.8 mm (Black) 5, arifle_CTARS_blk_F // CAR-95-1 5.8mm (Black) 5, arifle_CTARS_ghex_F // CAR-95-1 5.8mm (Green Hex) 5, arifle_CTARS_hex_F // CAR-95-1 5.8mm (Hex) 5, arifle_SPAR_01_blk_F // SPAR-16 5.56 mm (Black) 5, arifle_SPAR_01_khk_F // SPAR-16 5.56 mm (Khaki) 5, arifle_SPAR_01_snd_F // SPAR-16 5.56 mm (Sand) 5, arifle_SPAR_01_GL_blk_F // SPAR-16 GL 5.56 mm (Black) 5, arifle_SPAR_01_GL_khk_F // SPAR-16 GL 5.56 mm (Khaki) 5, arifle_SPAR_01_GL_snd_F // SPAR-16 GL 5.56 mm (Sand) 5, arifle_SPAR_02_blk_F // SPAR-16S 5.56 mm (Black) 5, arifle_SPAR_02_khk_F // SPAR-16S 5.56 mm (Khaki) 5, arifle_SPAR_02_snd_F // SPAR-16S 5.56 mm (Sand) 5, arifle_SPAR_03_blk_F // SPAR-17 7.62 mm (Black) 5, arifle_SPAR_03_khk_F // SPAR-17 7.62 mm (Khaki) 5, arifle_SPAR_03_snd_F // SPAR-17 7.62 mm (Sand) > RifleAmmo 11, 20Rnd_556x45_UW_mag // SDAR 15, 30Rnd_556x45_Stanag // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16 15, 30Rnd_556x45_Stanag_green // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16 15, 30Rnd_556x45_Stanag_red // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16 9, 30Rnd_556x45_Stanag_Tracer_Green // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16 9, 30Rnd_556x45_Stanag_Tracer_Red // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16 9, 30Rnd_556x45_Stanag_Tracer_Yellow // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16 15, 30Rnd_65x39_caseless_green // Katiba, Type 115 9, 30Rnd_65x39_caseless_green_mag_Tracer // Katiba, Type 115 9, 30Rnd_65x39_caseless_mag // MX/C/M/SW/3GL 9, 30Rnd_65x39_caseless_mag_Tracer // MX/C/M/SW/3GL 8, Exile_Magazine_10Rnd_303 // Lee-Enfield 9, Exile_Magazine_30Rnd_762x39_AK // AK 9, Exile_Magazine_30Rnd_545x39_AK // AK 9, Exile_Magazine_30Rnd_545x39_AK_Green // AK 9, Exile_Magazine_30Rnd_545x39_AK_Red // AK 9, Exile_Magazine_30Rnd_545x39_AK_White // AK 9, Exile_Magazine_30Rnd_545x39_AK_Yellow // AK 9, Exile_Magazine_20Rnd_762x51_DMR // DMR 9, Exile_Magazine_20Rnd_762x51_DMR_Yellow // DMR 9, Exile_Magazine_20Rnd_762x51_DMR_Red // DMR 9, Exile_Magazine_20Rnd_762x51_DMR_Green // DMR 9, Exile_Magazine_20Rnd_762x51_DMR_White // DMR 9, Exile_Magazine_5Rnd_22LR // CZ550 9, Exile_Magazine_10Rnd_762x54 // SVD 9, Exile_Magazine_10Rnd_9x39 // VSS 9, Exile_Magazine_20Rnd_9x39 // VSS 9, 30Rnd_762x39_Mag_F // AK-12, AKM 9, 30Rnd_762x39_Mag_Green_F // AK-12, AKM 9, 30Rnd_762x39_Mag_Tracer_F // AK-12, AKM 9, 30Rnd_762x39_Mag_Tracer_Green_F // AK-12, AKM 9, 30Rnd_762x39_AK47_M // AKS 9, 30Rnd_545x39_Mag_F // AKS 9, 