Arma3_Exile_Mission/mpmissions/Exile.Altis/description.ext
2018-03-03 17:29:01 -07:00

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#define true 1
#define false 0
///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Z's Exile Mod";
onLoadMission= "Try to say alive :)";
loadScreen = "exile_assets\texture\mod\logo.paa";
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;
class Header
{
gameType = Survive; // Do NOT change this
minPlayers = 1;
maxPlayers = 100;
};
///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1;
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0;
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;
showHUD[] =
{
true, // Scripted HUD (same as showHUD command)
true, // Vehicle + soldier info
true, // Vehicle radar
true, // Vehicle compass
true, // Tank direction indicator
true, // Commanding menu
false, // Group Bar
true, // HUD Weapon Cursors
true // Squad Radar
};
#include "config.cpp"
//infiSTAR
#include "CfgRemoteExec.hpp"
#include "infiSTAR_defines.hpp"
#include "infiSTAR_AdminMenu.hpp"
#include "infiSTAR_chat.hpp"
#include "infiSTAR_KeyBinds.hpp"
//ExAd
#include "ExAdClient\ExAd.cpp"
//R3F Logistics
#include "R3F_LOG\desc_include.h"
class CfgFunctions
{
//ExAd
#include "ExAdClient\CfgFunctions.cpp"
};
class RscTitles
{
//ExAd
#include "ExAdClient\RscTitles.cpp"
};
class CfgHints
{
//ExAd
#include "ExAdClient\CfgHints.cpp"
};
class CfgNetworkMessages
{
//ExAd
#include "ExAdClient\CfgNetworkMessages.cpp"
};