30Rnd_545x39_Mag_Green_F // AKS 9, 30Rnd_545x39_Mag_Tracer_F // AKS 9, 30Rnd_545x39_Mag_Tracer_Green_F // AKS 5, 10Rnd_50BW_Mag_F // Type 115 9, 30Rnd_580x42_Mag_F // CAR-95 9, 30Rnd_580x42_Mag_Tracer_F // CAR-95 9, 100Rnd_580x42_Mag_F // CAR-95-1 9, 100Rnd_580x42_Mag_Tracer_F // CAR-95-1 9, 150Rnd_556x45_Drum_Mag_F // SPAR-16S 9, 150Rnd_556x45_Drum_Mag_Tracer_F // SPAR-16S 9, 20Rnd_762x51_Mag // SPAR-17 > RifleAttachments 10, muzzle_snds_M 10, muzzle_snds_H 10, muzzle_snds_H_khk_F 10, muzzle_snds_H_snd_F 10, muzzle_snds_58_blk_F 10, muzzle_snds_m_khk_F 10, muzzle_snds_m_snd_F 10, muzzle_snds_58_wdm_F 10, muzzle_snds_65_TI_blk_F 10, muzzle_snds_65_TI_hex_F 10, muzzle_snds_65_TI_ghex_F 10, muzzle_snds_H_MG_blk_F 10, muzzle_snds_H_MG_khk_F 10, optic_Arco 10, optic_Arco_blk_F 10, optic_Arco_ghex_F 10, optic_Hamr 10, optic_Hamr_khk_F 10, optic_Holosight 10, optic_Holosight_blk_F 10, optic_Holosight_khk_F 14, acc_flashlight 10, acc_pointer_IR 10, optic_MRCO 10, optic_DMS 10, optic_DMS_ghex_F 10, optic_ERCO_blk_F 10, optic_ERCO_khk_F 10, optic_ERCO_snd_F 5, optic_NVS //1, optic_tws > LMG 25, arifle_MX_SW_Black_F // MX SW 6.5 mm (Black) 25, arifle_MX_SW_F // MX SW 6.5 mm 25, LMG_Mk200_F // Mk200 6.5 mm 25, LMG_Zafir_F // Zafir 7.62 mm 25, Exile_Weapon_RPK 25, Exile_Weapon_PK 25, Exile_Weapon_PKP 25, LMG_03_F //= LIM-85 5.56 mm > LMGAmmo 12, 100Rnd_65x39_caseless_mag // MX SW 10, 100Rnd_65x39_caseless_mag_Tracer // MX SW 12, 150Rnd_762x54_Box // Zafir 10, 150Rnd_762x54_Box_Tracer // Zafir 5, 130Rnd_338_Mag 51, 150Rnd_93x64_Mag 10, Exile_Magazine_45Rnd_545x39_RPK_Green 10, Exile_Magazine_75Rnd_545x39_RPK_Green 10, Exile_Magazine_100Rnd_762x54_PK_Green //10, 200Rnd_65x39_Belt // Mk200 //10, 200Rnd_65x39_Belt_Tracer_Green // Mk200 //10, 200Rnd_65x39_Belt_Tracer_Red // Mk200 //10, 200Rnd_65x39_Belt_Tracer_Yellow // Mk200 10, 200Rnd_556x45_Box_F // LIM-85 10, 200Rnd_556x45_Box_Red_F // LIM-85 10, 200Rnd_556x45_Box_Tracer_F // LIM-85 10, 200Rnd_556x45_Box_Tracer_Red_F // LIM-85 > Snipers 28, srifle_DMR_01_F // Rahim 7.62 mm 28, srifle_EBR_F // Mk18 ABR 7.62 mm 22, srifle_GM6_F // GM6 Lynx 12.7 mm 22, srifle_LRR_F // M320 LRR .408 22, srifle_LRR_tna_F // M320 LRR .408 (Tropic) 22, srifle_GM6_ghex_F // GM6 Lynx 12.7 mm (Green Hex) 22, srifle_DMR_07_blk_F // CMR-76 6.5 mm (Black) 22, srifle_DMR_07_hex_F // CMR-76 6.5 mm (Hex) 22, srifle_DMR_07_ghex_F // CMR-76 6.5 mm (Green Hex) > SniperAmmo 10, 5Rnd_127x108_Mag // GM6 Lynx 10, 7Rnd_408_Mag // M320 LRR 17, 10Rnd_762x54_Mag // Rahim 19, 20Rnd_762x51_Mag // Mk18 ABR 8, 5Rnd_127x108_APDS_Mag // GM6 Lynx 21, 20Rnd_650x39_Cased_Mag_F // CMR-76 2, Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag // GM6 Lynx 12.7 mm 5, Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag // Cyrus 9.3mm 3, Exile_Magazine_7Rnd_408_Bullet_Cam_Mag // M320 LRR .408 5, Exile_Magazine_10Rnd_338_Bullet_Cam_Mag // MAR-10 .338 > SniperAttachments 19, muzzle_snds_B 10, muzzle_snds_B_khk_F 10, muzzle_snds_B_snd_F //1, optic_tws //1, optic_tws_mg 27, optic_DMS 26, optic_SOS 26, optic_SOS_khk_F 26, optic_LRPS 26, optic_LRPS_tna_F 26, optic_LRPS_ghex_F > DLCRifles // To overpowered. Do not use in vanilla Exile //4, MMG_01_hex_F //Navid //4, MMG_01_tan_F //Navid //6, MMG_02_black_F //SPMG //6, MMG_02_camo_F //SPMG //6, MMG_02_sand_F //SPMG 6, srifle_DMR_02_camo_F //MAR10 6, srifle_DMR_02_F //MAR10 6, srifle_DMR_02_sniper_F //MAR10 3, srifle_DMR_03_F //MK1EMR 3, srifle_DMR_03_khaki_F //MK1EMR 3, srifle_DMR_03_tan_F //MK1EMR 3, srifle_DMR_03_woodland_F //MK1EMR 7, srifle_DMR_04_F //ASP1KIR 7, srifle_DMR_04_Tan_F //ASP1KIR 8, srifle_DMR_05_blk_F //CYRUS 8, srifle_DMR_05_hex_F //CYRUS 8, srifle_DMR_05_tan_F //CYRUS 3, srifle_DMR_06_camo_F //Mk14 3, srifle_DMR_06_olive_F //Mk14 > DLCAmmo //18, 150Rnd_93x64_Mag //Navid //25, 130Rnd_338_Mag //SPMG 16, 10Rnd_338_Mag //MAR10 11, 20Rnd_762x51_Mag //MK1EMR 14, 10Rnd_127x54_Mag //ASP1KIR 16, 10Rnd_93x64_DMR_05_Mag //CYRUS > DLCOptics 14, optic_AMS 14, optic_AMS_khk 14, optic_AMS_snd 14, optic_KHS_blk 14, optic_KHS_hex 14, optic_KHS_old 14, optic_KHS_tan > DLCSupressor 40, muzzle_snds_338_black 40, muzzle_snds_338_green 40, muzzle_snds_338_sand 40, muzzle_snds_93mmg 40, muzzle_snds_93mmg_tan 40, muzzle_snds_B > EpicWeapons 4, MMG_01_hex_F //Navid 4, MMG_01_tan_F //Navid 6, MMG_02_black_F //SPMG 6, MMG_02_camo_F //SPMG 6, MMG_02_sand_F //SPMG > Bipods 17, bipod_03_F_oli 17, bipod_03_F_blk 17, bipod_02_F_tan 16, bipod_02_F_hex 17, bipod_02_F_blk 17, bipod_01_F_snd 16, bipod_01_F_mtp 17, bipod_01_F_blk 17, bipod_01_F_khk > HEGrenades 67, 1Rnd_HE_Grenade_shell 33, 3Rnd_HE_Grenade_shell > UGLFlares 8, 3Rnd_UGL_FlareGreen_F 8, 3Rnd_UGL_FlareRed_F 8, 3Rnd_UGL_FlareWhite_F 8, 3Rnd_UGL_FlareYellow_F 17, UGL_FlareGreen_F 17, UGL_FlareRed_F 17, UGL_FlareWhite_F 17, UGL_FlareYellow_F // No Infrared for now //UGL_FlareCIR_F //3Rnd_UGL_FlareCIR_F > UGLSmokes 10, 1Rnd_Smoke_Grenade_shell 10, 1Rnd_SmokeBlue_Grenade_shell 10, 1Rnd_SmokeGreen_Grenade_shell 10, 1Rnd_SmokeOrange_Grenade_shell 10, 1Rnd_SmokePurple_Grenade_shell 10, 1Rnd_SmokeRed_Grenade_shell 10, 1Rnd_SmokeYellow_Grenade_shell 4, 3Rnd_Smoke_Grenade_shell 4, 3Rnd_SmokeBlue_Grenade_shell 4, 3Rnd_SmokeGreen_Grenade_shell 4, 3Rnd_SmokeOrange_Grenade_shell 4, 3Rnd_SmokePurple_Grenade_shell 4, 3Rnd_SmokeRed_Grenade_shell 4, 3Rnd_SmokeYellow_Grenade_shell > HandGrenades 50, HandGrenade 50, MiniGrenade > Explosives 12, DemoCharge_Remote_Mag 12, IEDUrbanSmall_Remote_Mag 12, IEDLandSmall_Remote_Mag 20, APERSMine_Range_Mag 20, APERSBoundingMine_Range_Mag 20, APERSTripMine_Wire_Mag 4, SatchelCharge_Remote_Mag /////////////////////////////////////////////////////////////////////////////// // Clothing & Gear /////////////////////////////////////////////////////////////////////////////// //Civilian > CivilianItems 30, ItemWatch 30, ItemRadio 20, ItemGPS 20, Binocular 40, Exile_Item_Heatpack 35, ItemMap 5, Exile_Item_MobilePhone > CivilianClothing 9, U_C_Poor_1 9, U_C_Poor_2 9, U_C_Poor_shorts_1 9, U_C_HunterBody_grn 7, U_C_Poloshirt_salmon 7, U_C_Poloshirt_tricolour 7, U_C_Poloshirt_stripped 7, U_C_Poloshirt_burgundy 7, U_C_Poloshirt_blue 9, U_C_Journalist 9, U_C_Scientist 9, U_Rangemaster 1, U_OrestesBody 1, U_NikosBody 1, U_NikosAgedBody 5, U_I_C_Soldier_Bandit_1_F // Bandit Clothes (Polo Shirt) 5, U_I_C_Soldier_Bandit_2_F // Bandit Clothes (Skull) 5, U_I_C_Soldier_Bandit_3_F // Bandit Clothes (Tee) 5, U_I_C_Soldier_Bandit_4_F // Bandit Clothes (Checkered) 5, U_I_C_Soldier_Bandit_5_F // Bandit Clothes (Tank Top) 5, U_C_man_sport_1_F // Sport Clothes (Beach) 5, U_C_man_sport_2_F // Sport Clothes (Orange) 5, U_C_man_sport_3_F // Sport Clothes (Blue) 5, U_C_Man_casual_1_F // Casual Clothes (Navy) 5, U_C_Man_casual_2_F // Casual Clothes (Blue) 5, U_C_Man_casual_3_F // Casual Clothes (Green) 5, U_C_Man_casual_4_F // Summer Clothes (Sky) 5, U_C_Man_casual_5_F // Summer Clothes (Yellow) 5, U_C_Man_casual_6_F // Summer Clothes (Red) > CivilianBackpacks 10, B_OutdoorPack_blk 9, B_OutdoorPack_tan 9, B_OutdoorPack_blu 8, B_HuntingBackpack 7, B_AssaultPack_khk 7, B_AssaultPack_dgtl 7, B_AssaultPack_rgr 7, B_AssaultPack_sgg 7, B_AssaultPack_blk 7, B_AssaultPack_cbr 7, B_AssaultPack_mcamo 5, B_Kitbag_mcamo 5, B_Kitbag_sgg 5, B_Kitbag_cbr 7, B_AssaultPack_tna_F > CivilianVests 50, V_Rangemaster_belt 25, V_Press_F 25, V_TacVest_blk_POLICE > CivilianHeadgear 5, H_Bandanna_surfer 5, H_Beret_blk_POLICE 5, H_Cap_blk 5, H_Cap_blk_Raven 5, H_Cap_blu 5, H_Cap_grn 5, H_Cap_headphones 5, H_Cap_oli 6, H_Cap_press 6, H_Cap_red 6, H_Cap_tan 6, H_Hat_blue 6, H_Hat_brown 6, H_Hat_checker 6, H_Hat_grey 6, H_Hat_tan 6, H_StrawHat 6, H_StrawHat_dark //Guerilla > GuerillaItems 25, Rangefinder 8, NVGoggles 8, O_NVGoggles_hex_F 8, O_NVGoggles_urb_F 8, O_NVGoggles_ghex_F 8, NVGoggles_tna_F 50, ItemCompass > GuerillaClothing 16, U_IG_Guerilla1_1 16, U_IG_Guerilla2_1 16, U_IG_Guerilla2_2 16, U_IG_Guerilla2_3 15, U_IG_Guerilla3_1 15, U_IG_Guerilla3_2 4, U_IG_leader 2, U_I_G_resistanceLeader_F 5, U_I_C_Soldier_Para_1_F // Paramilitary Garb (Tee) 5, U_I_C_Soldier_Para_2_F // Paramilitary Garb (Jacket) 5, U_I_C_Soldier_Para_3_F // Paramilitary Garb (Shirt) 5, U_I_C_Soldier_Para_4_F // Paramilitary Garb (Tank Top) 5, U_I_C_Soldier_Para_5_F // Paramilitary Garb (Shorts) 5, U_I_C_Soldier_Camo_F // Syndikat Uniform > GuerillaBackpacks 14, B_FieldPack_blk 14, B_FieldPack_ocamo 14, B_FieldPack_oucamo 14, B_FieldPack_cbr 11, B_Bergen_sgg 11, B_Bergen_mcamo 11, B_Bergen_rgr 11, B_Bergen_blk 11, B_FieldPack_ghex_F 11, B_ViperHarness_base_F 11, B_ViperHarness_blk_F 11, B_ViperHarness_ghex_F 11, B_ViperHarness_hex_F 11, B_ViperHarness_khk_F 11, B_ViperHarness_oli_F 11, B_ViperLightHarness_base_F 11, B_ViperLightHarness_blk_F 11, B_ViperLightHarness_ghex_F 11, B_ViperLightHarness_hex_F 11, B_ViperLightHarness_khk_F 11, B_ViperLightHarness_oli_F > GuerillaVests 7, V_BandollierB_khk 7, V_BandollierB_cbr 7, V_BandollierB_rgr 7, V_BandollierB_blk 7, V_BandollierB_oli 5, V_Chestrig_khk 5, V_Chestrig_rgr 5, V_Chestrig_blk 5, V_Chestrig_oli 7, V_HarnessO_brn 7, V_HarnessOGL_brn 7, V_HarnessO_gry 7, V_HarnessOGL_gry 7, V_HarnessOSpec_brn 7, V_HarnessOSpec_gry 3, V_I_G_resistanceLeader_F > GuerillaHeadgear 4, Exile_Headgear_GasMask 4, H_Booniehat_khk 4, H_Booniehat_indp 4, H_Booniehat_mcamo 4, H_Booniehat_grn 4, H_Booniehat_tan 4, H_Booniehat_dirty 4, H_Booniehat_dgtl 4, H_Booniehat_khk_hs 3, H_Bandanna_khk 3, H_Bandanna_khk_hs 3, H_Bandanna_cbr 3, H_Bandanna_sgg 3, H_Bandanna_gry 3, H_Bandanna_camo 3, H_Bandanna_mcamo 3, H_BandMask_blk 1, H_Beret_blk 1, H_Beret_red 1, H_Beret_grn 1, H_Beret_grn_SF 1, H_Beret_brn_SF 1, H_Beret_ocamo 1, H_Beret_02 1, H_Beret_Colonel 3, H_Hat_camo 3, H_Cap_brn_SPECOPS 3, H_Cap_tan_specops_US 3, H_Cap_khaki_specops_UK 3, H_Watchcap_blk 3, H_Watchcap_khk 2, H_Watchcap_camo 2, H_Watchcap_sgg 2, H_TurbanO_blk 2, H_Shemag_khk 2, H_Shemag_tan 2, H_Shemag_olive 2, H_Shemag_olive_hs 2, H_ShemagOpen_khk 2, H_ShemagOpen_tan 2, H_MilCap_tna_F 2, H_MilCap_ghex_F 2, H_Booniehat_tna_F 2, H_MilCap_gen_F 2, H_Cap_oli_Syndikat_F 2, H_Cap_tan_Syndikat_F 2, H_Cap_blk_Syndikat_F 2, H_Cap_grn_Syndikat_F 2, H_FakeHeadgear_Syndikat_F //Military > MilitaryClothing 5, U_B_CTRG_1 // CTRG Combat Uniform (UBACS) 5, U_B_CTRG_2 // CTRG Combat Uniform (UBACS2) 5, U_B_CTRG_3 // CTRG Combat Uniform (Tee) 5, U_B_CombatUniform_mcam // Combat Fatigues (MTP) 5, U_B_CombatUniform_mcam_tshirt // Combat Fatigues (MTP) (Tee) 5, U_B_CombatUniform_mcam_vest // Recon Fatigues (MTP) 5, U_B_CombatUniform_mcam_worn // Worn Combat Fatigues (MTP) 3, U_B_SpecopsUniform_sgg // Specop Fatigues (Sage) 2, U_O_OfficerUniform_ocamo // Officer Fatigues (Hex) 2, U_I_OfficerUniform // Combat Fatigues [AAF] (Tee) 4, U_I_CombatUniform // Combat Fatigues [AAF] 4, U_I_CombatUniform_tshirt // Combat Fatigues [AAF] (Tee) 4, U_I_CombatUniform_shortsleeve // Combat Fatigues [AAF] 4, U_B_HeliPilotCoveralls // Heli Pilot Coveralls 4, U_O_PilotCoveralls // Pilot Coveralls [CSAT] 4, U_B_PilotCoveralls // Pilot Coveralls [NATO] 4, U_I_pilotCoveralls // Pilot Coveralls [AAF] 4, U_I_HeliPilotCoveralls // Heli Pilot Coveralls 2, U_B_Wetsuit // Wetsuit [NATO] 2, U_O_Wetsuit // Wetsuit [CSAT] 2, U_I_Wetsuit // Wetsuit [AAF] 2, U_O_CombatUniform_ocamo // Heli Pilot Coveralls 2, U_O_CombatUniform_oucamo // Fatigues (Urban) [CSAT] 2, U_O_SpecopsUniform_ocamo // Recon Fatigues (Hex) 2, U_O_SpecopsUniform_blk // Recon Fatigues (Black) 2, U_O_V_Soldier_Viper_F // Special Purpose Suit (Green Hex) 2, U_O_V_Soldier_Viper_hex_F // Special Purpose Suit (Hex) 5, U_B_T_Soldier_AR_F // Combat Fatigues (Tropic, Tee) 5, U_B_T_Soldier_SL_F // Recon Fatigues (Tropic) 5, U_B_CTRG_Soldier_F // CTRG Stealth Uniform 5, U_B_CTRG_Soldier_2_F // CTRG Stealth Uniform (Tee) 5, U_B_CTRG_Soldier_3_F // CTRG Stealth Uniform (Rolled-up) 5, U_B_CTRG_Soldier_urb_1_F // CTRG Urban Uniform 5, U_B_CTRG_Soldier_urb_2_F // CTRG Urban Uniform (Tee) 5, U_B_CTRG_Soldier_urb_3_F // CTRG Urban Uniform (Rolled-up) 5, U_B_GEN_Soldier_F // Gendarmerie Uniform 5, U_B_GEN_Commander_F // Gendarmerie Commander Uniform 5, U_O_T_Soldier_F // Fatigues (Green Hex) [CSAT] 5, U_O_T_Officer_F // Officer Fatigues (Green Hex) [CSAT] > MilitaryBackpacks 15, B_Carryall_ocamo 15, B_Carryall_oucamo 15, B_Carryall_mcamo 18, B_Carryall_oli 18, B_Carryall_khk 19, B_Carryall_cbr 19, B_Carryall_ghex_F 6, B_Bergen_Base_F 6, B_Bergen_mcamo_F 6, B_Bergen_dgtl_F 6, B_Bergen_hex_F 6, B_Bergen_tna_F > MilitaryVests 10, V_PlateCarrier1_blk 10, V_PlateCarrier1_rgr 10, V_PlateCarrier2_rgr 10, V_PlateCarrier3_rgr 10, V_PlateCarrierGL_rgr 10, V_PlateCarrierIA1_dgtl 10, V_PlateCarrierIA2_dgtl 10, V_PlateCarrierIAGL_dgtl 10, V_PlateCarrierSpec_rgr 5, V_PlateCarrierL_CTRG 5, V_PlateCarrierH_CTRG > MilitaryHeadgear 4, Exile_Headgear_GasMask 4, H_MilCap_ocamo 4, H_MilCap_mcamo 4, H_MilCap_oucamo 4, H_MilCap_blue 4, H_MilCap_rucamo 4, H_MilCap_dgtl 3, H_HelmetB 3, H_HelmetB_paint 3, H_HelmetB_light 3, H_HelmetB_plain_blk 3, H_HelmetSpecB 3, H_HelmetSpecB_paint1 3, H_HelmetSpecB_paint2 3, H_HelmetSpecB_blk 3, H_HelmetIA 2, H_HelmetIA_net 2, H_HelmetIA_camo 2, H_HelmetB_grass 2, H_HelmetB_snakeskin 2, H_HelmetB_desert 2, H_HelmetB_black 2, H_HelmetB_sand 2, H_HelmetB_light_grass 2, H_HelmetB_light_snakeskin 2, H_HelmetB_light_desert 2, H_HelmetB_light_black 2, H_HelmetB_light_sand 1, H_HelmetCrew_B 1, H_HelmetCrew_O 1, H_HelmetCrew_I 1, H_PilotHelmetFighter_B 1, H_PilotHelmetFighter_O 1, H_PilotHelmetFighter_I 1, H_PilotHelmetHeli_B 1, H_PilotHelmetHeli_O 1, H_PilotHelmetHeli_I 1, H_HelmetB_camo 1, H_CrewHelmetHeli_B 1, H_CrewHelmetHeli_O 1, H_CrewHelmetHeli_I 2, H_BandMask_khk 2, H_BandMask_reaper 2, H_BandMask_demon 1, H_HelmetO_oucamo 1, H_HelmetLeaderO_oucamo 1, H_HelmetSpecO_ocamo 1, H_HelmetSpecO_blk 1, H_HelmetO_ocamo 1, H_HelmetLeaderO_ocamo 1, H_HelmetO_ghex_F 2, H_Helmet_Skate 2, H_HelmetB_Enh_tna_F 2, H_HelmetB_Light_tna_F 2, H_Beret_gen_F 2, H_HelmetB_tna_F 2, H_HelmetSpecO_ghex_F 2, H_HelmetLeaderO_ghex_F 2, H_HelmetCrew_O_ghex_F 2, H_HelmetB_TI_tna_F > Ghillies 1, U_B_GhillieSuit // Ghillie Suit [NATO] 1, U_O_GhillieSuit // Ghillie Suit [CSAT] 1, U_I_GhillieSuit // Ghillie Suit [AAF] > DLCGhillies 1, U_B_FullGhillie_ard 1, U_B_FullGhillie_lsh 1, U_B_FullGhillie_sard 1, U_O_FullGhillie_ard 1, U_O_FullGhillie_lsh 1, U_O_FullGhillie_sard 1, U_I_FullGhillie_ard 1, U_I_FullGhillie_lsh 1, U_I_FullGhillie_sard 5, U_B_T_Sniper_F // Ghillie Suit (Tropic) [NATO] 5, U_B_T_Soldier_F // Ghillie Suit (Tropic) [NATO] 5, U_B_T_FullGhillie_tna_F // Full Ghillie (Jungle) [NATO] 5, U_O_T_Sniper_F // Ghillie Suit (Green Hex) [CSAT] 5, U_O_T_FullGhillie_tna_F // Full Ghillie (Jungle) [CSAT] > DLCVests 1, V_PlateCarrierGL_blk 1, V_PlateCarrierGL_mtp 1, V_PlateCarrierGL_rgr 1, V_PlateCarrierIAGL_dgtl 1, V_PlateCarrierIAGL_oli 1, V_PlateCarrierSpec_blk 1, V_PlateCarrierSpec_mtp 1, V_PlateCarrierSpec_rgr 1, V_TacChestrig_grn_F 1, V_TacChestrig_oli_F 1, V_TacChestrig_cbr_F 1, V_PlateCarrier1_tna_F 1, V_PlateCarrier2_tna_F 1, V_PlateCarrierSpec_tna_F 1, V_PlateCarrierGL_tna_F 1, V_HarnessO_ghex_F 1, V_HarnessOGL_ghex_F 1, V_BandollierB_ghex_F 1, V_TacVest_gen_F 1, V_PlateCarrier1_rgr_noflag_F 1, V_PlateCarrier2_rgr_noflag_F > Rebreathers 1, V_RebreatherB 1, V_RebreatherIR 1, V_RebreatherIA /////////////////////////////////////////////////////////////////////////////// // Other Items /////////////////////////////////////////////////////////////////////////////// > MedicalItems 2, Exile_Item_InstaDoc 5, Exile_Item_Bandage 5, Exile_Item_Defibrillator //We're using this 10, Exile_Item_Vishpirin 10, Exile_Item_Heatpack > IndustrialItems 1, Exile_Item_ThermalScannerPro 2, Exile_Item_Knife 3, Exile_Item_Cement 3, Exile_Item_FloodLightKit 3, Exile_Item_PortableGeneratorKit 3, Exile_Item_CordlessScrewdriver //We're using this 4, Exile_Item_CamoTentKit 4, Exile_Item_MetalBoard 4, Exile_Item_Foolbox 4, Exile_Item_Sand 4, Exile_Item_Rope //We're Using this 5, Exile_Item_Grinder 5, Exile_Item_MetalScrews 5, Exile_Melee_SledgeHammer 5, Exile_Item_Wrench //We're Using this 8, Exile_Item_ExtensionCord 9, Exile_Item_LightBulb 10, Exile_Item_WaterCanisterEmpty 10, Exile_Melee_Shovel 11, Exile_Item_JunkMetal 13, Exile_Item_Handsaw 13, Exile_Item_Pliers 13, Exile_Item_ScrewDriver 14, Exile_Item_Hammer // We're Using this 22, Exile_Melee_Axe > Vehicle 5, Exile_Item_Carwheel //We're Using this 40, Exile_Item_FuelCanisterFull 50, Exile_Item_FuelCanisterEmpty 10, Exile_Item_DuctTape 10, Exile_Item_OilCanister // We're using this // Throwables > Chemlights 1, Chemlight_blue 1, Chemlight_green 1, Chemlight_red 1, Chemlight_yellow > RoadFlares 1, FlareGreen_F 1, FlareRed_F 1, FlareWhite_F 1, FlareYellow_F > SmokeGrenades 1, SmokeShell 1, SmokeShellRed 1, SmokeShellGreen 1, SmokeShellYellow 1, SmokeShellPurple 1, SmokeShellBlue 1, SmokeShellOrange > Restraints 1, Exile_Item_ZipTie > Electronics 1, Exile_Item_Laptop 1, Exile_Item_BaseCameraKit // Trash or items not currently being used > Trash 4, Exile_Item_Can_Empty 4, Exile_Item_ToiletPaper 4, Exile_Item_PlasticBottleEmpty // Nothing :) 1, Exile_Item_Magazine01 1, Exile_Item_Magazine02 1, Exile_Item_Magazine03 1, Exile_Item_Magazine04 > Unused //3, Exile_Item_CordlessScrewdriver //We're using this 3, Exile_Item_FireExtinguisher //10, Exile_Item_OilCanister //We're using this //14, Exile_Item_Hammer //We're Using this //5, Exile_Item_Carwheel //We're Using This 5, Exile_Item_SleepingMat //5, Exile_Item_Defibrillator // We're using this //5, Exile_Item_Wrench //We're Using this //4, Exile_Item_Rope